Firstly, no weapon should be able to trump all. ME1 you could become a sniper with a shotgun as a Vanguard. ME2 did good making weapons to select from but each had enough benefits and costs that kept any one from being truly on top (even the Locust SMG has some disadvantages). So long as the weapons can't be upgraded to the Best of All class I'm fine with it.
Secondly I would err AGAINST putting in a lot of numbers and stats. The bar-level way of showing a weapon's stats I approve because it's simple and it tells you what you need to know and all that you need to know. Turning a simple weapon selection into a ton of stats and number crunching is excruciating and frustrating. In those situations you can almost be scared to pick one weapon over another simply because a bunch of numbers claim it's not as good. I can tell you the differences between using an M-16 versus an AK-47 but I would never assign number stats when I can summarize it in simple terms.
Additionally for mods they should be useful but practical like with Modern Warfare 2 or Black Ops. But they should fit in-universe, too.
Modifié par ThePatriot101, 01 décembre 2010 - 06:04 .




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