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Help. Want Oneshot Sniper Infiltrator


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#1
Cypher0020

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I tried to build an infiltrator once and it.....bombed... I didn't know which SR to use, and bonus powers....

I purely looking for a build that can line a enemy in the scope and drop him quicker than Garrus can Image IPB 

the first love is the sniper, and the second is disabling targets before killing them....

#2
Manic Sheep

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If your wanting something to scope and drop any enemy in a single hit you'll be wanting to use the Widow (collector ship weapon) and have warp ammo as a bonus power. Widow+ Heavy warp ammo+ Assassination cloak+ headshot can 1 hit kill most things even on insanity. I usually just use the starting SR until I get the Widow.

However Widow has limited ammo and you have to reload after every shot so it’s not very forgiving if you’re having issues getting headshots consistently. If you want something more forgiving go with the Viper (thanes requirement mission) It dose much less damage per shoot but has much more ammo and fires multiple times before reloading.

Modifié par Manic Sheep, 01 décembre 2010 - 09:11 .


#3
SSoG

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If the only thing you're really looking for is a 1-shot kill sniper, Soldier actually fills the role better than Infiltrator. Both classes get access to the Widow (the only sniper rifle you should even consider using if you're going for a 1-shot kill), and while Assassination Cloak gives a 75% damage bonus, Heightened Adrenaline Rush gives a 140% damage bonus. If all you're looking for is the ability to kill the most enemies in the fewest shots, Widow Soldier is the class.



If you specifically want to play an Infiltrator, though, that can be done, too. Infiltrator is a very fun class, even if he's not quite as efficient at logging 1 shot kills as a soldier. Max Assassination Cloak, max Operative (go with the Assassination evolution). I'd take an ammo power as my bonus- Warp Ammo vs. Collectors and Armor Piercing Ammo vs. everything else- and max it to the Tungsten or Heavy evolutions to further maximize my own damage. After that, you have enough points to max Disrupter Ammo (go with the Squad evolution so your squaddies can provide crowd control by overheating weapons while you use AP or Warp ammo), and then you can either max Squad Cryo Ammo (for more crowd control) or Incineration Blast (to give you an armor-stripping skill). Finally, you should have one last point left over- if you maxed Cryo Ammo, the only place you can put that point is Incinerate. If you maxed Incineration, put that point in AI Hacking and use it as a handy 1-point wonder.



So, to sum it up...

10 points in Tactical Cloak (Assassination evolution)

10 points in Operative (Assassin evolution)

10 points in Disruptor Ammo (Squad evolution)

10 points in Armor Piercing or Warp Ammo (Tungsten or Heavy evolution)

and either:

10 points in Incineration (either evolution, but I usually go AoE) + 1 point in AI Hacking

-or-

10 points in Cryo Ammo (squad evolution) + 1 point in Incineration



I'd generally lean towards the first option because that 1 point AI Hacking is awesome on Geth missions and because sometimes it's really handy to have a good arc power. Squad Disruptor still provides good crowd control- it stuns synthetics and overheats weapons on organics once you've stripped protections. The second option is also very viable, though- squad cryo is an incredibly powerful crowd control too.

#4
Miss Yuna of Atlanta

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The go-to Widow Infiltrator build is something along these lines:





10 Heavy Disruptor Ammo

10 Squad Cryo Ammo

10 Assassination Cloak

10 Incineration Blast or Heavy Incinerate

0 AI Hacking

10 Assassin

1 Bonus Power(usually Neural Shock)





If you wanted to be a narrower specialist, you could max out your bonus power and have it be Tungsten Ammo, which basically means that any armored target is a free victory. The one leftover point usually goes into AI Hacking. It's a situational skill, but the situations where it's useful do arise from time to time.


#5
swk3000

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SSoG wrote...

If the only thing you're really looking for is a 1-shot kill sniper, Soldier actually fills the role better than Infiltrator. Both classes get access to the Widow (the only sniper rifle you should even consider using if you're going for a 1-shot kill), and while Assassination Cloak gives a 75% damage bonus, Heightened Adrenaline Rush gives a 140% damage bonus. If all you're looking for is the ability to kill the most enemies in the fewest shots, Widow Soldier is the class.


This. Infiltrators may be Sniper Focused, but Soldiers have the benefit of being weapon specialists. Commando + Heightened gives a whopping 155% damage bonus. Basically, a Widow with no Sniper Rifle Upgrades and no Ammo Power goes from 368.3 damage to 939.165 damage. And if you're going to be using the Widow, you'll have as many Sniper Rifle Upgrades as you can get, meaning you'll get over 1000 damage a shot easily. Infiltrators only get +90% damage on top of the Sniper Rifle Upgrades (Assassin + Assassination Cloak).

#6
ScroguBlitzen

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I really hope soldiers don't get a +155% damage boost with Snipers in ME3. I understand they want to make up damage for the time dilation BUT it seems like overkill to apply it to a single sniper shot. They shouldn't be that much better than Infiltrators. Remember that Infiltrators were actually better at Sniper Rifles in ME1 than Soldiers. They had heat buildup reduction that the Soldiers lacked.

#7
Locutus_of_BORG

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SSoG wrote...

So, to sum it up...
10 points in Tactical Cloak (Assassination evolution)
10 points in Operative (Assassin evolution)
10 points in Disruptor Ammo (Squad evolution)
10 points in Armor Piercing or Warp Ammo (Tungsten or Heavy evolution)
and either:
10 points in Incineration (either evolution, but I usually go AoE) + 1 point in AI Hacking
-or-
10 points in Cryo Ammo (squad evolution) + 1 point in Incineration

I've used practically the same build, going with 10 Heavy Incinerate, but 1 Cryo Ammo instead of Hack. Maxing out Heavy Incinerate will give you the most burst damage, so between that and your Widow, you'll bust any single tank-type enemy in no time. I think you can use Incinerate to animation cancel the Widow's reload too. I used a single cryo as my attempt at anti-husk I think... I used this build was on my 1st playthrough of the class, when I was still learning the basics.

I'm actually planning on another infiltrator playthrough using the second alternative with Squad Cryo. You'll lose a bit of burst damage against big enemies, but you'll gain a lot back in crowd control, which I found the Infiltrator really lacks. You'll still keep pretty much the same OSOK ability though.


ScroguBlitzen wrote...

I really hope soldiers don't get a +155% damage boost with Snipers in ME3. I understand they want to make up damage for the time dilation BUT it seems like overkill to apply it to a single sniper shot. They shouldn't be that much better than Infiltrators. Remember that Infiltrators were actually better at Sniper Rifles in ME1 than Soldiers. They had heat buildup reduction that the Soldiers lacked.

I wouldn't worry too much about it. The more time I spend on this forum and the more times I play this game, the more I realize how versatile each class can be. I don't think we should limit our thinking to "Soldier = Tank" or "Infiltrator = Sniper" or whatnot. As others have shown, the Infiltrator can be a potent cqc class as well, as can the Soldier. Likewise, the Sentinel and Engineer are also very good at sniping, although in a very different way than the prior two.

While the Widow Soldier, can actually generate equal/greater dps than the Widow Infiltrator, it doesn't have the kind of mobility or tactical finesse the Infiltrator has. IMO the Widow is more like a giant cannon in the hands of a soldier, rather than a efficient, surgical weapon like it is for the Infiltrator.

Modifié par Locutus_of_BORG, 01 décembre 2010 - 04:18 .


#8
Praetor Knight

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I agree with SSoG and swk3000, regarding one shot kills, a commando with dragon armor, kestrel, or a N7 customized armor set with weapon damage increasing pieces using heightened AR and heavy warp or Tungsten ammo should do more one shot damage with a Widow, and until the Collector Ship, the Mantis is solid also.

Although a Soldier might kill the fastest (only cooldown to worry about is AR really), I would say that the tank of ME2 is the Sentinel (especially with energy drain).

Not sure how to describe the Soldier though, Jack of all Trades, Master of None? I'm really not sure.

#9
lazuli

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Praetor Shepard wrote...

Not sure how to describe the Soldier though, Jack of all Trades, Master of None? I'm really not sure.


The title of "weapon specialist" springs to mind.  While it is true that other classes have skills that synergize well with one type of weapon (Vanguard Charge + Shotgun, for instance), they will be hard pressed to exceed a Soldier's damage.

#10
Miss Yuna of Atlanta

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I think Soldier should have the highest weapon damage output. It makes sense. All the other classes have some sort of utility beyond their guns. Soldier doesn't. Extremely high weapon damage would compensate for that.

#11
Fiery Phoenix

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swk3000 wrote...

SSoG wrote...

If the only thing you're really looking for is a 1-shot kill sniper, Soldier actually fills the role better than Infiltrator. Both classes get access to the Widow (the only sniper rifle you should even consider using if you're going for a 1-shot kill), and while Assassination Cloak gives a 75% damage bonus, Heightened Adrenaline Rush gives a 140% damage bonus. If all you're looking for is the ability to kill the most enemies in the fewest shots, Widow Soldier is the class.


This. Infiltrators may be Sniper Focused, but Soldiers have the benefit of being weapon specialists. Commando + Heightened gives a whopping 155% damage bonus. Basically, a Widow with no Sniper Rifle Upgrades and no Ammo Power goes from 368.3 damage to 939.165 damage. And if you're going to be using the Widow, you'll have as many Sniper Rifle Upgrades as you can get, meaning you'll get over 1000 damage a shot easily. Infiltrators only get +90% damage on top of the Sniper Rifle Upgrades (Assassin + Assassination Cloak).

In addition to these, I recommend using Tungsten Ammo on your Widow. Having Miranda by your side with her 10% squad damage bonus also helps.

That way, essentially all generic enemy personnel will perish with a single shot from any distance. It's not even a fair fight most of the time, which is exactly how I like it!

Modifié par FieryPhoenix7, 01 décembre 2010 - 06:38 .


#12
Kronner

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Difficulty? If you play on Casual, Mantis should be good enough for 1S1K too.

#13
Locutus_of_BORG

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Praetor Shepard wrote...

Not sure how to describe the Soldier though, Jack of all Trades, Master of None? I'm really not sure.

Battlemaster. Rambo. Killdozer. The soldier is arguably the master of combat with weapons, so not a JoAT, MoN at all. Exploit mechanics aside, it's the only class that can dominate all ranges of combat in the game at all points in the game.


Kronner wrote...

Difficulty? If you play on Casual, Mantis should be good enough for 1S1K too.

lol, presumably not, I hope... But even if it were the case, I'm sure you'd agree that the best kind of kill is the overkill anyway.

Modifié par Locutus_of_BORG, 01 décembre 2010 - 11:59 .


#14
Praetor Knight

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Locutus_of_BORG wrote...

Praetor Shepard wrote...

Not sure how to describe the Soldier though, Jack of all Trades, Master of None? I'm really not sure.

Battlemaster. Rambo. Killdozer. The soldier is arguably the master of combat with weapons, so not a JoAT, MoN at all. Exploit mechanics aside, it's the only class that can dominate all ranges of combat in the game at all points in the game.


:D, there are so many to choose from! I kinda like Rambo the best.

Partly why I gave "JoAT, MoN" as a suggestion is that the Soldier is so ammo, ammo power and upgrade dependent to take out the enemy compared to the other classes (don't know much 'bout Infiltrator though) who would simply have to wait for their powers to cool down, at least on Insanity.

And with the ammo powers only working with ammo... =] :D
I've found myself in a tough spot even with all the weapons on certain parts of levels, having to get out of cover to pick up an inconveniently placed thermal clip to keep moving forward (maybe I didn't rely on my squad enough, and I have to really fight the aim assist from time to time on the 360).

But yeah, the soldier class certainly can fight at any range and dominate with AR.

#15
SSoG

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ScroguBlitzen wrote...

I really hope soldiers don't get a +155% damage boost with Snipers in ME3. I understand they want to make up damage for the time dilation BUT it seems like overkill to apply it to a single sniper shot. They shouldn't be that much better than Infiltrators. Remember that Infiltrators were actually better at Sniper Rifles in ME1 than Soldiers. They had heat buildup reduction that the Soldiers lacked.

There's more to sniping than just raw bullet damage. Soldiers trump Infiltrators in bullet damage, but the Infiltrators have more frequent/more reliable time dilation (every time they scope in as opposed to every time they aren't in cooldown), and they've also got that invisibility thing. Soldiers get more damage because they don't go invisible. Seems like a fair balance tradeoff to me.

#16
ScroguBlitzen

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Bit off topic, but you know what I really want with my Infiltrator? I want to carry both the Widow AND the Viper. Can you do that with PC hacks?

#17
Praetor Knight

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ScroguBlitzen wrote...

Bit off topic, but you know what I really want with my Infiltrator? I want to carry both the Widow AND the Viper. Can you do that with PC hacks?


I'd be happy with the Mantis having a total of 21 rounds with a better pickup rate on thermal clips say 3-5.

#18
swk3000

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Locutus_of_BORG wrote...

Praetor Shepard wrote...

Not sure how to describe the Soldier though, Jack of all Trades, Master of None? I'm really not sure.

Battlemaster. Rambo. Killdozer. The soldier is arguably the master of combat with weapons, so not a JoAT, MoN at all. Exploit mechanics aside, it's the only class that can dominate all ranges of combat in the game at all points in the game.


Kronner wrote...

Difficulty? If you play on Casual, Mantis should be good enough for 1S1K too.

lol, presumably not, I hope... But even if it were the case, I'm sure you'd agree that the best kind of kill is the overkill anyway.


There's no such thing as overkill. Only just enough kill
:o

#19
Locutus_of_BORG

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^ :shakeshead:

There are no words.

Modifié par Locutus_of_BORG, 02 décembre 2010 - 07:57 .


#20
Fiery Phoenix

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A fully upgraded Widow is totally an overkill on Casual, but hey, that's how I like it!

Modifié par FieryPhoenix7, 03 décembre 2010 - 09:14 .


#21
SSoG

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The widow makes me really sad that there's no bullet penetration in ME2. I can't count the number of times I've lined up a perfect double-shot and pulled the trigger, only to immediately remember that all that spillover damage just disappears. If I line up a Widow double-headshot on a pair of defense-stripped Loki Mechs while I've got my Heightened AR or Assassination Cloak active, I want the double kill. I've earned the double kill. I deserve the double kill.

#22
krimesh

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FieryPhoenix7 wrote...
In addition to these, I recommend using Tungsten Ammo on your Widow. Having Miranda by your side with her 10% squad damage bonus also helps.

That way, essentially all generic enemy personnel will perish with a single shot from any distance. It's not even a fair fight most of the time, which is exactly how I like it!


I like having warp ammo and disruptor ammo on my infiltrator. That way you have a damage bonus from ammo on any target. The bonus from warp ammo is smaller (20% less than tungsten), but on the other hand it works on everything except blue bars, and if someone has heavy shields you can still switch to disruptor ammo.

#23
Fiery Phoenix

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SSoG wrote...

The widow makes me really sad that there's no bullet penetration in ME2. I can't count the number of times I've lined up a perfect double-shot and pulled the trigger, only to immediately remember that all that spillover damage just disappears. If I line up a Widow double-headshot on a pair of defense-stripped Loki Mechs while I've got my Heightened AR or Assassination Cloak active, I want the double kill. I've earned the double kill. I deserve the double kill.

I completely agree. I'm very much the same. Image IPB

#24
tonnactus

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SSoG wrote...

There's more to sniping than just raw bullet damage. Soldiers trump Infiltrators in bullet damage, but the Infiltrators have more frequent/more reliable time dilation (every time they scope in as opposed to every time they aren't in cooldown), and they've also got that invisibility thing.


That make things actually worser.When i played as an infiltrator,nearly everytime i used cloak all normal enemies went into cover.

#25
Ryzaki

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Honestly I love infilitrators because of the bullet time thing. Honestly that's the one thing that made them my go to class.