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#151
Archereon

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nightcobra8928 wrote...

Archereon wrote...

"Perfectly placed fireball, or twelve"- PCG

"Whereas a rogue walled in by Darkspawn in Origins would be screwed, someone like Isabela can just backflip out of there"

even if that's a cut scene, that's going to make me bash my head against my hands, I swear...

And if Mike Laidlaw was lying about active dodging being non-existant in that thread of mine...

FYM.

(mostly for the lying part)


that evade thing isabela does is a rogue talent for quick getaways, it's not active dodging but a skill with cooldowns like all the others.




Oh good.  I still think doing a backflip is a bit excessive.  Pointless combat rolls would be fine with me, despite the fact that they're really kind of silly.

#152
upsettingshorts

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Mike Laidlaw - I believe - said active dodging was expressly forbidden at the earliest stages of development because it would encourage the player to forgo character swapping and exclusively control the tank, or whoever had aggro.

#153
nightcobra

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Archereon wrote...

nightcobra8928 wrote...

Archereon wrote...

"Perfectly placed fireball, or twelve"- PCG

"Whereas a rogue walled in by Darkspawn in Origins would be screwed, someone like Isabela can just backflip out of there"

even if that's a cut scene, that's going to make me bash my head against my hands, I swear...

And if Mike Laidlaw was lying about active dodging being non-existant in that thread of mine...

FYM.

(mostly for the lying part)


that evade thing isabela does is a rogue talent for quick getaways, it's not active dodging but a skill with cooldowns like all the others.




Oh good.  I still think doing a backflip is a bit excessive.  Pointless combat rolls would be fine with me, despite the fact that they're really kind of silly.


it's more of a way for the rogue to get away from trouble fast instead of trying to tank them or push them over to the other allies.
 

#154
Archereon

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Upsettingshorts wrote...

Mike Laidlaw - I believe - said active dodging was expressly forbidden at the earliest stages of development because it would encourage the player to forgo character swapping and exclusively control the tank, or whoever had aggro.


While I don't support active dodging, it would be fairly easy to cause players who dodge to loose aggro, making "evasion" tanks impossible.  

#155
AtreiyaN7

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Hmm, that dwarven king line and the Adeline typo makes me want to facepalm or down a shot of bitter tears - which would Mary Kirby do I wonder...Being serious though, I think they've said before that they're keeping the plot gifts (which I liked).

#156
soteria

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Oh good. I still think doing a backflip is a bit excessive. Pointless combat rolls would be fine with me, despite the fact that they're really kind of silly.


The forward shoulder roll is actually taught at the basic level for several martial arts systems that I'm aware of. You're free to think rolls in combat are silly all you want, of course. Just saying.

#157
AlanC9

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Archereon wrote...


I could honestly deal with the ME2 upgrade system in MASS EFFECT (not DA though)

If they, for example, quantified the damn system, in its current form, its just as much of a cluster**** system as the original.


Well, not quite as much, since you don't have to screw with it so often in ME2. I was kind of disappointed that ME2 didn't live up to the hype, myself -- I expected the inventory system to actually be gone, and it just isn't.

Also, I'd like it to be less linear.


Which one do you want to be less linear? They're about the same from what I can tell

#158
Archereon

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AlanC9 wrote...

Archereon wrote...


I could honestly deal with the ME2 upgrade system in MASS EFFECT (not DA though)

If they, for example, quantified the damn system, in its current form, its just as much of a cluster**** system as the original.


Well, not quite as much, since you don't have to screw with it so often in ME2. I was kind of disappointed that ME2 didn't live up to the hype, myself -- I expected the inventory system to actually be gone, and it just isn't.

Also, I'd like it to be less linear.


Which one do you want to be less linear? They're about the same from what I can tell


The inventory system.  Not that ME1 was particularly good about it, but at least you had some choices.  You didn't have to go with heat sink level x if you didn't want, particularly at lower difficulties.  Since all ME2 upgrades stack, there's literally no reason not to get them all.

#159
Dave of Canada

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Gleym wrote...

-Vivisected and all but removed the inventory save for a loadout bay for weapons and minor armor customization.


I'm a big fan of the "vivisected" system in Mass Effect 2, the new armor allowed a lot of customization and allowed Shepard to look as you wanted. Hot Pink Shepard was a fun playthrough. In addition to this, the weapons in Mass Effect 2 felt distinctly unique (I love the Viper, people love the Widow. What one's stronger is personal preference) instead of being the same gun but with a +12 damage increase.

Though, like Christina said on her Twitter, I'd agree they could list the stats on the guns instead of hiding it behind the text.

-Removed the Mako and planet exploration entirely.


Hammerhead replaced the Mako and planet exploration was probably the most hated part in ME by most critics. Personally, I wasn't sad when it was gone.

-Removed all RPG facets that were connected to the shooter functions, instead going with a strictly shooter-based design unaffected by stats (outside of increased damage).


Explain, I'm afraid I don't get what you're saying here.

-Removed elevators altogether.


If they kept them in, people would complain too. They can never win, can they?

Modifié par Dave of Canada, 30 novembre 2010 - 10:36 .


#160
Gleym

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Maria Caliban wrote...

You base whether you like people or not on their RPG/game preferences?

I mean, most of my friends don't even play computer games.


No. I base it on whether or not they dismissively think that something that simply needed improving deserved to be gutted and thrown into the trash, figuratively speaking. This applies to all facets of life, the universe and everything, not just games.

#161
Shepard Lives

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Gleym wrote...

Maria Caliban wrote...

You base whether you like people or not on their RPG/game preferences?

I mean, most of my friends don't even play computer games.


No. I base it on whether or not they dismissively think that something that simply needed improving deserved to be gutted and thrown into the trash, figuratively speaking. This applies to all facets of life, the universe and everything, not just games.


wat

#162
soteria

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No. I base it on whether or not they dismissively think that something that simply needed improving deserved to be gutted and thrown into the trash, figuratively speaking.


That's just another way of saying their opinion differed from yours. You thought something was a good idea but needed improvement; they thought it was a bad idea and needed to be trashed. As Maria said, you really base whether you like people or not on their preferences? Ok.

#163
Xewaka

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Dave of Canada wrote...


-Removed the Mako and planet exploration entirely.

Hammerhead replaced the Mako and planet exploration was probably the most hated part in ME by most critics. Personally, I wasn't sad when it was gone.


Actually, the substitute for the Mako and planet exploration was that godawful planet scanner.
And that glorified hoverboard can not replace the tank goodness of the Mako.

#164
Dave of Canada

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Xewaka wrote...

And that glorified hoverboard can not replace the tank goodness of the Mako.


I enjoyed the Hammerhead a lot more than the Mako, personally. Hammerhead felt like something from Star Fox 64 and I loved it, though I found it a little too fragile and there should be something that shows health instead of being set on fire. :P

I only liked the Mako until I realized I didn't need to do anything but stand still and jump from time to time to kill everything ever. Got worst when I'd rather just leave the Mako and kill stuff on foot.

#165
slimgrin

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Combat with the HH was a rather pointless affair.

#166
Blessed Silence

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EGTF wrote...

Preview here.

Seems like I'm not going to enjoy it expecting Dragon Age, but probably will thinking of it as Dragon Effect.


At least they could have spelled 'Kirkwall' correctly in the title.

Hm .. the description of Kirkwall sounds reminiscient of that one town in NWN universe, Luskan ...


~~~Adeline is another of your new companions. “It’s been a while since we’ve had a female, tough-as-nails warrior,” Mike claims. She’s from Ferelden too, flees with you and your sister in the opening section, and eventually becomes a member of the city guard in Kirkwall.~~~

Hm ... so we know where she goes if she survives.  Probably isn't a constant companion if that's the case.

~~~Dragon Age 2 is looking over Mass Effect’s shoulder and taking some serious notes. That’s definitely a good thing.~~~

And what in this preview gives this indication?  *confused*


 

#167
Atakuma

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This article was pretty crappy. He gave the the impression he was embellishing to try and sound funny.

And he called Cassandra an orlesian, which is just wrong.

Modifié par Atakuma, 01 décembre 2010 - 03:14 .


#168
evilhouseboat

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After reading this I can't wait!!!!

#169
Red by Full Metal Jacket

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MIke_18 wrote...

Sounds meh and oversimplified.

I really liked how there were a lot of items you can find to give to your companions or sell them, and how different gifts affect your companions differently.

This was like the only thing in this game I've never seen in another RPG.


It's not as unique as you think.  Persona 3 did it, IIRC.

#170
RogueGeth

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Ugh...the screw up on information and grammatical(ironic if I mispelled grammatical) kind of annoy but at least I have some new info to look at. Also the plot involves the Chantry, okay.

#171
upsettingshorts

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Gleym wrote...

Maria Caliban wrote...

You base whether you like people or not on their RPG/game preferences?

I mean, most of my friends don't even play computer games.


No. I base it on whether or not they dismissively think that something that simply needed improving deserved to be gutted and thrown into the trash, figuratively speaking. This applies to all facets of life, the universe and everything, not just games.


Good thing that isn't how I viewed the changes, not at all.  I count almost all of those changes as positive improvements, not "gutting."  If this were the Mass Effect boards, I'd go through each one line-by-line and explain precisely what the changes did for me and - despite the fact I don't view all of them as perfect - why I like them.  But since it's not, I won't.

Modifié par Upsettingshorts, 01 décembre 2010 - 06:34 .


#172
HighMoon

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"Cassandra, a tall warrior from Orlais"
"dwarven king"
"magically lobotomise the stupid ones"
"It's no wonder some Orlesian badass lady needs to interrogate a King"
"Adeline"
"Cassandra, the Orlesian who's interrogating the narrating King Varic"
*sigh*

#173
Gleym

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Upsettingshorts wrote...

Good thing that isn't how I viewed the changes, not at all.  I count almost all of those changes as positive improvements, not "gutting."  If this were the Mass Effect boards, I'd go through each one line-by-line and explain precisely what the changes did for me and - despite the fact I don't view all of them as perfect - why I like them.  But since it's not, I won't.


Fair enough. Either way, to elaborate - since a lot of people are jumping to weird conclusions from the looks of it - I just found it a bit dismissive when you said that the all-but-entire removal of a game system was a great thing. In my view, they should have improved it. Make no mistake, we are both in agreement that ME1's inventory system was an abomination. I just felt that it could have been fixed, not torn out altogether.

As for my list of things, anyway, the intent was not to spark a ME1/ME2 debate but simply to point out that Bioware doesn't always seem to really make the best judgement calls based on how they read into feedback. Probably because the ratio between 'intelligent, thought-out criticism and complaint' and 'shrieking, shrill demands and whining with the maturity of a 12-year-old' tends to be relatively unbalanced, with the majority of the weight shifting towards the latter.

#174
StingingVelvet

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Dave of Canada wrote...

Gleym wrote...

-Vivisected and all but removed the inventory save for a loadout bay for weapons and minor armor customization.


I'm a big fan of the "vivisected" system in Mass Effect 2, the new armor allowed a lot of customization and allowed Shepard to look as you wanted. Hot Pink Shepard was a fun playthrough. In addition to this, the weapons in Mass Effect 2 felt distinctly unique (I love the Viper, people love the Widow. What one's stronger is personal preference) instead of being the same gun but with a +12 damage increase.

Though, like Christina said on her Twitter, I'd agree they could list the stats on the guns instead of hiding it behind the text.

-Removed the Mako and planet exploration entirely.


Hammerhead replaced the Mako and planet exploration was probably the most hated part in ME by most critics. Personally, I wasn't sad when it was gone.

-Removed all RPG facets that were connected to the shooter functions, instead going with a strictly shooter-based design unaffected by stats (outside of increased damage).


Explain, I'm afraid I don't get what you're saying here.

-Removed elevators altogether.


If they kept them in, people would complain too. They can never win, can they?


The fact of the matter though is that Mass Effect was a shooter-RPG hybrid from the start, so making it a more streamlined shooter isn't a massive genre-change.  I mean, I missed the planets and the larger skill point options, but at the end of the day both games play like a shooter 90% of the time and ME2 is a better shooter, so that is an improvement.

With Dragon Age though the game was not a hybrid, it was a pure RPG, a tactical RPG in the same style as older CRPGs.  If you modify it into an action game or whatever then you are changing what the game fundamentally IS.  It's a much bigger deal, a much less understandable deal, and that is why so many people are freaked out about it.

And I am not saying that IS what is happening, I am just saying it MIGHT and IF it does it's a much different animal than ME2.

#175
Dave of Canada

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StingingVelvet wrote...

With Dragon Age though the game was not a hybrid, it was a pure RPG, a tactical RPG in the same style as older CRPGs.  If you modify it into an action game or whatever then you are changing what the game fundamentally IS.  It's a much bigger deal, a much less understandable deal, and that is why so many people are freaked out about it.


Aside from Iso View and faster animations (assuming animations count as gameplay, the majority of the forums believe they do), shouldn't the play the same? Hell, Dragon Age: Origins was advertised as an Action RPG too with"Bone-Crushing, Visceral Combat". :P