Aller au contenu

Photo

Dragon Age 2 changes the party approval system.


251 réponses à ce sujet

#226
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages
I actually pick and choose weapons and armor based on appeareacne and feel rather than pure stats. And I did finish BG1 with my PC without any magical item. :)



But maybe I should say that such "rewards" for relationships seem somewhat...hollow. Like the sex cards from Witcher.

#227
Shepard Lives

Shepard Lives
  • Members
  • 3 883 messages

Lotion Soronnar wrote...
Stat bonuses are for whimps.


Someone make a userbar outta this. Please.

#228
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Sir Ulrich Von Lichenstien wrote...

Yup I'd say to some extent you've answered your own question, though it could be said that yes, whilst they possibly would drop their bonus if you knocked them back down again, it'd really be classed as them just not 'improving' rather than making them 'worse'.

One question I spose I have for you in this instance, why would your Hawke be looking to make followers 'worse'? I can understand the whole making people miserable, putting them down sort of thing, but would your Hawke really be bothered with having someone you treat in such a fashion as a follower?

Hawke wouldn't want to make them worse, but it seems reasonable that Hawke's natural behaviour might have negative consequences.  And if the Hawke I design lacks the social graces necessary to manage his companions well, then it would make sense that his companions would be poorly managed.

Hawke shouldn't always get what he wants.

Modifié par Sylvius the Mad, 02 décembre 2010 - 10:19 .


#229
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Lotion Soronnar wrote...

I actually pick and choose weapons and armor based on appeareacne and feel rather than pure stats.

To some degree, I do this too.

I've expressed my preference for blunt weapons in the past, so I often choose blnt weapons over edged weapons (certainly over swords - swords are boring) even if the stats aren't as good.

I'm very annoyed there aren't going to be blunt weapons for Rogues in DA2.

#230
Mallissin

Mallissin
  • Members
  • 2 040 messages
I'd prefer blunt weapons as well. Blades are so messy.

Blood...intestines...ewwww!

Mallissin, the squeamish rogue who went through most of DO:A dual weilding an axe and mace.

Modifié par Mallissin, 03 décembre 2010 - 01:32 .


#231
Beaner28

Beaner28
  • Members
  • 410 messages

David Gaider wrote...

Pugnate wrote...
http://www.pcgamer.c...ero-of-kirwall/

Another complexity stripped away. So sad.


I always think it's lovely when people make declarative thread titles that are misleading, considering so many people won't read beyond that.

Anyhow... as has been mentioned already in this thread the approval system is indeed not removed. We've changed it to a friendship/rivalry system.

In essence, our issue was that negative approval was a "dead end"-- if a companion's approval lowered you got nothing for it in return. No gameplay bonuses, no dialogue and thus no relationship with the companion. That meant that trying to please your companion was the only "win" condition possible, and that wasn't really what we intended.

Thus "negative approval" now equals rivalry-- and has its own gameplay effects and dialogue. You still have a relationship with the follower, but its character is very different (and will vary according to the individual companion).

And that's fundamentally the only thing that's different about it.


Thanks for the clarification, Mr. Gaider. This seems like a vast improvement over the system in Origins.

#232
Celtic Latino

Celtic Latino
  • Members
  • 1 347 messages
This is actually preferable to the approval system of DA:O. You couldn't be honest in DA:O without being hated and got no benefit aside from saying what you wanted to say (that meant picking choices you didn't want in order to unlock stat bonuses).



At least the friendship/rivalry system has some merit to it. You can openly dislike a party member yet he/she still gets bonuses, maybe different consequences and storyline options, but at least its fair this way around.



Will people stop with the gloom and doom over every change being made? Not all changes for this one are a bad thing.

#233
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Celtic Latino wrote...

You couldn't be honest in DA:O without being hated and got no benefit aside from saying what you wanted to say

That's the only real benefit RPGs ever give you.  Everything else is just a crap shoot.

#234
haberman13

haberman13
  • Members
  • 418 messages
I'm still waiting for a Bioware info-release that DOESN'T ****** me off.



But, since I'm an RPG fan, BW no longer cares about me as a customer; our segment of the market is too small and lets be honest --- developing games for CoD fans is a LOT easier.

#235
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

haberman13 wrote...

I'm still waiting for a Bioware info-release that DOESN'T ****** me off.

But, since I'm an RPG fan, BW no longer cares about me as a customer; our segment of the market is too small and lets be honest --- developing games for CoD fans is a LOT easier.


COD fans like FPS and there are several RPGs coming out next year.  Hardly a dying genre.   

#236
Pugnate

Pugnate
  • Members
  • 159 messages
I forgot to reply back to this thread.

I read the explanation Bioware gave, and I have to agree that it actually does sound better than what they had. In this case, it seems to be an improvement.

I am willing to concede that my original information was a misinterpretation of the actual facts.

Modifié par Pugnate, 07 décembre 2010 - 06:12 .


#237
MelRedux

MelRedux
  • Members
  • 2 641 messages
This may ahve been covered already, and if so, I apologize....but what happens if a companion ramins neutral? What if you ****** them off, but then do something that gains approval, effectively making their approval neutral?

#238
Piecake

Piecake
  • Members
  • 1 035 messages

Mel_Redux wrote...

This may ahve been covered already, and if so, I apologize....but what happens if a companion ramins neutral? What if you ****** them off, but then do something that gains approval, effectively making their approval neutral?


you'll simply be in neutral

Personally, I dont find that bad at all, and seems a lot more "realistic/organic" to have 1-2 rivals 1-2 best buds and the rest in neutral.  I hope that its impossible to make all of your companions rivals or best buds in one play though

#239
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Pugnate wrote...
I forgot to reply back to this thread.

I read the explanation Bioware gave, and I have to agree that it actually does sound better than what they had. In this case, it seems to be an improvement.

I am willing to concede that my original information was a misinterpretation of the actual facts.


I must have taken a wrong turn and left the internet for a minute...

Don't see this sort of thing very often. Mighty big of you to admit it, and I'm glad you approve. Posted Image

#240
MelRedux

MelRedux
  • Members
  • 2 641 messages

Piecake wrote...

Mel_Redux wrote...

This may ahve been covered already, and if so, I apologize....but what happens if a companion ramins neutral? What if you ****** them off, but then do something that gains approval, effectively making their approval neutral?


you'll simply be in neutral

Personally, I dont find that bad at all, and seems a lot more "realistic/organic" to have 1-2 rivals 1-2 best buds and the rest in neutral.  I hope that its impossible to make all of your companions rivals or best buds in one play though


That's a very good point.  Also a good reason for multiple playthroughs if you can't rival/best bud them all in one run!

#241
rabbitchannel

rabbitchannel
  • Members
  • 920 messages
David, I have a question. Sorry if it's been asked but I only read through the first 6 pages.



Will your decisions, philosophies, and stances be known across all companions? I mean, could you tell one companion one thing and another companion the complete opposite? I could tell Morrigan that I don't believe in love and at the same time tell Alistair that it's incredibly important to me. What happens is that you are able to change your positions and beliefs to suit whichever companion you are trying to woo even though if they were to actually speak to each other, they would find that you are largely contradicting yourself. In effect, you manipulate them and never really take a firm stand when it comes to your beliefs and no one is the wiser.

#242
nightcobra

nightcobra
  • Members
  • 6 206 messages

rab****annel wrote...

David, I have a question. Sorry if it's been asked but I only read through the first 6 pages.

Will your decisions, philosophies, and stances be known across all companions? I mean, could you tell one companion one thing and another companion the complete opposite? I could tell Morrigan that I don't believe in love and at the same time tell Alistair that it's incredibly important to me. What happens is that you are able to change your positions and beliefs to suit whichever companion you are trying to woo even though if they were to actually speak to each other, they would find that you are largely contradicting yourself. In effect, you manipulate them and never really take a firm stand when it comes to your beliefs and no one is the wiser.


i guess you can still manipulate them like that through dialog, but like it's been said it's what you do rather than say that is going to affect your stance with the companions.

#243
Marzillius

Marzillius
  • Members
  • 361 messages
No... Noooo... No, no, no, no, no. NOOOOOOOOO!!

I'm in denial. The party approval system was great, I was always glad that it would be in DA2 aswell. Now... well, my personal review score will drop with a point...

#244
Sir Ulrich Von Lichenstien

Sir Ulrich Von Lichenstien
  • Members
  • 5 177 messages

Marzillius wrote...

No... Noooo... No, no, no, no, no. NOOOOOOOOO!!

I'm in denial. The party approval system was great, I was always glad that it would be in DA2 aswell. Now... well, my personal review score will drop with a point...


EDI: That was a joke...

Right?

How can you review it without having played/witnessed it on screen?

This system sounds far better than the original one was and will make for a far more varied experience I imagine than could be obtained with the old one.

#245
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

rab****annel wrote...
Will your decisions, philosophies, and stances be known across all companions? I mean, could you tell one companion one thing and another companion the complete opposite? I could tell Morrigan that I don't believe in love and at the same time tell Alistair that it's incredibly important to me. What happens is that you are able to change your positions and beliefs to suit whichever companion you are trying to woo even though if they were to actually speak to each other, they would find that you are largely contradicting yourself. In effect, you manipulate them and never really take a firm stand when it comes to your beliefs and no one is the wiser.


It's no different than in Origins. Party members react to the actions/dialogue they're present for, unless it's something really big that they're going to eventually hear about no matter what.

#246
Marzillius

Marzillius
  • Members
  • 361 messages

Sir Ulrich Von Lichenstien wrote...

Marzillius wrote...

No... Noooo... No, no, no, no, no. NOOOOOOOOO!!

I'm in denial. The party approval system was great, I was always glad that it would be in DA2 aswell. Now... well, my personal review score will drop with a point...


EDI: That was a joke...

Right?

How can you review it without having played/witnessed it on screen?

This system sounds far better than the original one was and will make for a far more varied experience I imagine than could be obtained with the old one.


I ment that my personal review score will most likely go down WHEN I review it.

Anyhow, the image I got about the new system is something akin to Loyalty in Mass Effect 2. You just do some mission and they will be loyal.

Will the new system be something like: Hawke saves guy. Evil party member's rivalry meter goes up, friendship meter down.

If it is like that, it will be fine.

Modifié par Marzillius, 07 décembre 2010 - 09:00 .


#247
rabbitchannel

rabbitchannel
  • Members
  • 920 messages

David Gaider wrote...

rab****annel wrote...
Will your decisions, philosophies, and stances be known across all companions? I mean, could you tell one companion one thing and another companion the complete opposite? I could tell Morrigan that I don't believe in love and at the same time tell Alistair that it's incredibly important to me. What happens is that you are able to change your positions and beliefs to suit whichever companion you are trying to woo even though if they were to actually speak to each other, they would find that you are largely contradicting yourself. In effect, you manipulate them and never really take a firm stand when it comes to your beliefs and no one is the wiser.


It's no different than in Origins. Party members react to the actions/dialogue they're present for, unless it's something really big that they're going to eventually hear about no matter what.


Ahh I thought it would be cool if companions shared info sort of like when Shale hears about how we met Carridin. Anyway, I read most of your other responses and I'm super excited! Very happy with the rivalry route. Can't wait to try a rivalry romance! :D

#248
Guest_Raga_*

Guest_Raga_*
  • Guests

David Gaider wrote...

Xewaka wrote...
Is there a category for "friendly rivalry"? That is, despite filosophical disagreement, keep in good graces?


Rivalry is generally assumed to be "I respect you, but we have our differences". If they didn't feel they were still your friend, or at least owed you, why would they be helping you? This isn't, after all, the situation with the Warden where there's an overriding mission to save the world.

That said, the exact character of a rivalry relationship depends both on the individual companion and the way you interact with them.


Okay, I've not been to this board in weeks so I'm just catching up on a huge pile of posts and updates so I'll just keep it simple.  

This is awesome.  The ability to roleplay my character without spouting a bunch of crap that character doesn't believe to keep people together and cooperative was something I desperately wanted in DAO.  This is great.

Modifié par Ragabul the Ontarah, 07 décembre 2010 - 11:55 .


#249
Guest_Raga_*

Guest_Raga_*
  • Guests

David Gaider wrote...

Qset wrote...
If I understand your above correctly, then we need to pursue the rivalry path to be able to change a companions mind on something, I guess to use a DAO example, something like hardening Alistar during his personal quest or persuading him on the DR or kingship. Is this correct? We cannot influence our companions from a friendship side? Even if it is on a different subject?

I guess I am struggling to se why we can only influence from a rivalry standpoint, can you explain the reasoning here for me a bit more please - maybe I am being a bit thickPosted Image


Friendship means you already agree with your companion on the subject. Why would you change their mind on something you agree with?

We're not talking about "change" being something new that comes up out of the blue, or being able to change their mind about anything. Here we're talking about possibly changing their mind on something fundamental which is central to the character's plot throughout the game. If you are on the friendship path they might still come to you for advice/help and such... but you're not going to be changing their mind on anything.


This is a very dead horse, but I hope in instances where we do have an option to change a party member's outlook that it's more apparent than it was in DAO.  Is this a gradual process sorta like the influence system in KotoR 2 where we just see a shifting in alignment along with our level of influence with the companion or this a "pick dialog option 3 to make me less evil" sort of thing?  I actually think either of those might work but I took some issue with the implementation of the second one in DAO namely with the specific line "people are out for themselves" that my character said to Alistair.  It was not clear at all what that line did.  Moreover, I thought there should be more ways to go about that.  Why would my character say that when she doesn't believe it?  Why not have that option plus something like "you need to stop letting other people make decisions for you."  That she did believe.

Anyway, my question is if we can shift people's opinions a little via specific dialog like that is it quite apparent that that's what the dialog does, especially if it will have some major in-game consequences?  Also, are there more than one flavor options or is it just "pick this or bust." 

Modifié par Ragabul the Ontarah, 08 décembre 2010 - 12:06 .


#250
Collider

Collider
  • Members
  • 17 165 messages
KOTOR 2 - in the official released version - overall had a very gimmicky way of "changing" the party member's outlook. They'd get wrinkly if you're dark side and have high influence or if you're light side and have low influence, but except for one conversation, their actual personalities won't change an iota. Hanharr could be 100% "lightside" but he'd still love nothing better than to cut bloody swaths through civilians.



As I understand, the cut content has some variations in the end that depend on certain party members having certain alignments. Too bad that didn't make it into the released version.