Apolyon6k wrote...
AMBIENT_ANIM_PATTERN
is set to 5 (guard patroling)
The first test I would try is to remove the
AMBIENT_ANIM_PATTERN variable and follow your templar as he patrols. This ensures that all the waypoints can be found. If this doesn't work either you haven't exported the area since adding/retagging the waypoints or your naming convention is messed up.
The second test I would try is to set the
AMBIENT_ANIM_PATTERN to
35 (rummaging_1). This is the one I use for testing because I know it works with move whereas some of the others seem a bit flaky (which means I haven't tested them all thoroughly enough yet). Now your templar should walk to each waypoint, kneel, rummage about, stand and continue the patrol.
If both these tests work I would set the
AMBIENT_ANIM_PATTERN back to
5 again. If this still doesn't work then the issue lies with this pattern.
Incidentally you don't need to set the
AMBIENT_MOVE_PREFIX as the default
ap_<tag> fits the naming convention you used on the waypoints, i.e.
ap_<tag>_<number>. The ambient system replaces the
<tag>placeholder with the creature's actual tag a runtime so by explicitly setting the variable to
ap_old_templar you are simply doing what the system does automatically.
Modifié par Sunjammer, 30 novembre 2010 - 07:27 .