Terror_K wrote...
Re: Paragon and Renegade
The problem in ME2 with the self-feeding, reputation-based variant is you can't really truly play a character very well beyond being either full-on Paragon or full-on Renegade unless you max both sides and end up skewing your character's reputation in order to do it. You can't easily play the game as, for example, a pro-human Paragon or an understanding Renegade. You can't decide to create a character who is mostly Paragon, but may simply hate turians, or a Renegade who may hate slavery, etc. because when those options end up coming up they're often greyed out because they apparently clash with your current alignment. The game basically forces you to either pick one side or the other in order to succeed and punishes you if you don't. A key example is one my flatmate wondered: "why does my 100% bar-filled Paragon Shepard get an option to kill Samara, but my 80% Renegade one doesn't?"
This. I can't say the new Paragon/Renegade system introduced in ME2 is very bad but it definitely doesn't seem to be well-thought from the roleplaying (=roleplaying your character) perspective.
I do play Paragade (2:1) and finding options that would suit my character grayed out is frustrating; and that may happen with both red and blue ones. Moreover, this system prevents you from choosing neutral options as somewhere at the back of your mind you know that choosing it means less red/blue points and thus less choice in the future dialogues.




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