Googlesaurus wrote...
Lumikki wrote...
I agree that npcs doesn't react right in situation, but that's again money cost problem, because it would require that all npcs have as many different reaction as there is behavior model in right side dialog. That would cost alot of money. So, developers desided that it's more cost efficient just make the left side special choise to fit the characters and npcs behavior model.
I'm not sure it would cost a lot of money or a lot of time, but don't you think it would be time/money well spent?
Maybe, I can't tell. Sure I agree it would be nice. It's game companies decission, is it worth of they time.
Lumikki wrote...
Game doesn't force you in roles, you choose to follow archtype role because you real life player need of metagaming. I do agree that there could be more choises in right side of dialogs allow more variet actions for players. But again it could cost more money to make.
I don't know what you're saying in the first sentence.
I don't know if I can explain, because it would require you to look out of your own perspective. I try.
There is three dialog choises in right side, they are all different kind of action. Lets not go yet there why they are sertain actions. Just that they are different ones.
This is like three actions possibility for player.
1. Kiss the npc
2. Shake hands with the npc
3. Hit the npc face
This means player as character CAN ALLWAYS choose one of these actions to try. It may not work to npcs how player wanted, but player can try. This means that player can also try mixed action, kiss some npcs while hit other to face. There is no other limitation than what these three dialog choises give for player. Because you as player can't do action out side of these three possiblity. Les not go left side.
Now if player how ever deside that only dialog choise 1 fits my role, that's players choise of action. But nothing did force player to do that choise. Like saying why can't I do action 3. You can. If you don't do it because "paragon" or "renegade" points, then you aren't roleplaying role of character, you are metagaming you character. Meaning only you as player knows what of these three choises fits in you character role. Roleplayer would allways choose what fits best in role of character, not think is this paragon or renegade path. Because those has no meaning for roleplayer, only the role and choise of action has meaning.
Meaning you people look like it's path what has to be followed way the developers design it, when in reality there is allways the three choises to make. Now only real limit in roleplaying is that if the three choises doesn't give enough choises to play the role of character how you want. Then there is not enough choises in right side of dialog. Because those right side in dialogs are the try diffrent kind of action, they define players role possibilities.
Meaning if you have played you role of character and you as player notice you seem to go pretty much paragon path. Now if there is situation, where you character would hit the npcs face, because role would demand it, but if you deside not to do it as player bcause in game it's renegade action. Then you just did go out of you character role, that's metagaming. Because player defines the role of character, not same system. Game system just gives the possibilities do actions.
Now you could complain that if game doesn't allow you do action what fits the role of character in your opinon. That's fine, because that means there isn't enough choises in right side option. Now the real conflict what we have been here is, if you are more extreme way in path, would game even offer choises what seem to be out of role of character. Meaning if game developers deside that this kind of character in this kind of role would never do that kind of action and don't offer that option. It's question, who is right developers or player.
Now comes my opinion, they should offer it in right side of dialogs, but left side as special action, they never should do it. Because left side isn't try action, it's succesful action based you characters moral behaviors in past. Meaning left side is tracking you charcaters moral choise, like it or not, they are addinal action possiblities, they don't define you role, they are consequences of you role.
Modifié par Lumikki, 08 décembre 2010 - 05:35 .