Vaegrin wrote...
To what extent are those mistakes going to hinder my ability to develop the kind of relationship I'm trying to develop with a character? In practical terms, to what extent will the game reward me for obsessively repeating each dialogue to find the most effective path, and to what extent will I be punished for simply doing my best and letting the chips fall where they may? In your estimation, how likely will it be that a player could unintentionally end up in the "neutral zone"?
Yeah, this could be problematic if you have a character that you really like, and you agree with on 90% of their stuff, but on just that one thing you disagree. Are you going to have to consistantly be a dick to them and force them down the rivalry path just so you can have a shot at changing their mind on that one thing? Or is it going to be central enough to their personality that you won't have to mess around like this?
For instance, suppose you really like Isabela's free spirit and attitude, but you disagree with her that slavery is acceptable? Are you going to have to go around and say things like "you should be responsible and not a free spirit!" in order to get to the "you should oppose slavery!" option?
One of the things I disliked in Origins was that you couldn't disagree with some people on some things without ALSO championing something else. For instance, you couldn't disagree with Sten on the Qunari perspective in some cases without actually championing the Chantry. There was no option to say, yeah, I disagree with you, but that doesn't mean I agree with the Chantry, either. Just because I'm not an orange, that doesn't mean I'm a banana.