Busomjack wrote...
What story DOESN'T have flaws?
these aren't minor flaws that don't really matter, they're the reason you're playing the game.
Busomjack wrote...
Those gaping plot holes and unclear motives are not plot holes.
Then what is? if the whole reason for the game being moot isn't a plot hole what is?
Busomjack wrote...
Mass Effect 2's role in the underlying Mass Effect plot is to bridge the gap between Mass Effect 1 and 3 so therefore it doesn't have to answer every single question.
I never said it had to answer any question, It could be entirely self contained and have nothing to do with ME1 or ME3 and still be a great game...if the plot made sense.
Busomjack wrote...
It's like you just watched the Empire Strikes Back and you're complaining that the movie didn't explain why The Emperor was willing to sacrifice so much to capture Luke Skywalker.
It's pretty obvious even without watching episode 4 that luke skywalker is important.
Busomjack wrote...
Your argument would be valid in a standalone film but this is a TRILOGY! Get that through your head!
The fact that you can say something as short-sighted as "the missions have no relevance to the game" shows how short-sighted you are.
I think you've misunderstood what i've meant by missions having no relevance. I'll try to explain clearer.
The game sets up your objective "stop the collectors" cool i can do that. Then goes and tells you the only way to do this is a hasty unnecessary suicide mission ... ok, im not really sure why this is the only solution but i'll run with it. To complete this suicide mission you'll need various experts, that makes a little sense, still not sure why we're going through the relay but never mind. collect all the characters, do all their loyalty missions, ok now for the suicide mission. first hurdle open a locked door, cool theoretically only my techs should be able to accomplish that ... no everyone can, hmm why did i need techs then. next squad leaders again, should only be proven leaders but no everyone can accomplish the task, admittedly to varying levels of success but still completed. Same with the biotic, you'd think only samara or jack but again, despite your choice the task is still accomplished, bringing in to question the necessity of the previous 20 hours. sure it was a fun ride, but ultimately served no purpose.
Same goes for the loyalty missions, i go to all that trouble acquiring their loyalty and its not their loyalty thats tested, but their not being worried about their own baggage, to do the job right.
Busomjack wrote...
Mass Effect 2 is a personal tale which deals with the struggle of facing almost certain death for the greater good.
Poorly, due to the suicide mission being unnecessary and not that suicidal. Ilos in ME1 did it so much better, even though most people didn't realize it was practically a suicide mission.
Busomjack wrote...
Have you ever experienced what it's like to almost die? Well, I have many times and let me tell you that I have NO fear of death but you damn well better believe that if I am about to die then I sure as Hell am going to seek some closure before I do.
Good for you, but thats not whats in dispute.
Busomjack wrote...
You can't empathize with the characters in Mass Effect 2 because you in your sheltered, pampered existence have never even come close to facing death straight in the face so don't give me this "no relevance crap." Frankly, you don't have a damn clue what you're talking about.
When have i said i didn't empathize with the characters?