Busomjack wrote...
No, YOU'RE WRONG! Those quests DO relate to the collectors since your companions finding closure in what they believe to be the twilight of their lives is a necessary step in preperation for their final battle against the Collectors.
Even if we don't see the Collectors in the loyalty missions, every action that every character takes is due to the actions of the collectors and what must be done to stop them.
Well if you fall for it, it's up to you.
Most of this sub quest get a great story telling and and huge work in diologue writing and rtc.
But after doing this quest, Shepard don't evolve, and so less the collector.
That's why like i write in the begining of the thread, some japanese RPG were realy carfull about how to introduce personnal quest of commrade to settle the score / clear their mind, because they don't wan't the player to feel disconnected to his evolution winthin the main plot, so they are integrated usualy in subtil and smart way, letting the player helping his commrade while progressing toward his goal. At the end, your character have evolved, as your commerad, and the main plot had progressed too.
In ME2, the collectors are just drinking tea until you finish to play the subquest to get their ass kicked.
Modifié par Siegdrifa, 02 décembre 2010 - 05:46 .





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