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Dragon Age 2 changes the party approval system.


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#1
Pugnate

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http://www.pcgamer.c...ero-of-kirwall/

Another complexity stripped away. So sad.

I am not saying that DA2 will not be a good game. I just don't think it should be called DA2. As someone from the PCG comments section says, this is better described as a spin-off...

In other news, I hear EA is changing its mantra to: EA, we do bad things to good developers.

Edit: Changing the title so it is not so misleading or incorrect. :devil:

edit:

To be fair, my original thread title was a direct quotation from the article. :P

edit:

I read the explanation Bioware gave, and I have to agree that it
actually does sound better than what they had. In this case, it seems to
be an improvement.

I am willing to concede that my original information was a misinterpretation of the actual facts.

Modifié par Pugnate, 07 décembre 2010 - 06:12 .


#2
Atakuma

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They changed it to a friendship/rivalry system. They haven't removed it.

#3
upsettingshorts

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The previewer is wrong. The system in DA:2 is more complex than DA:O. It has been changed from a simple approval system, to a two-way Friend/Rival system.

Don't let me restrain you from slamming EA though, it's not as if they're funding Bioware's simultaneous development of three (or more) AAA titles.

#4
Isaidlunch

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Slow down the hate wagon, from what I can tell the author of that article just chose a bad choice of words. What he means to say is they're re-inventing the approval system.

The rest of that paragraph explains what he meant.

Modifié par Kazanth, 01 décembre 2010 - 07:24 .


#5
TeaCokeProphet

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That's just one source. I don't trust it unless at least two sources are saying the same thing, and even then it's fallible.

#6
Nerivant

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Pugnate wrote...
In other news, I hear EA is changing its mantra to: EA, we do bad things to good developers.


I agree 100%. Enabling developers to produce games is a horrible thing.

How will the games of our dreams live up to our standards if they get produced!?

The horror!

#7
upsettingshorts

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Bioware folks have spoken at length on this very forum on how the Friend/Rivalry system is going to work. I'll take their word over that of an obviously confused and/or rushed previewer who got several other facts wrong in the same preview.

Modifié par Upsettingshorts, 01 décembre 2010 - 07:22 .


#8
Pugnate

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Nerivant wrote...

Pugnate wrote...
In other news, I hear EA is changing its mantra to: EA, we do bad things to good developers.


I agree 100%. Enabling developers to produce games is a horrible thing.

How will the games of our dreams live up to our standards if they get produced!?

The horror!


Yup, that is *exactly* what I meant. You are obviously a very intelligent person.

#9
Nerivant

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Pugnate wrote...

Nerivant wrote...

Pugnate wrote...
In other news, I hear EA is changing its mantra to: EA, we do bad things to good developers.


I agree 100%. Enabling developers to produce games is a horrible thing.

How will the games of our dreams live up to our standards if they get produced!?

The horror!


Yup, that is *exactly* what I meant. You are obviously a very intelligent person.


I can't take threads seriously when people post interviews that don't actually reveal anything new.

#10
GodWood

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This is why Bioware should release more 'proper info' about their game themselves as opposed to rewording marketing phrases over and over.

#11
Pugnate

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Atakuma wrote...

They changed it to a friendship/rivalry system. They haven't removed it.


Well, let see then.

#12
upsettingshorts

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Pugnate wrote...

You are obviously a very intelligent person.


You're the one clinging to correlation equals causation like a life raft after your ship full of expectations sank.  

Well, that and the previewer was wrong.   

Modifié par Upsettingshorts, 01 décembre 2010 - 07:25 .


#13
theemptythrone

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ehhh more pointless hype

#14
Matchy Pointy

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I'd rather not get too many facts beforehand and rather explore the new game when it comes (though some information is never bad).

#15
Isaidlunch

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Pugnate wrote...

Well, let see then.


From the article:

"They’re also ditching the approval system. You won’t be trying to lobby
your companions by saving kittens in front of them; now they’ll agree
with you completely, or just stick around as a ‘rival’
. A rival respects
your power and the role you play in the world, but thinks you’re kind
of a dick. As a side effect of that, you can’t have an outright evil
champion. You’ll have to settle for being ruthless in the pursuit of
your ideals."

Mr Reviewer needs to learn change =/= ditch.

#16
Atakuma

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That preview was very sloppily written. The guy put way too much effort in trying to be humorous. Not to mention the typos.

Modifié par Atakuma, 01 décembre 2010 - 07:30 .


#17
Isaidlunch

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Atakuma wrote...

That preview was very sloppily written. The guy put way too much effort in trying to be humorous. Not to mention the typos.


My favorite joke was "Dragon Age 2 is looking over Mass Effect’s shoulder and taking some serious notes. That’s definitely a good thing."

Right.

#18
Pugnate

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Nerivant wrote...

Pugnate wrote...

Nerivant wrote...

Pugnate wrote...
In other news, I hear EA is changing its mantra to: EA, we do bad things to good developers.


I agree 100%. Enabling developers to produce games is a horrible thing.

How will the games of our dreams live up to our standards if they get produced!?

The horror!


Yup, that is *exactly* what I meant. You are obviously a very intelligent person.


I can't take threads seriously when people post interviews that don't actually reveal anything new.


I don't take any thread seriously. :D

Except mine. They are very serious. :mellow:

:kissing:  OK I love these emoticons.

To the dude who thinks EA should be lauded for simply handing out budgets for triple A titles to Bioware... so that's your yardstick for developers, is it? AAA titles? I guess that's why IW was so happy with the way Activision was doing things. (Note: That is sarcasm)

For the record, I loved ME2. I thought it was a fantastic third person shooter with great storytelling and some well integrated minor RPG elements, and was probably one of my favorite games of the past few years.

But while I approve of what Bioware did to the Mass Effect franchise (ME1's system was completely broken), I don't see the changes here based out of neccessity or some form of artistic vision.

The watering down of Dragon Age is simply a financial decision. That's something companies like EA and Activision do. I understand they have to protect their busienss, but it doesn't mean I have to like it when a beloved CRPG is slowly moulded into a consolized title.

As I said, it was necessary to do that for ME2, but for Dragon Age? I doubt it.

Note, I am not talking about all of the changes. But I will miss the tactical view, queing up orders, and handing out lame virtual gifts... (wow, that last one sounds so silly). :P 

#19
upsettingshorts

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Pugnate wrote...

To the dude who thinks EA should be lauded for simply handing out budgets for triple A titles to Bioware... so that's your yardstick for developers, is it? AAA titles? I guess that's why IW was so happy with the way Activision was doing things. (Note: That is sarcasm)


Lauded?  No, it's not a charitable act.  But it's a big part of the equation.  And blaming every single change or development on the publisher is something that annoys the hell out of me, because there's almost never proof.  It's the very definition of prejudice. 

Pugnate wrote...

I don't see the changes here based out of neccessity or some form of artistic vision.


Which changes? 

Pugnate wrote...

The watering down of Dragon Age is simply a financial decision.


How do you know this?  Then first, define what watering down is in the context of video game development, then explain which features of DA:2 fit this definition. 

Pugnate wrote...

Note, I am not talking about all of the changes. But I will miss the tactical view, queing up orders, and handing out lame virtual gifts... (wow, that last one sounds so silly). :P


And those are features you're pointing to as depth and complexity?  I can somewhat understand the tactical view, though I rarely felt the need to use it.  As far as I know you couldn't queue up orders in DA:O, either.  And gifts... you can still give them, though they are fewer in number but more significant (think Morrigan's mirror or Sten's sword, not Alistair's action figures or Sten's paintings)

Modifié par Upsettingshorts, 01 décembre 2010 - 08:10 .


#20
Matchy Pointy

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Pugnate wrote...

Note, I am not talking about all of the changes. But I will miss the tactical view, queing up orders, and handing out lame virtual gifts... (wow, that last one sounds so silly). :P 


You could quene orders in DA?

#21
Dave of Canada

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Matchy Pointy wrote...

You could quene orders in DA?


Only one at a time, you can still do it in DA2.

Modifié par Dave of Canada, 01 décembre 2010 - 08:17 .


#22
Matchy Pointy

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Dave of Canada wrote...

Matchy Pointy wrote...

You could quene orders in DA?


Only one at a time, you can still do it in DA2.


That's what I thought a well, and I thought as you said the same system was in play in DA2, so in that regard i dont see anything missing.

#23
Maria Caliban

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Complexity wise, it's the same.

Previously, you got +10 to approval or -10 to approval. Not you get +10 to approval or +10 to rivalry. But +10 to rivalry is mechanically the same as -10 to approval.

It's the difference between a graph that goes from 0 to 100 or a graph that goes from -50 to 50.

Content wise, we have no idea.

#24
Leonia

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Didn't we just.. have this debate a few hours ago in another thread? This information isn't new and it's been grossly misrepresented.



Either I'm having really bad deja vu or we really are talking about the same old stuff over and over.

#25
damocles23

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Friendship/Rivarly system? Why does it look so cool?