Gegenlicht wrote...
To me an even measure of friendship and rivalry would probably represent 'tough love'. You can't always agree or be supportive of people. Sometimes they need to be forced into being helped or seeing they're wrong, and sometimes they need to do the same to you. But I don't think that necessarily detracts from the actual friendship. It doesn't change it into another kind of friendship, it simply adds another layer to a complex relationship.
I'm not sure "disagreement" and "support" are necessarily in conflict. Given David Gaider's example of the Warden finding Sten's sword (supportive) but not letting him kill the thief (disagreement) this would seem to cover you concerns would it not?
Gegenlicht wrote...
And more importantly, from a gaming standpoint, progress towards both would prevent people from being stuck on neutral ground. As I understand it, an even mix of friendly and rival actions/conversations would leave you at zero and you'd get no indication at all of having a meaningful friendship.
The way I understand it, the relationship is still meaningful, it just isn't extreme in one way or another. Given that you can still do personal quests and as far as I understand still undertake romances, what is lost?
That's what I mean when I say the system sounds reactive, not directive.
Gegenlicht wrote...
I simply feel that I'd be 'punished' for not taking a single-minded approach to a relationship when I have options how I go about it and that leaves me around the zero point. The 'points towards both' system would allow you to alternate your approach or not. It wouldn't take away from people who solely want to pursue friendships or rivalries. But, assuming degrees of the relationship are staggered like they were in DA:O, it would give more to people who aren't satisfied with always kowtowing to the weird old lady when she's speaking out of turn, or who love Morrigan but really feel it warranted to slap her once or twice.
Without knowing specific examples, or how each opportunity to gain Friend or Rivalry points - we can't actually predict with any accuracy if this is genuinely going to be an issue. Right now Mr. Gaider is saying that we'd basically have to be schizophrenic for this to happen. The way I read that is we're not going to be gaining points one way or the other wily nily, or at least not as often and as easily as we would in DA:O. If the points of contention are made more significant, we're less likely to flip flop on our interpretation of the situation as either we (as players) or our characters (in roleplaying) won't be having a minor disagreement that is the result of some nuanced interpretation. As long as the big decisions result in big swings one way or the other, I don't see how it couldn't work that way.
Modifié par Upsettingshorts, 01 décembre 2010 - 05:35 .