Sylvius the Mad wrote...
Help me out, here.
Is it possible, now, to make your companion less effective through your interactions with her?
From what I'm reading here, it sounds like it's possible to make the character better in one way, or better in another way, but never actually make her worse. Am I reading that correctly?
I suppose what I'm asking is, are there any negative gameplay consequences to intra-party roleplaying choices?
Now that I think about it, I suppose moving the scale back toward the middle once it had already started out toward either Friendship or Rivalry will have negative consequences, as those bonuses you've gained would be lost (I hope). I may have just answered my own question here.
In general, I find that roleplaying honestly in BioWare games does tend to leave me in the middle of their various alignment/approval/karma meters (except DAO, where the gifts tipped the balance). I guess we'll see what happens in DA2.
I'm actually looking forward to this new system. This is an area where I think DA2 is improving on DAO. I only hope the paraphrase system doesn't get in the way too much.
Yup I'd say to some extent you've answered your own question, though it could be said that yes, whilst they possibly would drop their bonus if you knocked them back down again, it'd really be classed as them just not 'improving' rather than making them 'worse'.
One question I spose I have for you in this instance, why would your Hawke be looking to make followers 'worse'? I can understand the whole making people miserable, putting them down sort of thing, but would your Hawke really be bothered with having someone you treat in such a fashion as a follower?
Don't get me wrong, am all for the opportunity to stab a follower in the back once they've fulfilled their use, but it'd just seem a waste to have a follower whom most likely isn't getting 'used' or we're dragging along so they can squirm as we do something they dislike in some vein hope it makes them worse. With regards to the former, if the follower if they 'leave' can no longer be interacted with (either because they just leave the area or their 'residence' can no longer be entered) sure I guess I can understand your want for it. But I think one thing you have to consider is the type of 'character' our followers will be. We might necessarily not get anyone who is weak willed and so us making digs at them and doing things that are against their beliefs will just make them more resilient in their beliiefs rivalling us.
I think this system could allow for some great roleplay paths and am always a stickler for seeing how people react depending on how you treat them in games. Even with the old system it was interesting to see that with how the party members reacted if approved/disapproved even if it was just a slight hint/change in their voice. Alastair being a good example. This system sounds like it will offer even more.
Like potentially a
"keep your friends close, but your enemies (rivals) even closer" kind of idea. Am going on the assumption of course that followers 'rating' can change even if they aren't in a party when you do some actions but they hear of what you did. Thus your friends when you speak to them could approve of something you did whilst they weren't there whilst of course your rivals possibly had something to say during the encounter or when you spoke to them after.