Let me put this plainly, since everybody seems convinced that the only reason you'd need skill distribution and leveling up is if you're a "noob": The foe decides the development.
If Shepard is fighting the usual mooks that he faced during his regular tenure as an N7 that he had overcome before, then his abilities would be relevant to such, but in ME1 you're fighting Geth, and another Spectre. THAT is why you level up, and need to grow stronger and more powerful. They're too great an enemy to deal with as you are, so you need to become capable of fighting them. Shepard is never a 'God-like character' because there are always those more powerful than he is that he needs to struggle to overcome. That is the definition of how a character that is a seasoned warrior can start off as a 'level one' in his own game: Because 'level one' is in comparison to the enemy being faced. It's why Shepard is a 'level one' compared to the Collectors at the start of ME2 in spite of kicking ass and taking names in ME1 - they're way more powerful than those he fought before. And it's why Shepard is 'level one' in ME1 fighting the Geth and Saren, in spite of his military record.
And that is why you use skill distribution. Because you are developing skills further and further beyond what you had at the time. Because the people you face may be more stubborn, more intelligent, more cunning, more adept, harder to defeat, harder to sway to your whims. Using more advanced locking devices that need hacking, more advanced and powerful computers that need decoding.
This isn't a rare thing, either. Several of Bioware's own RPGs feature this aspect in games such as Icewind Dale, Baldur's Gate 2, and in the best ever example? Planescape: Torment, where you start off as a character who IS God-like and immortal, but doesn't have access to his power. Hell, the entire course of that game involves you gaining power through conversation, not through combat, because through doing so, you begin to remember the abilities you used to possess. THAT is a true example of an RPG.
And make no mistake, there's other series that do this too. Bioshock 2 features you playing one of the first line of Big Daddy's, more powerful than any other, but you still gotta struggle to the top. Fallout: New Vegas is also an example of this, where as opposed to usually starting out naive and untrained from a Vault, you're a Courier who already actively traveled the Wastelands on delivery runs, meaning you're already experienced in surviving. Hell, even Final Fantasy games feature characters like this, such as Cloud Strife who is a seasoned, high-ranking soldier gone merc, or Zidane Tribal who is actually a very experienced thief.
So you're going to have to excuse me if the reason for not including the option to focus on various talents and skills throughout the course of my game is because "He's already a seasoned warrior, he doesn't NEED to focus on anything" strikes me as a little pathetic and nonsensical. There's ALWAYS room to improve, and it is actually MORE realistic that you shouldn't be able to do everything, but should have to choose what you focus your specializations on.
Modifié par Gleym, 04 décembre 2010 - 06:38 .