Why Do I Really Feel That ME2's Story Is Inferior To ME1's?
#1
Posté 01 décembre 2010 - 03:39
If I didn't already know that the Collectors were Protheans, would I have (right then and there) felt the same shock I felt in ME1 when it was revealed that it was actually the Reapers who built the Citadel and mass relays? If I didn't already know about the human-reaper, would it have blown my mind as I was experiencing it? Was my perception and judgement of the story clouded because of what I already knew?
What do you think? Do you feel the same way?
#2
Posté 01 décembre 2010 - 03:40
#3
Posté 01 décembre 2010 - 03:43
#4
Posté 01 décembre 2010 - 03:43
Therefore, the story, the plot and the lore were neglected/disregared during development.
Modifié par Zulu_DFA, 01 décembre 2010 - 03:47 .
#5
Posté 01 décembre 2010 - 03:49
When it comes to story, ME1 hands down beats ME2 in every department.
#6
Posté 01 décembre 2010 - 03:51
I understand the temptation to blame someone else, some random troll spoiling things, but......there are so many problems with ME 2 plot....
ME 1 wasn't perfect but......
~sigh~
#7
Posté 01 décembre 2010 - 04:04
Undertone wrote...
What surprises me is that some people want even more simple simplicity then what already is. And while ME2 certainly has some improvements, some of the stuff was just plainly taken out instead of fixed.
When it comes to story, ME1 hands down beats ME2 in every department.
That is what frightens me with the shooter crowd. Those who have been intrigued enough to come over either complain about too much dialogue or too many cut-scenes and should Bioware continue to cater to them... the end result will be anything except pleasant. The way Christiana Norman is has me nervous at times. She seems far too keen on implementing more shooter elements however I digress.
The story in Mass Effect is widely superior primarily because it exists. Mass Effect 2's story has immense potential yet was plagued with an overly dramatic opening, frequent departures to tackle side missions and virtually no development of any kind to the antagonists. Why it receives any praise as a whole is because the recruitment and loyalty missions were definitely worthwhile. In the end ME2 is a collection of adamantly rendered side quests and a fantastic expansion game to ME. I have difficulty citing it a sequel. Of course, that does not mean I do not love it.
Edit: Hey, new analogy I rather fancy. Mass Effect 2 is to Mass Effect what Awakening should have been to Dragon Age.
Modifié par Bourne Endeavor, 01 décembre 2010 - 04:08 .
#8
Posté 01 décembre 2010 - 04:23
Bourne Endeavor wrote...
Undertone wrote...
What surprises me is that some people want even more simple simplicity then what already is. And while ME2 certainly has some improvements, some of the stuff was just plainly taken out instead of fixed.
When it comes to story, ME1 hands down beats ME2 in every department.
That is what frightens me with the shooter crowd. Those who have been intrigued enough to come over either complain about too much dialogue or too many cut-scenes and should Bioware continue to cater to them... the end result will be anything except pleasant. The way Christiana Norman is has me nervous at times. She seems far too keen on implementing more shooter elements however I digress.
The story in Mass Effect is widely superior primarily because it exists. Mass Effect 2's story has immense potential yet was plagued with an overly dramatic opening, frequent departures to tackle side missions and virtually no development of any kind to the antagonists. Why it receives any praise as a whole is because the recruitment and loyalty missions were definitely worthwhile. In the end ME2 is a collection of adamantly rendered side quests and a fantastic expansion game to ME. I have difficulty citing it a sequel. Of course, that does not mean I do not love it.
Edit: Hey, new analogy I rather fancy. Mass Effect 2 is to Mass Effect what Awakening should have been to Dragon Age.
I cannot help but agree 100%. While ME was never a hardcore RPG and trust me I never wanted it as one - ME2 had complete lack of any inventory. If you disregard all the DLC (some of which should have been in the game anyway), the game has more or less 2 weapons for each type and 1 armor with with more or less three customizable parts. While ME1 inventory surely needed some work (freeing space was annoying), ME2 simply lacked inventory whatsoever as well as variety. Only with all the DLC today did the game started to feel like it actually had a bit of variety in equipment. Hell, when you think about it nowadays actual shooters have more weapon and variety in appereance and customization.
Story-wise it would have helped if all that recruiting (I mean it's 11 or 12 companions for god sake if not mistaken) had their purpose in the Suicide Mission. But all that recruiting and getting their loyalty for the 30 min (at most) suicide mission in which some didn't even had anything to do seemed like a giant waste of time. Not only that but you had to pretty much be retarded or do it on purpose in order to mess it up and lose somebody.
Modifié par Undertone, 01 décembre 2010 - 04:26 .
#9
Posté 01 décembre 2010 - 04:24
#10
Posté 01 décembre 2010 - 04:28
Mass Effect 2 had a lot of great stories and subplots in it, but the writers kind of forgot to weave them together into a coherent whole. Therefore, we basically got a collection of super-epic sidequests sloppily glued onto a rather weak core plot. Really, all Bioware had to do was to make all those loyalty/recruitment missions relate to the Collector/Reaper thing somehow--you know, contribute more to the story than just "Character X is now loyal"--and we'd all be bowing down and worshipping the gods of epic writing right now.
Hopefully, they'll fix that in ME3.
#11
Posté 01 décembre 2010 - 04:28
Sajuro wrote...
I liked the plot, I mean I missed the squad meeting but I thought it was a coherent plot that told a rather fun story. You are just looking at ME1 with rose colored glasses.
Don't get me wrong, the game was by all means enjoyable, fun etc. But there's always room for improvement.
#12
Posté 01 décembre 2010 - 04:28
#13
Posté 01 décembre 2010 - 04:29
You are just looking at ME1 with rose colored glasses.
This. Seriously, ME1's plot really wasn't that great, either. I just played the damn thing, so I know.
#14
Posté 01 décembre 2010 - 04:33
Not saying there isn't, but I just found that ME2's combat flows much better, and of course that is a grave sin for an RPG, and ME1's story wasn't exactly the Illiad or Odyssey, hell it's quality was par with Zelda.Undertone wrote...
Sajuro wrote...
I liked the plot, I mean I missed the squad meeting but I thought it was a coherent plot that told a rather fun story. You are just looking at ME1 with rose colored glasses.
Don't get me wrong, the game was by all means enjoyable, fun etc. But there's always room for improvement.
#15
Posté 01 décembre 2010 - 04:42
The few surprises it had were poorly executed imo.(i.e. human Reaper, Protheans=Collectors, Harbinger chatterbox, VS/LI on horizon)
ME2 felt disjointed, unintelligent, arcadey and lacked the "darker" theme Bioware said it'd be.
Pretty good "stand-alone" game but a pretty lame sequel for me.
Modifié par MassEffect762, 01 décembre 2010 - 05:13 .
#16
Posté 01 décembre 2010 - 04:43
Modifié par stryder25, 01 décembre 2010 - 04:45 .
#17
Posté 01 décembre 2010 - 04:52
Sajuro wrote...
Not saying there isn't, but I just found that ME2's combat flows much better, and of course that is a grave sin for an RPG, and ME1's story wasn't exactly the Illiad or Odyssey, hell it's quality was par with Zelda.Undertone wrote...
Sajuro wrote...
I liked the plot, I mean I missed the squad meeting but I thought it was a coherent plot that told a rather fun story. You are just looking at ME1 with rose colored glasses.
Don't get me wrong, the game was by all means enjoyable, fun etc. But there's always room for improvement.
It may not hold a candle to games like Xenogears or other titles in the genre (arguments could be made fo Suikoden, FFX, Chrono Trigger/Cross) however let us not be cruel here. Zelda is essentially a boy saving a princess for the umpteenth time with the only degree of originality seen is Link being afraid of the dark and going wolfy. Zelda has not had a storyline since the SNES days, at least not a good one. Mass Effect is better than that even if it is not "epic."
Personally, I liked the story myself. My only qualm was it felt like it dragged on slightly until you reached Virmire. As for the sin to RPGs. That is not necessarily true. I am a dedicated and borderline obsessed RPG fan, yet love FPS games all the same. I thoroughly enjoyed the combat in ME2 and agree it is superior in this regard. Hell even the lack of an inventory does not bother me. I would be perfectly content if those aspects were left out had the story flowed better. I do concede to having all sorts of qualms about the lack of customization though... okay and I have been vocal about hating ammo and a few other things. In the end, I simply believe ME2 was an overreaction to complaints of ME. Such is why we must be certain so say "FIX BIOWARE FIX!" so they do not misinterpret us again and remove stuff.
Modifié par Bourne Endeavor, 01 décembre 2010 - 04:57 .
#18
Guest_Bennyjammin79_*
Posté 01 décembre 2010 - 04:55
Guest_Bennyjammin79_*
#19
Posté 01 décembre 2010 - 05:01
#20
Posté 01 décembre 2010 - 05:23
I've played me1 like 20 times and me2 3, that may not be a main reason but f*&# that kills the mood.
#21
Posté 01 décembre 2010 - 05:46
- Clear Objectives
- Main character essential to the plot (as well as some support characters)
- Cliched story yes, but executed to such a degree that i couldn't care less.
ME2 - Unclear "main" enemy
- Confusing objective
- Interchangeable characters, non of which necessary to the plot.(except mordin...once)
- 7 short stories.
#22
Posté 01 décembre 2010 - 06:19
AdmiralCheez wrote...
Oh, and also...You are just looking at ME1 with rose colored glasses.
This. Seriously, ME1's plot really wasn't that great, either. I just played the damn thing, so I know.
Yeah, ME's story wasn't terribly much better. It dragged on for ages and ages without any idea that you making clear progress UNTIL Virmire. Not to mention your squaddies didn't DO anything, they were walking exposition machines who droned on for hours about their backstories, or in Tali's case, droned on to fill up the Codex. You had all but ONE member of your team recruited before you even left the Citadel.
The problem with the original is that the story wasn't made to flow consistently It was rapid-fire in the beginning, then slowed to the pace of cool molasses in the middle and then jerked forward again into high speed right into the conclusion. Also the agonizingly high quantity of tedious side-quests made that middle portion too much meat to chew on.
ME2's story is, IMO, much more consistent. Plus each mission to fill out the team feels consistent to me. I didn't feel like I was mindlessly slogging through any part of the game. Streamlined does not = dumbed down, folks.
#23
Posté 01 décembre 2010 - 06:29
How is that any better in ME2. You spend 90% of the game recruiting squad mates you don't even need.RiouHotaru wrote...
Yeah, ME's story wasn't terribly much better. It dragged on for ages and ages without any idea that you making clear progress UNTIL Virmire.
RiouHotaru wrote...
Not to mention your squaddies didn't DO anything, they were walking exposition machines who droned on for hours about their backstories,
Yep, thats ME2 for you, all about the characters, not the plot
RiouHotaru wrote...
The problem with the original is that the story wasn't made to flow consistently It was rapid-fire in the beginning, then slowed to the pace of cool molasses in the middle and then jerked forward again into high speed right into the conclusion. Also the agonizingly high quantity of tedious side-quests made that middle portion too much meat to chew on.
The story only slows if you do the NON-COMPULSORY side missions. the same thing happens in ME2.
consistent here sounds more like repetitive. What precisely made ME2 "consistent"...also what do you mean by consistent?RiouHotaru wrote...
ME2's story is, IMO, much more consistent. Plus each mission to fill out the team feels consistent to me.
That sounds more like a gameplay issue than a story one.RiouHotaru wrote...
I didn't feel like I was mindlessly slogging through any part of the game. Streamlined does not = dumbed down, folks.
#24
Posté 01 décembre 2010 - 06:50
Also, allow me to point out another false dichotomy the fans seem to have cooked up: having strong character development does not have to come at the expense of the central plot. Hopefully, ME3 will prove that.
Modifié par AdmiralCheez, 01 décembre 2010 - 06:51 .
#25
Posté 01 décembre 2010 - 06:53
ME2, while better from a technical standpoint, was an abysmal story, and a terrible sequel.
ME 1 was kind of light on story elements too, but is an epic space opera in comparison. ME 2 is a dozen little snippets of stories mixed together without any kind of central focus to give it meaning. Nothing in one story impacts any other part, short of the "don't kill me" flag at the end.





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