Jebel Krong wrote...
really?
because you are the one constantly wanting to be rewarded like a baby
with xp for every little action you take in-game, otherwise the whole xp
system becomes redundant for you...
I don't expect to be rewarded for
everything action I take in-game. I just expect for there to be some indication as to where the experience came from beyond a meaningless, seemingly arbritrary number thrown at me at the end of each mission without clarification or context. If the experience you earn has no meaning, why even have it at all? As it stands there's not even any real indication at all that the XP you get at the end of each mission is based on anything and for all we know it could just be a random number BioWare came up with.
The whole point of XP is that they are "experience points" that you
earn through your
actions. When I have to idea why I earned what I did and how I did it, then it's completely pointless. Simply saying "you got them for completing the mission" is meaningless, especially when I get the same no matter how I went about it. It's like doing an exam made up of fifty questions and everybody who did it getting an A+ with no ticks or crosses or even comments beside which questions were right and wrong.
If you mean paragon/renegade choises, then of course they can be greyed out, because you ROLE has no access to them. If you would have, then you would play out of your role. Those paragon and renegade options are succesful action based moral reputation affecting npcs, based actions from your past and game rewards player with sertain morality. If you character how ever doesn't have that moral reputation, then you aren't allowed to make those succesful action what doesn't fit in you characters role. Now there is only two different morality that gets these rewards, but they aren't only roles player can play. Just only ones what get rewarded with special actions.
What do you even
mean by these "special rewards" you keep bringing up all the time? The really tough, hard to get dialogue options or something?
The thing is, you're basically confirming what I said before now in that there are only really two roles you can play: paragon or renegade. How can you say "of course they can be greyed out, because you ROLE has no access to them" without basically admitting that the role I want to play can't be played because the game doesn't allow it. Who are you to determine what my character is and what they are capable of? Who are you to say I can't play a 90% Paragon character who hates batarians? If the only role that can truly succeed and not be railroaded is the pure Paragon or pure Renegade or some metaplayed Shepard who has been broken to succeed, then I'm not really playing my role at all. The whole point of playing a role is to create a character who has a certain personality and style and to play with that in mind. If the game doesn't let me and only really lets me play a few, small pre-defined options because of a stupid, backwards, self-feeding limitation then it's not really letting me roleplay at all, is it? If I can't play a character who is mostly good, but gets angry with certain specific situations, or a bad character who has a soft spot for something or can't stand a certain kind of injustice, then it greatly limits my roleplaying, doesn't it?
What's the point in being so able to try and craft a unique character who is supposedly designed to be unique to the player and make diverse decisions when every person who plays the game is going to end up with 90% the two same outcomes because the game forces them to play one way or the other? The game is supposed to be about choices and consequences and different players being able to craft their own unique Shepards, but all it's doing is resulting in a whole bunch of full on Paragon and full on Renegade Shepards with the same damn decisions throughout.
If you really wanted to properly illustrate reputation, past actions and morality in the game by giving special or limited dialogue you'd actually do it more akin to one of the dialogue choices related to Tali early in ME2: If you did an import from an ME1 game where you helped out Tali with her personal quest and gave her the Geth data, you got an additional dialogue option when you first met her again on Freedom's Progress. If you didn't help her out or didn't give her the data, the dialogue option wasn't there.
That is how you give players additional or special dialogue options as rewards for past actions, for reputation and for morality: you actually link the option to the events themselves or events related to it. You don't simply cut players out from having proper dialogue choices because their little red or blue bar isn't high enough.
Modifié par Terror_K, 07 décembre 2010 - 11:20 .