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Why Do I Really Feel That ME2's Story Is Inferior To ME1's?


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#51
FuturePasTimeCE

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mass effect 2 is like the matrix reloaded... the story doesn't add up to the earlier installment, but just meant to have some good fun action in it... hopefully mass effect 3 has a awesome story, and great action being perfected.

#52
Fixers0

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Mass effect 2  Biggest problem is the plot, there have been many critical analysis about ithis so i won't go to much in detail, but an perfect example of why the plot in mass effect 2 doesn't make any sense is in the Suicide mission:

During the Scene  in the Normandy SR2 Meeting room, there is a dialog option at the point of choosing the Tech expert that says''lets blow those doors open'' and the EDI response that there aren't any powerfull explosive charges onboard. ???

So we did take all the time we want to recruit all those characters, and gain there loyalty but we didn't pack some heavy demolition charges. you see the whole point of mass effect 2 is to prepare for a suicde mission but the only thing we are doing is recruiting a buch of squamates.  

#53
Gibb_Shepard

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Why Do I Really Feel That ME2's Story Is Inferior To ME1's?

Because it doesn't advance the story in anyway. Sure it clears up a few things, but at the end of the day the reapers are still coming and no noticeable progress has been made to stop that or brace for that since the first one.

Because the storyline was about recruiting a bunch of unneeded squadmates that had absolutely no connection with eachother. No recruitment mission built in some way off the last, making them all feel like optional side missions.

Because the collectors are a **** antagonist. They were faceless and just seemed like funny looking bugs with a superiority complex. Or is Harbinger supposed to be the face of the collectors? Harbinger is boring as bat ****, he says a couple lines of dialogue throughout the whole game with the general jist of "Shepard, we are unstoppable, prepare to be exterminated by my bugs of doom!" to "Damn you Shepard, i will get you next time!!". He seems like he'd fit the bill for a main antagonist in a Scooby-Doo episode.

Because there about what? 5 missions relevant to the supposed plot of of 25+ missions.

ME2 is an amazing game with lots of amazing qualities, but thats not the topic up for debate here, the story is, and ME2's story fails epicly.

Modifié par Gibb_Shepard, 01 décembre 2010 - 02:21 .


#54
Killjoy Cutter

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Zurcior wrote...

 Like many on these forums, I didn't feel as invested in Mass Effect 2's story as I did Mass Effect 1's.  And sure enough, I began to wonder why this was. And then I remembered something. Something many of us fell victim to: A massive troll unleashed spoilers about major plot points in the game before it was releashed! I began to wonder whether or not that already knowing the story ruined my experience of the story.

 If I didn't already know that the Collectors were Protheans, would I have (right then and there) felt the same shock I felt in ME1 when it was revealed that it was actually the Reapers who built the Citadel and mass relays? If I didn't already know about the human-reaper, would it have blown my mind as I was experiencing it? Was my perception and judgement of the story clouded because of what I already knew?
 
 What do you think? Do you feel the same way?



I played ME2 without any of those spoilers.  It don't think it made much difference.


Of course, I also think that a good story doesn't rely on surprises and twists to be engaging and compelling.

#55
Metalrocks

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i also agree that the story was not what i expected. the collectors werent mentioned at all in part 1. the game as such is still great. still love it, since it has really improved with the combat but the story was a bit of a let down. i alos was surprised that you counldt walk around the citadel as in part 1. it was just a small section to walk.

could be it will be more clearer in part 3. so i will not be too picky about it now. the game is great. just the collectors dint fit in.



so i think we just have to wait till part 3 is out. otherwise we just talk bad about its story when we havent played the third one yet.

#56
Nozybidaj

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onelifecrisis wrote...

- Shepard and Normandy are destroyed... then both rebuilt!? WTF?
- Shepard agrees to work with/for Cerberus with no fuss!? WTF?
- Shepard is told to go gather a team for... what!? What exactly am I gathering these people for? What's our plan? Do we even have one? And why do these people agree to work with me without even asking where I'm going or what I'm doing when I get there?
- Shepard meets up with Liara and OMG THIS IS THE WORST WRITING EVAR


This is a pretty good summary, throw in a few witty remarks from Zulu and I think you have your answer.

#57
Nozybidaj

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Gibb_Shepard wrote...

Because it doesn't advance the story in anyway. Sure it clears up a few things, but at the end of the day the reapers are still coming and no noticeable progress has been made to stop that or brace for that since the first one.


Not only did Shep not make any progress toward stopping them, the Reaper's didn't really make any progress in arriving.  In ME1 we stop Saren and save the Citadel to keep the Reapers "trapped" in dark space.  So, how are they going to get out?  That should have been the point of ME2.  

I mean are they just going to fly in after all?  Really?  So the whole point of ME1 and trying to open the Citadel relay was because what?  They are lazy and didn't want to walk the whole way?  If the Reapers just magically appear or lolly-gag their way into the galaxy on their own in ME3 we got major fail incoming.

#58
Giggles_Manically

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Well...



ME2 was only a lame reboot that left us with nothing more than a:

SOYLENT GREEN IS PEOPLE! moment.



At the end of ME1 we had a:

Top of the line ship with an elite team.



At the end of ME2 we had a:

Top of the line ship with an elite team.



Plus at the end of each we promised to go after the Reaper's. ME2 was lam.

Plot holed. silly, and spandex wrapped that is what ME2 story looked like.

#59
ajw

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Mass Effect 2 is a very good game but it doesn't come close to matching the plot of the first game. 

The missions didn't seem to have as much importance or build on each other the way they did in Mass Effect.  It just seemed to be fly to here recruit character, return to Normandy, read your messages and repeat.  Conversation with squad mates was virtually non-existant out of the option to romance any given character.  

For one I would have liked to have had a nice, long conversation with Garrus, Joker and Chakwas about whats been going on in the two years since Shepard had 'died', I would have also liked it if Shepard had had the option of saying to them how frustrated he is having to work with people he doesn't really trust and an organisation that he would rather destroy than choose to work for.

Then there was the whole Virmire survivor bit on Horizon - that was majorly poorly written.  Even if the survivor hadn't joined you that conversation could have been written and voice acted a whole lot better.  As it was it felt like Ashley/Kaidan had suddenly become infected by jerk-itus.

Another thing I hated with Mass Effect 2 is the limited to non-existant ability to customise weapons and armour.  It need not have been as extensive as the customisation options of Mass Effect 1 but it could have been alot better than it was.  I would have also liked it if Shepard had been able to get Spectre weapons again if his status got reinstated.

My final pet hate with ME2 is the levels felt to small.  I really missed being able to walk around and investigate a level or core world if I felt like doing it.  Being stuck on Zakera Ward on the Citadel, the trading area on Illium and the Afterlife/Market areas of Omega got major irritating - especially compared to the exploration option you had in the first game.  Suddenly not being able to walk along the Presidium - and being forced to meet the Council in Anderson's office and not the tower - was a let down for me and one I hope they correct in the next game.

***

However Mass Effect 2 does have a number of plus points over the first game.  Combat seems to be smoother and has better pacing - not to mention you can use heavy weapons which would have come in major handy a few times in the first game.

Plus biotics were smoother and less clunky to use than in the first game.  Though why they took warp off vanguard Shepard I really don't know when you see other vanguards in the game using warp.  It would have been more interesting with vanguards if all had been able to use warp and charge.  The fact that Tela Vasir could use charge made fighting her in the  Lair of the Shadow Broker DLC made for a much more interesting fight than against any other biotic character in the game.

#60
SithLordExarKun

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Bourne Endeavor wrote...

That is what frightens me with the shooter crowd.

What frigtens me is how stupid some hardcore shooter fans are. Example would be COD black ops seeing as how it has one of the best stories in a shooter and the most cinematic/best storyline COD game with developed characters that feels realistic and some of them that  you actually care and bother about and they(the hardcore shooter snobs) think that it is the worst COD because "theres too much story and too many cutscenes riddled with character development and too long for the action".

Yes, that quote is no joke at all.

But its true, as much as i vastly prefer ME2 over ME1(whose plot was very cliche but had more consistency), many parts of the game are stupid.

Shepard essentially is an unchanged character where even you can't shape his/her character further, Shepard is A-ok with working with cerberus.
Shepard is A-ok with being TIM's lap dog and doesn't complain.
Shepard is A-ok with the council being a dick head to him/her.
Shepard is ok with his/her previous LI being an **** and walking out of them...

Quite a number of things don't make sense. Oh and the reapers aren't as intimidating as they were in ME1. Sovereign made me feel afraid of them while Harbinger made me think that the reapers are now a joke(albeit a dangerous one).

Modifié par SithLordExarKun, 01 décembre 2010 - 04:05 .


#61
SithLordExarKun

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Nozybidaj wrote...

Gibb_Shepard wrote...

Because it doesn't advance the story in anyway. Sure it clears up a few things, but at the end of the day the reapers are still coming and no noticeable progress has been made to stop that or brace for that since the first one.


Not only did Shep not make any progress toward stopping them, the Reaper's didn't really make any progress in arriving.  In ME1 we stop Saren and save the Citadel to keep the Reapers "trapped" in dark space.  So, how are they going to get out?  That should have been the point of ME2.  

I mean are they just going to fly in after all?  Really?  So the whole point of ME1 and trying to open the Citadel relay was because what?  They are lazy and didn't want to walk the whole way?  If the Reapers just magically appear or lolly-gag their way into the galaxy on their own in ME3 we got major fail incoming.

Actually the way i see it i believe that when the human reaper was completed it may have been for the purpose of unlocking the citadel relay.

#62
Fiery Phoenix

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I agree with what Gibb said. As far as the story goes, I'd say LOTSB is the true continuation of ME1, and the best part is, it's a DLC. 

Modifié par FieryPhoenix7, 01 décembre 2010 - 04:19 .


#63
jlb524

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The loyalty missions were just a terrible idea. Absolutely unnecessary and they distracted from the big picture/problem...the Collectors/Reapers. Instead of solving everyone else's personal problems, Shepard should have been scouring the galaxy for clues needed to possibly stop the Reapers.

#64
Zurcior

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rma2110 wrote...

ME1 is where most of us were introduced to Shepard and the ME universe. Nothing can beat the first time you fall in love with a story., or the air of mystery and discovery in ME1. Specters, reapers, asari, quarians, turians, it was all new to us. I love the way the story in ME1 slowly revealed itself.

I still love Mass Effect 2 more. The world is much more vibrant and alive. I love the crew more and even enjoy talking to most of them. I even loved the loyalty mission and getting t know more about each of them. The combat was more fun and the game play more fluid. No more 20 minutes of weeding out inventory for every 10 mission.


 ^^^ This is a great point. I've also considered that when comparing ME1 and ME2. The mystery and wonder of the new world I experienced in ME1, I really didn't feel that in ME2. It was a world I already knew. I think the awe and wonder of ME1 is why many others enjoyed it more than ME2.

#65
Busomjack

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I think the original poster has the right idea. The twists that were revealed by people who pirated the game were all extremely memorable. Obviously the storyline is not going to have the same impact if you happen to know these things prior to playing the game.



Even if I didn't like the storyline as much I would still say Mass Effect 2 is a better game than Mass Effect 1. I felt Mass Effect 1 was too cluttered down with a bunch of annoyances like a poor inventory, useless currency, lots of useless weapons, etc..



Mass Effect 1 is still an incredible game but I felt the gameplay in Mass Effect 2 is vastly superior in every way and the game overall just feels more polished.

#66
Nozybidaj

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SithLordExarKun wrote...

Nozybidaj wrote...

Gibb_Shepard wrote...

Because it doesn't advance the story in anyway. Sure it clears up a few things, but at the end of the day the reapers are still coming and no noticeable progress has been made to stop that or brace for that since the first one.


Not only did Shep not make any progress toward stopping them, the Reaper's didn't really make any progress in arriving.  In ME1 we stop Saren and save the Citadel to keep the Reapers "trapped" in dark space.  So, how are they going to get out?  That should have been the point of ME2.  

I mean are they just going to fly in after all?  Really?  So the whole point of ME1 and trying to open the Citadel relay was because what?  They are lazy and didn't want to walk the whole way?  If the Reapers just magically appear or lolly-gag their way into the galaxy on their own in ME3 we got major fail incoming.

Actually the way i see it i believe that when the human reaper was completed it may have been for the purpose of unlocking the citadel relay.


We don't know that though.  For all we know the human reaper baby was going to fly around the universe with his arms stretched out like Superman righting wrongs and fighting injustice. 

We have no idea what it was being built for, which btw, is I think a major reason the whole thing lacks any impact or sense of urgency.  Why are they making it?  Why should we stop it?  What happens if we don't?  I think the mission to answer those questions and stop the human reaper baby would have been a great DLC mission pack for the real ME2.

Even if all those questions had been answered it still wouldn't answer my original questions and stop the fact that the reapers just waltzing into the galaxy anyhow completely invalidates everything both Shepard and the Reapers did in ME1.

#67
Fiery Phoenix

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jlb524 wrote...

The loyalty missions were just a terrible idea. Absolutely unnecessary and they distracted from the big picture/problem...the Collectors/Reapers. Instead of solving everyone else's personal problems, Shepard should have been scouring the galaxy for clues needed to possibly stop the Reapers.

The loyalty missions were, to use computer science terms, flags. Basically a gameplay mechanic whose status determines what happens at the end. It was just glorified to be a bunch of individual stories that had meaning and depth to them yet failed to connect to the main story in any way (except perhaps for a few select exceptions).

I hardly saw the loyalty missions as anything else.

Modifié par FieryPhoenix7, 01 décembre 2010 - 04:35 .


#68
SithLordExarKun

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Nozybidaj wrote...

[
Even if all those questions had been answered it still wouldn't answer my original questions and stop the fact that the reapers just waltzing into the galaxy anyhow completely invalidates everything both Shepard and the Reapers did in ME1.

Point taken. But the "waltzing into the galaxy" seemed more like a last resort to me for the reapers. It was explained in ME1 about how much of an advantage the reapers gained by zapping through the citadel relay ----> killing the leaders of galactic society ------> cutting off all the mass relays from one another thus making travel between relays impossible(except for the reapers since they made the technology) and then systematically wiping out the species planet by planet star by star.

Vigil clearly explains this and that since the human reaper was destroyed(which my theory is it was going to be used to re open the relay), the reapers have absolutely no other option but take the long walk to the galaxy. If that wasn't the Human-reapers purpose, why didn't the reapers start to waltz into the galaxy when they realized their vanguard has been destroyed? Why try to wait for the human-reaper to be constructed and then when it blows up, awaken from hibernation and then move towards the galaxy?

How does it invalidate anything you did in ME1 when it was cleary stated by Shepard that whatever he/she had done was temporary and that the reapers were still coming? The reapers were going to have to fly towards the galaxy sooner or later, what shepard did in ME1 simply delayed the invasion, he/she did not stop it.


Shepard didn't stop the invasion in ME1, he/she merely delayed it. If you really want to know what film invalidates another look at how AVP invalidated the entire Alien trilogy or how Terminator 3 invalidated Terminator 2.

Modifié par SithLordExarKun, 01 décembre 2010 - 04:42 .


#69
Busomjack

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I would agree that the main story in Mass Effect 2 doesn't feel quite as epic as Mass Effect 1's. However, I do think the characters were better developed. In Mass Effect 1 all you had were ship conversations and maybe a cookie cutter side mission that lasts 5 minutes. Mass Effect 2 was much better because each character had pretty much their own sub-plot which felt rewarding and added depth to all of their characters.

Learning about Thane's son was an emotionally powerful scene and one of my favorites in the game.

#70
Zurcior

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onelifecrisis wrote...

Zurcior wrote...

 Like many on these forums, I didn't feel as invested in Mass Effect 2's story as I did Mass Effect 1's.  And sure enough, I began to wonder why this was. And then I remembered something. Something many of us fell victim to: A massive troll unleashed spoilers about major plot points in the game before it was releashed! I began to wonder whether or not that already knowing the story ruined my experience of the story.

 If I didn't already know that the Collectors were Protheans, would I have (right then and there) felt the same shock I felt in ME1 when it was revealed that it was actually the Reapers who built the Citadel and mass relays? If I didn't already know about the human-reaper, would it have blown my mind as I was experiencing it? Was my perception and judgement of the story clouded because of what I already knew?
 
 What do you think? Do you feel the same way?


When I first played ME2 I had not seen any trailers, nor read any spoilers. I had played ME1, I had seen ME2's score on Metacritic, and I had read one spoiler-free review which said that I could import my ME1 save. I was 100% spoiler-free, and I still didn't like the story in ME2.

- Shepard and Normandy are destroyed... then both rebuilt!? WTF?
- Shepard agrees to work with/for Cerberus with no fuss!? WTF?
- Shepard is told to go gather a team for... what!? What exactly am I gathering these people for? What's our plan? Do we even have one? And why do these people agree to work with me without even asking where I'm going or what I'm doing when I get there?
- Shepard meets up with Liara and OMG THIS IS THE WORST WRITING EVAR

I could go on, but you get the idea.
To answer your question: spoilers didn't spoil this game.


 1st. Don't really know how to respond to that. Not sure if I even need to.
 2nd. There was a fuss.Unless you were expecting shots fired
 3rd. To better your chances of survival? The plan is to find the Collector homeworld. Find their connection to the Reapers and all that. All squadmate seem to know what the mission entails when they are on the Normandy. When they are told is left to the imagination I guess.(It's not like Jack had a choice)
 4th. If you say so. Since LoTSB though, that has become obsolete.

#71
Busomjack

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The strong points of Mass Effect 2's plot don't really come from the main story and I don't think they're meant to.

Mass Effect 2 is kind of like Chrono Trigger. You know early on what danger you're going to face and you spend the majority of the game preparing for that final conflict.

The rewarding part of the story comes from learning the personal stories of your beloved companions. By the beginning of the suicide mission my companions were like my kin, and when some of them died it hurt.

In that sense, Mass Effect 2 has a more personal feel than Mass Effect 1 even if it's main story isn't as developed which is expected in the second part of a trilogy.

#72
Nozybidaj

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SithLordExarKun wrote...

How does it invalidate anything you did in ME1 when it was cleary stated by Shepard that whatever he/she had done was temporary and that the reapers were still coming? The reapers were going to have to fly towards the galaxy sooner or later, what shepard did in ME1 simply delayed the invasion, he/she did not stop it.


Beacuse it turns ME1 into one of those highly contrived and overly complex traps you see on a Tom and Jerry cartoon.

Imagine you are the reapers and you want to get rid of a hornet's nest (the galactic population).  You set up an overly complicated system where a bee lands on a flower that triggers a ball to drop into a pipe that rolls down the pipe and hits a brick knocking onto a seesaw that lifts up the other end flipping a switch that turns on a water faucet that fills up a suspended bucket that once full falls onto trampoline and rebounds up to knock into another ball that rolls down another pipe to fall onto a can of bug spray and depress the trigger that then sprays hornets nest.  Instead though a bird (Shepard) comes along and kills the bee runing your elaborately laid out plan.  Now you just do what you should have done in the first place, you pick up the can of bug spray, walk over and spray the nest. 

So what was the point of the elaborate plan in the first place if all you had to do was walk over and spray the nest in the first place?  And did the brird (Shepard) really accomplish anything by eating the bee (destroying Sovereign)?  Not really.

If the Reapers in the end can just waltz right into the galaxy with nary a thought, and do it on a timetable that doesn't cast ME3 out to some distant point in the future (I'm talking generations worth of time to make the time saved by having the relay even be relevant to a race of immortal machine ship human slurpy things) then what was the entire point of the whole "plan" to begin with?

That is really what the logical continuation of ME1 should have been about, finding out how the Reapers plan to get here now, figuring out a way to stop them, and ultimately failing to do so, setting up ME3 and the ultimate showdown nicely.  If the plan is "just float right on in to town" doesn't that make basically everything we have done up to this point feel really cheap and irrelevant?

Modifié par Nozybidaj, 01 décembre 2010 - 05:00 .


#73
Busomjack

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It's not explained what the Human Reaper would've done had it been completed but I don't think it needs to be. The Reapers aren't stupid and they know they're not invincible. That is why Sovereign kept his presence a secret for 50 thousand years. He knows as powerful as he is not strong enough to take on the whole of galactic civilization and I'm sure the Human-Reaper would've known this too since it's explain that the reapers have some degree of a collective consciousness.



It's obvious that the Human Reaper was a contingency plan in case of Sovereign's failure and that it would've tried to succeed where Sovereign failed. Why in the Hell would the reapers just build a sole reaper to attack galactic civilization after they saw what happened to Sovereign? Use some common sense people. The writers don't need to hold our hands, most of this stuff can be found out through simple conjecture.

#74
Milana_Saros

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onelifecrisis wrote...

- Shepard and Normandy are destroyed... then both rebuilt!? WTF?


Indeed. Especially when regarding this, there are so many things left unexplained and unexplored. In the start, who is attacking the base? Why is Wilson trying to kill you? You escape, Miranda kills Wilson and then you, "get the hell of the station". Ehhh?

Also Cerberus...they've done some pretty nasty and crooked experiments, right? So amazingly Shepard doesn't have any questions whatsover about what the Hell did Cerberus really do to her? How much metal and tech does she have in her? Is she even a damn human anymore or more like Robocop? People keep saying how they would like Shepard to marry / have kids at the end of ME3...is she even capable of that? Or are her important parts replaced with batteries?

This brings me to another thing: Chakwas. She is in the new Normandy and doesn't even gasp when she sees you. As a medical expert, she should know that Cerberus did something pretty damn amazing (or disturbed) in order to bring her back. Also, there is no option to tell Chakwas to give you a medical check or something.

She gets blown up into bits and then Cerberus builds her up like a puzzle and tells her to work for them and Shepard just "goes with the flow"? My 100% Paragon Shep would go berserk and start shooting people for the mere thought of that.

As for the Normandy...yeah they upgraded it but it's still pretty much the excact same ship. And Alliance doesn't have any hizzle hazzle with this? That their most advanced ship gets blown up and then an organisation like Cerberus builds an excact same ship? With even upgraded tech? I always thought that "ship plans" like that would be classified and stuff....

#75
Luigitornado

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BlackwindTheCommander wrote...

I always felt the story was weaker without a visible and clear main antagonist.

ME1: Saren- We know who we're fighting, and thus feel we have a goal to work for and need to complete.

ME2: Harbringer- We never have any actual interaction with Harbringer, besides the occasional gunfight. Hes more of a pressence where as Saren was a character, and thus not nearly as engaging.


The whole game leans on the idea that Collectors are the main atagnonists with the possiblity that the Reapers are pulling the strings.