If it's one scale, yes. Has that been confirmed? Meseems that would defeat the purpose but I wouldn't be shocked if that were true.Maria Caliban wrote...
Complexity wise, it's the same.
Previously, you got +10 to approval or -10 to approval. Not you get +10 to approval or +10 to rivalry. But +10 to rivalry is mechanically the same as -10 to approval.
It's the difference between a graph that goes from 0 to 100 or a graph that goes from -50 to 50.
Dragon Age 2 changes the party approval system.
#26
Posté 01 décembre 2010 - 08:28
#27
Posté 01 décembre 2010 - 08:28
#28
Posté 01 décembre 2010 - 08:29
#29
Posté 01 décembre 2010 - 08:30
ErichHartmann wrote...
DAOs approval system was trivialized by excessive gifts. I fail to see the complexity in that.
Don't worry, here's a beef bone.
#30
Posté 01 décembre 2010 - 08:34
damocles23 wrote...
Friendship/Rivarly system? Why does it look so cool?
Because if you as the player genuinely disagree with the way your companions approach things, and it leads to a conflict, the system no longer forces or encourages you into pandering to them in order to earn their approval and unlock further conversations and gameplay bonuses.
And because at least from where I sit it will add to replayability, since both a Friendship and Rivalry will be supported by the game.
#31
Posté 01 décembre 2010 - 08:38
#32
Posté 01 décembre 2010 - 08:41
Snoteye wrote...
Am I the only one "rivalry" implies hostility to? I don't like that.
You can have a rivalry between two people that isn't hostile, simply that they both seek to outdo each other.
Can it easily become hostile? Yes.
Does it have to? No.
It really depends on if they are both enjoying the competition.
Modifié par Winter Wraith, 01 décembre 2010 - 08:42 .
#33
Posté 01 décembre 2010 - 08:44
By the word's definition, certainly. I don't have faith that's how it'll work.Winter Wraith wrote...
You can have a rivalry between two people that isn't hostile, simply that they both seek to out do each other.
#34
Posté 01 décembre 2010 - 08:48
Snoteye wrote...
Am I the only one "rivalry" implies hostility to? I don't like that.
Yes. Then again, charismatic persuasion in DA:O is called 'coercion' and your character drinks 'poultices.'
#35
Posté 01 décembre 2010 - 08:54
Snoteye wrote...
By the word's definition, certainly. I don't have faith that's how it'll work.
It works as long as one doesn't constantly win; some people enjoy meeting somebody who can match them at something they are good at, it can be fun to be tested.
Modifié par Winter Wraith, 01 décembre 2010 - 08:54 .
#36
Posté 01 décembre 2010 - 08:56
ErichHartmann wrote...
DAOs approval system was trivialized by excessive gifts. I fail to see the complexity in that.
Assuming that's a response to my post...
Everything has a level of complexity. The system in DA:O might not have met a suitable level of complexity for you, but my post was that the one in DA 2 appears to be just as complex.
As for the dog bones: Complexity is not the same as difficulty.
Lifting a 500 pound weight is much harder than a 50 pound weight, but just as simple (or just as complex). Dog bones might make the system in DA:O easier than the one in DA 2, but it doesn't make it less complex (or more simple).
Modifié par Maria Caliban, 01 décembre 2010 - 08:57 .
#37
Posté 01 décembre 2010 - 10:48
Snoteye wrote...
Am I the only one "rivalry" implies hostility to? I don't like that.
The rivalry between Gary and Ash wasn't hostile. Just saying.
Modifié par leonia42, 01 décembre 2010 - 10:48 .
#38
Posté 01 décembre 2010 - 10:52
Modifié par Upsettingshorts, 01 décembre 2010 - 10:53 .
#39
Posté 01 décembre 2010 - 10:53
#40
Posté 01 décembre 2010 - 11:10
leonia42 wrote...
...from Pokemon.
That would explain my ignorance.
#41
Posté 01 décembre 2010 - 11:18
Atakuma wrote...
They changed it to a friendship/rivalry system. They haven't removed it.
So how exactly does it work? At first when I heard that they ditched the aproval system I assumed that they were going to go with a system like what was in ME2 where you could be a total **** to a character without any consequences and whether they become loyal or not depends on the outcome of one mission.
Maria Caliban wrote...
Complexity wise, it's the same.
Previously, you got +10 to approval or -10 to approval. Not you get +10 to approval or +10 to rivalry. But +10 to rivalry is mechanically the same as -10 to approval.
It's the difference between a graph that goes from 0 to 100 or a graph that goes from -50 to 50.
Content wise, we have no idea.
That doesnt make much sense but from what I can make out from your post it works similar to the acumulation of fame and infamy points in Oblivion? So if you do an action a party member likes they get +10 approval yet if you do something they dont like they get +10 rivalry? So basically a companion with +10 approval and +10 rivalry would be the same as a party member in Origins having 0 approval (neutral)?
How is this different to the system in Origins? The only difference I can see is that instead of companions either liking or hating your character they either like or respect but disagree with Hawke?
#42
Posté 01 décembre 2010 - 12:42
Before we can judge the impact of this design choice we gotta wait until we get some form of gameplay preview or just wait the meager few months for the game to come out. Bioware had little more than 1 year to finish this game so if it turns out well you gotta comment Bioware for being pushed by EA too the brink of slave labor.
#43
Posté 01 décembre 2010 - 12:47
Cro5S wrote...
Hawke seems to have a pretty rich back story. A family complete with brother and sister, he's also some form of champion and already has a love interest by what the current trailers tells us.
Before we can judge the impact of this design choice we gotta wait until we get some form of gameplay preview or just wait the meager few months for the game to come out. Bioware had little more than 1 year to finish this game so if it turns out well you gotta comment Bioware for being pushed by EA too the brink of slave labor.
the only backstory we know of hawke is that he/she and his/her family are from lothering and fled to kirkwall to flee from the blight.
hawke being a champion is what he'll/ she'll become according to your actions (you don't start as the champion)
that love interest (isabela) is optional as stated by david gaider and other developers.
#44
Posté 01 décembre 2010 - 01:06
nightcobra8928 wrote...
Cro5S wrote...
Hawke seems to have a pretty rich back story. A family complete with brother and sister, he's also some form of champion and already has a love interest by what the current trailers tells us.
Before we can judge the impact of this design choice we gotta wait until we get some form of gameplay preview or just wait the meager few months for the game to come out. Bioware had little more than 1 year to finish this game so if it turns out well you gotta comment Bioware for being pushed by EA too the brink of slave labor.
the only backstory we know of hawke is that he/she and his/her family are from lothering and fled to kirkwall to flee from the blight.
hawke being a champion is what he'll/ she'll become according to your actions (you don't start as the champion)
that love interest (isabela) is optional as stated by david gaider and other developers.
Oh. Thanks for the heads up.
I just hope Bioware let's us flex our Hawke into the perfect or not so perfect image of what we perceive as a RPG character. Isabella looks awfully different from Origins, how'd you suppose they changed hair color back then? Oh wait withcraft.
#45
Posté 01 décembre 2010 - 01:07
Cro5S wrote...
nightcobra8928 wrote...
Cro5S wrote...
Hawke seems to have a pretty rich back story. A family complete with brother and sister, he's also some form of champion and already has a love interest by what the current trailers tells us.
Before we can judge the impact of this design choice we gotta wait until we get some form of gameplay preview or just wait the meager few months for the game to come out. Bioware had little more than 1 year to finish this game so if it turns out well you gotta comment Bioware for being pushed by EA too the brink of slave labor.
the only backstory we know of hawke is that he/she and his/her family are from lothering and fled to kirkwall to flee from the blight.
hawke being a champion is what he'll/ she'll become according to your actions (you don't start as the champion)
that love interest (isabela) is optional as stated by david gaider and other developers.
Oh. Thanks for the heads up.
I just hope Bioware let's us flex our Hawke into the perfect or not so perfect image of what we perceive as a RPG character. Isabella looks awfully different from Origins, how'd you suppose they changed hair color back then? Oh wait withcraft.
she was always a dark skinned brunnete, the lighting in the pearl made her look like a red-head though.
#46
Posté 01 décembre 2010 - 01:13
nightcobra8928 wrote...
Cro5S wrote...
nightcobra8928 wrote...
Cro5S wrote...
Hawke seems to have a pretty rich back story. A family complete with brother and sister, he's also some form of champion and already has a love interest by what the current trailers tells us.
Before we can judge the impact of this design choice we gotta wait until we get some form of gameplay preview or just wait the meager few months for the game to come out. Bioware had little more than 1 year to finish this game so if it turns out well you gotta comment Bioware for being pushed by EA too the brink of slave labor.
the only backstory we know of hawke is that he/she and his/her family are from lothering and fled to kirkwall to flee from the blight.
hawke being a champion is what he'll/ she'll become according to your actions (you don't start as the champion)
that love interest (isabela) is optional as stated by david gaider and other developers.
Oh. Thanks for the heads up.
I just hope Bioware let's us flex our Hawke into the perfect or not so perfect image of what we perceive as a RPG character. Isabella looks awfully different from Origins, how'd you suppose they changed hair color back then? Oh wait withcraft.
she was always a dark skinned brunnete, the lighting in the pearl made her look like a red-head though.
Well by the maker.
Back to topic I do hope they make a better alternative, I do want to make my companions trust me by actually talking to them, maybe a little more deeper than ME2. A life of a Champion aint just all about the killing you know.
Modifié par Cro5S, 01 décembre 2010 - 01:13 .
#47
Posté 01 décembre 2010 - 01:51
Modifié par Cazlee, 01 décembre 2010 - 01:57 .
#48
Posté 01 décembre 2010 - 03:29
Pugnate wrote...
http://www.pcgamer.c...ero-of-kirwall/
Another complexity stripped away. So sad.
I always think it's lovely when people make declarative thread titles that are misleading, considering so many people won't read beyond that.
Anyhow... as has been mentioned already in this thread the approval system is indeed not removed. We've changed it to a friendship/rivalry system.
In essence, our issue was that negative approval was a "dead end"-- if a companion's approval lowered you got nothing for it in return. No gameplay bonuses, no dialogue and thus no relationship with the companion. That meant that trying to please your companion was the only "win" condition possible, and that wasn't really what we intended.
Thus "negative approval" now equals rivalry-- and has its own gameplay effects and dialogue. You still have a relationship with the follower, but its character is very different (and will vary according to the individual companion).
And that's fundamentally the only thing that's different about it.
#49
Posté 01 décembre 2010 - 03:35
#50
Posté 01 décembre 2010 - 03:36





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