[quote]LogosDiablo wrote...
[quote]Because you can't be particularly invested from the get go? [/quote]
You can. Shepard begins ME2 with a significant chunk of Paragon or Renegade points, depending on ME1 Shepard.
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Depending on ME1 Shepard. Plus why does it have to be linked with a morality which is not yours? If you're invested in your morality - which again, is a thing you are invested in from a relatively young age unless life-chaning events happen - why can't you do some actions which fits with your morality?
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...Paragon/Renegade are just synonyms or metaphors for good/evil...Worse, is that it's so, so streamlined that things that can't possibly be considered paragon or renegade are.
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Please explain to me then, how kneeing a well-meaning but misguided man in the balls for trying to help people is good act. It is not. Many of the Paragon acts involve death threats. You say that many things can't possibly be considered paragon/renegade, but that is because of a fundamental misunderstanding of what those words mean, in this context.
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Do you want me to come up AGAIN, with the TIM/Jacob thing in the beginning of the game? Another example from the beginning of the game when you are asked about leaving someone to die in ME1, both responses are very similar, only small things changed it. One of those small things is saying he/she knew it was a dangerous mission and he had no choice. How is this not true and renegade? There's PLENTY of things which is very small.
In context, tell me how telling Jacob you don't trust him is renegade? How is telling him you don't know what to think of it is neither? How is telling him you trust him (with no other choice than say you don't trust who he works for) paragon? Maybe the last part is true, but you have no choice to say it nor do you know you're going to say it.
And what about punching the reporter? You can do it no matter your alignement, same as beating someone out of consciousness. Why then can't you threaten someone with a gun?
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[quote]Wikipedia wrote...[/quote]
Irrelevant. Bioware co-opted these words to mean something different within the context of the game.
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Obviously, Shepard can't be a diamond or change sides constantly as far as I know. Tell me what else they mean other than good/bad, good/evil, saint/as-long-as-you-get-the-job-done or any other synonyms? What is the other meaning?
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[quote]The thing is, someone with good rhethoric skills can think logically from both sides of the coin as well as bluff. [/quote]
Rhetorical skills are unrelated to an ability to lie.
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Ability to lie is unrelated to ability to threaten someone. You just proved how the system is weak. The ability to lie has nothing to do with morality, you can lie to save lives as well as you can lie to get advantages. The ability to lie is a skill, as persuasion. I was talking about rhetorical skills as the "one" skill regarding paragon/renegade options, but it's because I don't want to go in details. If you want to keep it simple, you should have everything under one belt, one that makes at least a bit of sense. Tying skill-related elements with a pre-determined morality which isn't yours makes no sense. It's not because your character isn't invested in either two views forced upon the player, but invested in his own views that you shouldn't be able to do something according to your morality.
[quote]Wikipedia wrote...
Morality has two principal meanings:
- In its "descriptive" sense, morality refers to personal or cultural values, codes of conduct or social mores that distinguish between right and wrong in the human society.
Describing morality in this way is not making a claim about what is
objectively right or wrong, but only referring to what is considered
right or wrong by people.
For the most part right and wrong acts are classified as such because
they are thought to cause benefit or harm, but it is possible that many
moral beliefs are based on prejudice, ignorance or even hatred.[clarification needed] This sense of the term is addressed by descriptive ethics. - In its "normative" sense, morality
refers directly to what is right and wrong, regardless of what specific
individuals think. It could be defined as the conduct of the ideal
"moral" person in a certain situation. This usage of the term is
characterized by "definitive" statements such as "That act is immoral"
rather than descriptive ones such as "Many believe that act is immoral."
It is often challenged by moral nihilism, which rejects the existence of an any moral truths,[6] and supported by moral realism, which supports the existence of moral truths. The normative usage of the term "morality" is addressed by normative ethics.
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Okay so Bioware sees morality in a normative sense for your ability to do actions which is wrong. Yes killing someone is wrong, etc. but Bioware go beyond the fundementals, assuming you know what is
their moral code. Ah, the top or down choices... So telling TIM you feel good after being ressucitated is renegade? So MY Shepard can't do some actions because I didn't follow the paragon or renegade moral code? As long as my Shepard is okay with doing something in particular, why should he care about wether or not he follows one of the extreme ends of the universal moral code? Even if we accept a certain moral code as being the ultimate one, nothing disables you from having your own and doing things according to your own. If I don't lie, it's not because society views this as a bad thing, but because I think lying is a bad thing. So if I'm usually a good guy, I can't lie from time to time? I'd have to do everything wrong in order to be able to lie? I have my own moral code and sometimes going against the society's code doesn't disable me from doing certain actions, so why Shepard can do it and not me? But even if I'd want to lie I may not do so, because even for my life I can't lie without looking awkward. But this has nothing to do with me not following society's moral code to one of the extremes.
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-...Shepard is a pre-determined character mostly...
-...if Shepard isn't already invested in his beliefs, I surely wouldn't want to work with him.
-Any good commander shouldn't have such problems and always be sure of what he's doing.
-Shepard having an increasingly investment in his beliefs is as non-sensical as him changing his moral stance or it being graded...
-...And trust me, you get fully invested in your beliefs pretty young...
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-Not really. Shepard has a vague background at Mindoir. You decide how Shepard handled that situation, and you play the rest. Not nearly as defined as you claim.
-I didn't say Shepard wasn't invested in his beliefs. I said he grows more strongly invested. Big difference.
-Your ideal commander doesn't exist. It's a fairy tale. Everyone in a position of authority questions their decisions. It's a part of the job.
-People change. It is fact. They grow more assured as they meet with success, and change tactics and ideas with failure. It is naive to claim otherwise.
-Why should I trust you? Do you have a degree that would give you a keen insight into the human condition?[/quote]
-You're telling me a 30+ y-o dude has no defined character and can't be fully invested in his beliefs?
-Thing is it doesn't just grow in the game, it can change drastically. If he grows more strongly invested, he shouldn't be limited in his actions. Plus, after doing something as big as saving the galaxy, I doubt you can be more invested or change your beliefs or not be able to do something you want to do.
-Hahaha. So a commander knowing what he's doing and being invested in his beliefs doesn't exist? You mean it's a commander who isn't invested in his beliefs that doesn't exist. It has nothing to do with questioning decisions. Anyway, if you question decisions, it's because the commander is invested enough in his beliefs to actually have an opinion on how to do something(order), if you have poor beliefs, you'll never know what to do. It's not a fairy tale, it's reality. Your beliefs can be challenged by very controversial things, but you should still be able to draw a line and do something, otherwise you wouldn't be commander.
-How growing more assured as anything to do with morality? How is adapting to failure has anything to do with morality? At 30+ y-o, after saving the galaxy, you bet you have a rock solid way to view things that can't be changed by telling your crew you trust them.
-Well, that was actually not particularly good to say as it all depends from people to people. I'd just expect Shepard to be someone with assurance and already established beliefs, rather than someone moving up the ladder or something, Shepard is already on top.
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-You're telling me Shepards gets more intense as the game unfolds when he consistently talks along a pre-determined moral stance...[but less intense as you deviate from that prescribed path? *My paraphrase for clarity]
-Again, you have a stance or not...
-well I don't see how anyone's character can't get more invested because the game doesn't think he should.
-This is just stupid, bad writing, poor concept. At least ME1 tied this to persuasion skills even if it was still tied to your character's moral stance.
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-You confine yourself by insisting on selecting only red or blue option - it is not the game's doing. I absolutely do not claim that Shepard loses intensity when a mostly Renegade Shepard makes a Paragon decision. The two are not mutually exclusive. Mechanically, they exist on separate continua. Gaining points in one does not cause you to slide away from the other. Shepard simply becomes more well-rounded.
-People are not black and white. They are shades of gray.
-Clearly, the game
does think you should, as there are mechanics in place to track said progression - Paragon and Renegade points.
-Perhaps this is small point of fanboyism on my part, but Bioware is a master at storytelling through the video game medium. They have been doing it for quite a while, and have a long history of great works. To me, you just accused Cirque du Soleil of poor acrobatics, or the Trans-Siberian Orchestra of being tone-deaf. All this does is show that you are ignorant of what makes quality art.[/quote]
-I don't confine myself into selecting only red or blue options, I want to be able to choose one if that's what I want to do. The only red/blue option I may choose may be threatening a batarian with a gun.
-Of course. Do you know what having a stance means? Bioware tells us to use certain options we HAVE to be black and white. You defend this and then tell me we are shades of gray.
-Again, after getting across the galaxy and saving it, and then dying because of the Collectors, I'd sure well think Shepard can't get more invested than he already is. That's not because the game thinks something that it's necessarily okay, otherwise we wouldn't have this discussion.
-If you're telling me ME2's main story (forget your squad mates, but the MAIN story, the collectors), it's POOR storytelling. It's not because you think they were masters and still are without giving me arguments that it's fact. Plus art is HIGHLY subjective. If you want to know why I think ME2 has a very poor story (I think some characters have a very well written story - others not - as well as most of what is related to the universe) read one of the last posts (mine) in the "What you don't want in ME3" thread. People can say there's no artistic value in Suspiria because it only resolves around murders and witches, but I think it is brilliant due to an unparalleled nightmarish/dreamy atmosphere among other elements.
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-...At least in Kotor it kind of makes sense since you feel like an new person since you don't remember a thing. Then I can understand someone's beliefs changing and you getting more invested in them.
-Plus, the Force is known to be kind of like a drug, someone falling in temptation may turn out pretty bad (evil).
-...Shepard is a well defined characters with ton of history.
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-Assuming I were to accept your logic up to this point, you don't thinking dying and being brought back to life - not to mention being awakened prematurely twice during the procedure - would be enough to cause a person to question their world view? I do not accept your logic, but if I did, it defeats itself here.
-The force has no such intoxicating power. Fallen Jedi are that way because they
allowed themselves to be. A middle path is possible, regardless of what Jedi Masters claim. Case in point - Jolee Bindo.
-Shepard is very well defined...in ME1 and ME2. His backstory, however, is nebulous, as mentioned above.
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-Well, for having lost consciousness several times and having had several operations, you don't even know what happened, you awake as you were. I'd guess being brought back to life is like being hit by a car (which happened to me), you loose consciousness or "die" and then you awaken. Except when you get hit by a car, you awaken in the streets rather than on a bed like after an operation. Even if Shepard was awakened prematurely, it didn't happen long enough to matter. When I awakened in the streets, it took me some minutes to realize what happened, at first I didn't think about anything, wondering what happened, then when I realized I got hit by a car I wondered if I was dreaming or not. I felt like awakening from my bed, from my when I went to bed to night before (it hapenned in the morning), and if I had awaken in the hospital, I would never have known I got hit by a car and would've probably lost my only memory about what happened before. Maybe I would've got memories later, but considering how I felt when waking up, it would've taken some time. When I first awakened from my operation, it took me 1-2 minutes before knowing what was happening and then I thought I was still on the operation table. So the only thing that could have changed Shepard is learning about his death, and personally, being hit by a car didn't change much to me. Except that I may have been wondering what is the meaning of life a bit more. I really can't see how someone like Shepard dealing with death so often can be changed by such thing. Enough for him to not be able to do something according to his beliefs? My accident didn't changed the way I talked to people or my interactions AT ALL.
-I guess. KOTOR wasn't perfect either anyway.
-Shepard's backstory being nebulous as no revelance to him having a defined moral. He's a 30+ y-o veteran solider who got hand picked for a dangerous mission, saved the galaxy and all, you'd think he's someone with convictions and self-esteem.
Modifié par Evil Johnny 666, 07 décembre 2010 - 09:38 .