Maria Caliban wrote...
SDNcN wrote...
He also thought episodes one through three were good ideas.
They made his company a couple more billion dollars and that's all Lucas wanted.
If
you ever watch the 'Making of...' videos, his greatest broad concept
concern was making more money than Titanic. In that, he failed. And then
James Cameron pwnt him twice by making Avatar, which made more money
than Titanic and arguably did more to push the edges of film technology.
eww.
Well then, good going Avatar.
Upsettingshorts wrote...
In my humble opinion an MMO needs
a good launch to even have a chance at success, or it's dead on
arrival. Beyond that, I don't think WoW numbers ought to be the
benchmark. The benchmark is probably internal - Bioware/EA probably
have a number they're shooting for and I doubt they're going to tell us,
though they might.
Successful launch = successful MMO. If players
try it out and don't like the game it is in the first few weeks or
months, the game may as well be dead to them and more importantly - dead
to the gaming industry, especially the press, even if they would like
future versions of the game.
I haven't followed wow in a while but last I remember the break down of subscriptions for WoW was around 2 million subscriptions in the US and I think more or less the same in Europe. The large chunk of WoW subs come from Asia.
I think it was said Bioware was aiming for 2 million subscriptions which seems doable provided the playerbase doesn't hemorrhage a month or two after release.