so at the moment i'm useing the default nwn rest system with no goodies added except a save charactor option. i've been looking on the vault for a rest script that will do a few things:
make it so i can choose what monsters spawn in what areas i need them in, so if i only wanted bandits spawning in area A, they wouldn't spawn in area B... ever...
give a random chance of a player having a spawn drop on them that i can set, so one area can have a 20% chance and another can have a 60%, or whatever...
if anyone would like to help out by sending a link to a script like this or possibly makeing one, it would be appreciated.
thanks in advance
rest script help...
Débuté par
zero-feeling
, déc. 01 2010 02:28
#1
Posté 01 décembre 2010 - 02:28
#2
Posté 01 décembre 2010 - 03:38
x2_inc_restsys
http://nwn.bioware.c...&forum=63&sp=15
http://nwn.bioware.c...145475&forum=63
http://nwn.bioware.c...&forum=63&sp=15
http://nwn.bioware.c...145475&forum=63
Modifié par Lightfoot8, 01 décembre 2010 - 04:23 .
#3
Posté 01 décembre 2010 - 04:16
is that in the default modual scripts? if it is i can't find it. did a search for x2_ and not in there.
any other ideas?
thanks
any other ideas?
thanks
#4
Posté 01 décembre 2010 - 04:27
Yes It is the default rest system. It is already included in the x2_mod_def_rest script.
It just takes a little set up to get it working. I added another link above.
It just takes a little set up to get it working. I added another link above.
#5
Posté 02 décembre 2010 - 01:58
thanks, i'll get right on them.





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