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Companions' Relationships with One another


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19 réponses à ce sujet

#1
Lethys1

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It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones.

We need some more interaction between characters because a group of 3-10 people will have some sort of meaningful conversation that aren't with the main character. 

Modifié par Lethys1, 01 décembre 2010 - 03:13 .


#2
Uhh.. Jonah

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I kind of like that idea. In DA:O I liked the banter between Alistair and Morrigan.

#3
Atakuma

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I would agree, but I don't see it being any more than the party banter we got in Origins.

#4
crimzontearz

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in DAA it was obvious that Nathaniel was trying to charm Velanna........successfully so

#5
TJPags

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No, we don't.



My companions do nothing that doesn't involve me.



I'm the glue that holds them - and the world - together.

#6
Maria Caliban

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Lethys1 wrote...

It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones.


I had trouble parsing this sentence.

"It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones."

"It is unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones."

"The characters will probably only interact through minor dialog while running through specific parts of a zone."

Is this correct?

#7
Nerivant

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Maria Caliban wrote...

Lethys1 wrote...

It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones.


I had trouble parsing this sentence.

"It is extremely unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones."

"It is unlikely that we never see the way the characters interact other than minor dialog running through specific parts of zones."

"The characters will probably only interact through minor dialog while running through specific parts of a zone."

Is this correct?


I think so.

I think he expects NPC interaction to be identical to DAO.

#8
Challseus

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I actually hope for less party members, so they can put more effort into more meaningful interactions.Quality over quantity, I say.

#9
Cazlee

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Something Bioware fans have been pushing for is to see romance develop between two NPC companions. Hoping Bioware delivers on this one day, if not in DA2.

#10
Eveangaline

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Cazlee wrote...

Something Bioware fans have been pushing for is to see romance develop between two NPC companions. Hoping Bioware delivers on this one day, if not in DA2.


We got a bit of that with Shale and Sten. But I'd like to see it go all the way. I'd like the chance to help set people up so they have epilogue marriages, like we could do for Bann Teagan.

#11
Sigil_Beguiler123

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Well something they have said is party composition can effect NPC dialogue. I am assuming by them saying this it goes beyond those specific instances, ie; having Alistair in your party with a good part of dialogue in Redcliffe.

#12
Nerivant

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Eveangaline wrote...

Cazlee wrote...

Something Bioware fans have been pushing for is to see romance develop between two NPC companions. Hoping Bioware delivers on this one day, if not in DA2.


We got a bit of that with Shale and Sten. But I'd like to see it go all the way. I'd like the chance to help set people up so they have epilogue marriages, like we could do for Bann Teagan.


Fire Emblem comes to mind, actually.

#13
Maria Caliban

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In that case....

I loved the party banters in Origins. I thought they were a great way for the characters to interact with one another though for some reason, they were much harder for me to hear than many conversations.

Seeing cutscenes between characters when you're not there have a few problems.

1) The PC isn't there. How are they seeing this?
- I'm not saying one should never show the player things the PC isn't aware of, but these things ought to be meaningful. If I can observer 'Morrigan and Leliana dislike one another' by walking around with them, I don't need to see it again in a cutscene. Reserve such things for events of importance that my PC doesn't already know about.

2) They're more resource intensive - John Esper has to slave for hours over these conversations when he'd rather go home and lounge on the couch with his hot coco. This is not the case with regular 'running' banters.

3) They're intrusive - If I'm watching a cutscene, I'm not playing the game. Now my choice is to stop what I'm doing and watch, or hit esc and miss content. Again, running banters don't make me do this; I can hoof it through the Brazilian for the fifth time to deliver charn berries to the Whatsit while listening. In fact, the banters reduce the tedium of such action.

Modifié par Maria Caliban, 01 décembre 2010 - 04:08 .


#14
Leonia

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We sort of saw this more with Baldur's Gate, especially when trying to seperate two party members who were a "pair" (more annoying than anything with four of your six party refuse to be broken up because of their relationship with other party members but still neat for dialogue). I wouldn't mind seeing more inter-party relationships/dialogue besides banter but I can imagine that is very resource intensive to produce.

#15
Cazlee

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I just finished playing Baldur's Gate 1 and I really liked the Khalid/Jaheira relationship. Yeah, it was annoying when I wanted to replace Jaheira since Khalid would leave too. I eventually just killed her, but that was easy given the game mechanics...

#16
Maria Caliban

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Cazlee wrote...

I just finished playing Baldur's Gate 1 and I really liked the Khalid/Jaheira relationship. Yeah, it was annoying when I wanted to replace Jaheira since Khalid would leave too. I eventually just killed her, but that was easy given the game mechanics...


Unintended consequences are interesting in games and economic systems.

#17
Leonia

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Yeah I currently have Jaheira, Khalid, Dynaheir, and Minsc in my party and it's like.. ok guys, seriously I like all of you but I really need to pick up Yeslick while I'm in the mines and I need to add a thief back into my party too.



But I do like how the party members mourn the deaths of other party members. I don't think in Origins any party members make a comment if you kill someone off.

#18
justABud

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the I WANT TO PLAY BETHANY'S PROTECTIVE BIG BROTHER/SISTER, is all over the forum.



judging the popularity, we will probably get a few companion scenes in that aspect.

#19
PsychoBlonde

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Maria Caliban wrote...

In that case....

I loved the party banters in Origins. I thought they were a great way for the characters to interact with one another though for some reason, they were much harder for me to hear than many conversations.

Seeing cutscenes between characters when you're not there have a few problems.

1) The PC isn't there. How are they seeing this?
- I'm not saying one should never show the player things the PC isn't aware of, but these things ought to be meaningful. If I can observer 'Morrigan and Leliana dislike one another' by walking around with them, I don't need to see it again in a cutscene. Reserve such things for events of importance that my PC doesn't already know about.

2) They're more resource intensive - John Esper has to slave for hours over these conversations when he'd rather go home and lounge on the couch with his hot coco. This is not the case with regular 'running' banters.

3) They're intrusive - If I'm watching a cutscene, I'm not playing the game. Now my choice is to stop what I'm doing and watch, or hit esc and miss content. Again, running banters don't make me do this; I can hoof it through the Brazilian for the fifth time to deliver charn berries to the Whatsit while listening. In fact, the banters reduce the tedium of such action.


All excellent points, although don't these apply equally to the "establishing" cut scenes with Loghain and crew in Origins?  I mean, they've already done it, so they may do it again.  I kind of enjoyed the scenes in KotOR II, but I could very easily do without them.  I would like to have more scenes where the entire party interacts, though, a la Mass Effect--it seems weird that the only time you ever discuss your plans with your companions in Origins is with Morrigan and Alistair when you first arrive at Lothering.  It just seemed very authoritarian that you never so much as request input from the people you've been traveling with for over a year.  Did they eventually start to wonder, after your 30th trip across the map trying to get random encounters to pop, whether you'd just lost your mind?

#20
Ryzaki

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They probably did but didn't want to risk the wrath of the murder knife.