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Dragon Age: MMO


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#26
ErichHartmann

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Merced652 wrote...
The article about a new NWN game being a MMO was somewhat telling of this tendency. .


The first Neverwinter Nights was an online game on AOL from 1991 to 1997.  Seems to me Atari is attempting to bring the IP back to its roots. 

Modifié par ErichHartmann, 01 décembre 2010 - 08:35 .


#27
Andferne

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Behindyounow wrote...

It's bad enough they ruined KOTOR with an MMO.

That's certainly arguable.

#28
Behindyounow

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Winter Wraith wrote...

Behindyounow wrote...

No. It's bad enough they ruined KOTOR with an MMO.


Because KoTOR will be retroactively affected by its very existence.

Clearly the time-space continuum is in danger.


Well, I meant more along the lines of KOTOR 3. With the MMO being KOTOR 3,4,5 etc, I find it doubtful we'll get another proper KOTOR game, like what happened with Warcraft.

#29
Johnny Chaos

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Andferne wrote...

Behindyounow wrote...

It's bad enough they ruined KOTOR with an MMO.

That's certainly arguable.

George Lucas doesnt think so

#30
Lord Gremlin

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No. ****ing. Way. Just no. Stop ruining games by turning them into MMOs which are all crap.



P.S. Good luck with SW MMO, Bioware. It will flop.

#31
SDNcN

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Johnny Chaos wrote...

Andferne wrote...

Behindyounow wrote...

It's bad enough they ruined KOTOR with an MMO.

That's certainly arguable.

George Lucas doesnt think so


He also thought episodes one through three were good ideas.

#32
Lord Gremlin

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Johnny Chaos wrote...

Andferne wrote...

Behindyounow wrote...

It's bad enough they ruined KOTOR with an MMO.

That's certainly arguable.

George Lucas doesnt think so

George Lucas is a fat piece of... Look, if that makes ANY money for him, he'll do it. Look at Star Wars: The force unleashed 1 and 2 - nothing short of writer prostitution on Lucas's part. SW is dead, deal with it. There are many other great IPs turned to crap.

#33
upsettingshorts

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Militant game genre fanatics will always confuse me.  I play and enjoy lots of different game genres, including MMOs.

I'd play a Dragon Age MMO.  Whether or not I stuck with it would depend on the gameplay, but unlike World of Warcraft I wouldn't be turned off by the license or setting and never entertain playing it.

Modifié par Upsettingshorts, 01 décembre 2010 - 08:43 .


#34
Andferne

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Behindyounow wrote...

Well, I meant more along the lines of KOTOR 3. With the MMO being KOTOR 3,4,5 etc, I find it doubtful we'll get another proper KOTOR game, like what happened with Warcraft.


KoToR was dead as soon as Bioware was not the ones making the second one. So even without the MMO a 3rd one would of never happened.

#35
Maria Caliban

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SDNcN wrote...

He also thought episodes one through three were good ideas.


They made his company a couple more billion dollars and that's all Lucas wanted.

If you ever watch the 'Making of...' videos, his greatest broad concept concern was making more money than Titanic. In that, he failed. And then James Cameron pwnt him twice by making Avatar, which made more money than Titanic and arguably did more to push the edges of film technology.

#36
Winter Wraith

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Upsettingshorts wrote...
but unlike World of Warcraft I wouldn't be turned off by the license or setting and never entertain playing it.


The setting is probably the best part of WoW, there is a lot there. Though admittedly most of it is borrowed.

Quite what that says about WoW is for you to decide, however.

#37
Behindyounow

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Andferne wrote...

KoToR was dead as soon as Bioware was not the ones making the second one. So even without the MMO a 3rd one would of never happened.


Why would it? Is this just you're opinion talking or is there some actual fact in there?

#38
ErichHartmann

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MMOs are more popular than ever but its the F2P games with virtual item stores that are attracting the most attention right now and the largest number of players are in southeast Asia, especially China. Unless TOR can crack this market and attract Warcraft subs then my feeling is a flop.

Modifié par ErichHartmann, 01 décembre 2010 - 08:47 .


#39
Andferne

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Behindyounow wrote...
Why would it? Is this just you're opinion talking or is there some actual fact in there?

You mean like your opinion when you mentioned KoToR was ruined with an MMO.

#40
Behindyounow

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Andferne wrote...

You mean like your opinion when you mentioned KoToR was ruined with an MMO.


It basically is though. Sure, ruined was an opinionated word, but there is some fact to it. There'll never be another proper KOTOR game again. Just an MMO that'll more than likely flop because it's not WOW.

#41
upsettingshorts

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In my humble opinion an MMO needs a good launch to even have a chance at success, or it's dead on arrival. Beyond that, I don't think WoW numbers ought to be the benchmark. The benchmark is probably internal - Bioware/EA probably have a number they're shooting for and I doubt they're going to tell us, though they might.

Successful launch = successful MMO. If players try it out and don't like the game it is in the first few weeks or months, the game may as well be dead to them and more importantly - dead to the gaming industry, especially the press, even if they would like future versions of the game.

#42
Andferne

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Behindyounow wrote...
Just an MMO that'll more than likely flop because it's not WOW.

Again no more than just opinionated speculation. Until SoE messed up SWG it was quite succesul and people enjoyed it. But one turn after another ruined that game beyond recogniton. Now just opinion on my part, but to be honest I don't see ToR flopping. Call it a hunch.

#43
Johnny Chaos

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Atm no mmo will be able to top WoW, WoW keeps people hooked. Aion thought they had Blizzard and look how they turned out. If Kotor mmo does well maybe BW will think of making a Mass Effect or DA mmo

#44
SDNcN

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Maria Caliban wrote...

SDNcN wrote...

He also thought episodes one through three were good ideas.


They made his company a couple more billion dollars and that's all Lucas wanted.

If
you ever watch the 'Making of...' videos, his greatest broad concept
concern was making more money than Titanic. In that, he failed. And then
James Cameron pwnt him twice by making Avatar, which made more money
than Titanic and arguably did more to push the edges of film technology.


eww.
Well then, good going Avatar.

Upsettingshorts wrote...

In my humble opinion an MMO needs
a good launch to even have a chance at success, or it's dead on
arrival. Beyond that, I don't think WoW numbers ought to be the
benchmark. The benchmark is probably internal - Bioware/EA probably
have a number they're shooting for and I doubt they're going to tell us,
though they might.
Successful launch = successful MMO. If players
try it out and don't like the game it is in the first few weeks or
months, the game may as well be dead to them and more importantly - dead
to the gaming industry, especially the press, even if they would like
future versions of the game.


I haven't followed wow in a while but last I remember the break down of subscriptions for WoW was around 2 million subscriptions in the US and I think more or less the same in Europe. The large chunk of WoW subs come from Asia.

I think it was said Bioware was aiming for 2 million subscriptions which seems doable provided the playerbase doesn't hemorrhage a month or two after release.

#45
Johnny Chaos

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SDNcN wrote...

Maria Caliban wrote...

SDNcN wrote...

He also thought episodes one through three were good ideas.


They made his company a couple more billion dollars and that's all Lucas wanted.

If
you ever watch the 'Making of...' videos, his greatest broad concept
concern was making more money than Titanic. In that, he failed. And then
James Cameron pwnt him twice by making Avatar, which made more money
than Titanic and arguably did more to push the edges of film technology.


eww.
Well then, good going Avatar.

Upsettingshorts wrote...

In my humble opinion an MMO needs
a good launch to even have a chance at success, or it's dead on
arrival. Beyond that, I don't think WoW numbers ought to be the
benchmark. The benchmark is probably internal - Bioware/EA probably
have a number they're shooting for and I doubt they're going to tell us,
though they might.
Successful launch = successful MMO. If players
try it out and don't like the game it is in the first few weeks or
months, the game may as well be dead to them and more importantly - dead
to the gaming industry, especially the press, even if they would like
future versions of the game.


I haven't followed wow in a while but last I remember the break down of subscriptions for WoW was around 2 million subscriptions in the US and I think more or less the same in Europe. The large chunk of WoW subs come from Asia.

I think it was said Bioware was aiming for 2 million subscriptions which seems doable provided the playerbase doesn't hemorrhage a month or two after release.



China banned WoW for awhile

#46
Harid

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After KOTOR. . . .just. . .no. What is wrong with you.

#47
upsettingshorts

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Harid wrote...

After KOTOR. . . .just. . .no. What is wrong with you.


Some of us don't have an irrational hatred of MMOs?  I'm just as interested in SWTOR as I would have been in KOTOR3.  

Modifié par Upsettingshorts, 01 décembre 2010 - 09:36 .


#48
SDNcN

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Johnny Chaos wrote...

China banned WoW for awhile


They banned the sale of Wraith of the Lich King. I don't think they ever outright banned the game. At most they delayed updates so the Chinese version conformed to their censors.


Edit: Oops found an artcle saying it was banned.

Modifié par SDNcN, 01 décembre 2010 - 09:54 .


#49
Selene Moonsong

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Off topic... This forum is for the discussion of DA II