Well, I meant more what KotoR 2's system was supposed to be in theory. Or what I think it was supposed to be theory. A gradual shifting of a companion's behavior based on influence. I have no idea whatsoever how that could possibly be implemented without a monstrously arcane tracking system. That's why I assumed it would boil down to a handful of key dialog choices at a specific point once your rivalry was high enough.
I also don't know how this would work considering we don't see the actual dialog now. Will we get some kind of special icon? And will our dominant personality factor in here?
*Edit* Also, Collider, long time no see. Heya.
Modifié par Ragabul the Ontarah, 08 décembre 2010 - 02:44 .