We need some more interaction between characters because a group of 3-10 people will have some sort of meaningful conversation that aren't with the main character.
Modifié par Lethys1, 01 décembre 2010 - 03:13 .
Modifié par Lethys1, 01 décembre 2010 - 03:13 .
Lethys1 wrote...
It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones.
Maria Caliban wrote...
Lethys1 wrote...
It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones.
I had trouble parsing this sentence.
"It isextremelyunlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones."
"It isunlikely that weneversee the way the characters interact other than minor dialog running through specific parts of zones."
"The characters will probably only interact through minor dialog while running through specific parts of a zone."
Is this correct?
Cazlee wrote...
Something Bioware fans have been pushing for is to see romance develop between two NPC companions. Hoping Bioware delivers on this one day, if not in DA2.
Eveangaline wrote...
Cazlee wrote...
Something Bioware fans have been pushing for is to see romance develop between two NPC companions. Hoping Bioware delivers on this one day, if not in DA2.
We got a bit of that with Shale and Sten. But I'd like to see it go all the way. I'd like the chance to help set people up so they have epilogue marriages, like we could do for Bann Teagan.
Modifié par Maria Caliban, 01 décembre 2010 - 04:08 .
Cazlee wrote...
I just finished playing Baldur's Gate 1 and I really liked the Khalid/Jaheira relationship. Yeah, it was annoying when I wanted to replace Jaheira since Khalid would leave too. I eventually just killed her, but that was easy given the game mechanics...
Maria Caliban wrote...
In that case....
I loved the party banters in Origins. I thought they were a great way for the characters to interact with one another though for some reason, they were much harder for me to hear than many conversations.
Seeing cutscenes between characters when you're not there have a few problems.
1) The PC isn't there. How are they seeing this? - I'm not saying one should never show the player things the PC isn't aware of, but these things ought to be meaningful. If I can observer 'Morrigan and Leliana dislike one another' by walking around with them, I don't need to see it again in a cutscene. Reserve such things for events of importance that my PC doesn't already know about.
2) They're more resource intensive - John Esper has to slave for hours over these conversations when he'd rather go home and lounge on the couch with his hot coco. This is not the case with regular 'running' banters.
3) They're intrusive - If I'm watching a cutscene, I'm not playing the game. Now my choice is to stop what I'm doing and watch, or hit esc and miss content. Again, running banters don't make me do this; I can hoof it through the Brazilian for the fifth time to deliver charn berries to the Whatsit while listening. In fact, the banters reduce the tedium of such action.