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December's 2010 Custom Content Challenge: Field war hospital, the toll of war


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#51
Estelindis

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Wow, Rubies - those instruments are amazing! :o  Scary-painful stuff.  I'm eeping just looking at them.  :blink:

Rubies wrote...
I hope I'm not the only one who looked at the wounded/bandage torsos and thought "hot". [smilie]../../../images/forum/emoticons/love.png[/smilie]

Not my intention with them at all!  In fact, I made the male version of the wounded torso for a very grim and horrible moment in my module (it's been lying around in my module-specific hakpak for ages; just had to make a matching female version for the Challenge).  Although I wasn't going for that reaction, judging from Lass's post you're definitely not the only one to see them that way!  *privately wonders if she needs to make the one for her module even more messed up to stop players thinking "wa-hay!" when she wants them to think "arg argh no ack"*

Actually, your surgical instruments might help on that front.  They're certainly sobering to look at.

New bandaged female torso.  Better?  More work needed?

Posted Image

Modifié par Estelindis, 11 janvier 2011 - 01:06 .


#52
Rubies

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I really like the back of it, but the front looks... oddly neat. Maybe it's just me being insanely picky - in fact, that's probably what it is. :P

#53
Eradrain

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I respectfully disagree with Rubies, I don't think the front is particularly neater than the back. That said, the whole crop of bandages could benefit from a little bit of blood in places maybe, to indicate that there are injuries underneath. That said, it looks awesome as-is.

Modifié par Eradrain, 12 janvier 2011 - 07:51 .


#54
Frith5

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I like this version a lot. I looks to me like a woman with bandages somewhat hurriedly wrapped around her wounded torso (and an arm wrap too). It is a field dressing, which means quickly applied. Looks great!

JFK

#55
Estelindis

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Thanks for the feedback! Since the bandage geometry seems to be relatively okay I can now work on adding blood and maybe a couple of half-healed wounds and scars in a few places. Could possibly make two versions: one where the person is nearly healed, and one where the bandages have only just been put on and they're still quite badly hurt.

And, by the way, as with the males (which I've done for all races just without showing you) I'm going to flip the bandage geometry along the x-axis for half the races (and maybe take away a strand or two in a couple of cases).  Gives a bit of variety if you have a lot of characters in a hospital.

Modifié par Estelindis, 12 janvier 2011 - 04:34 .


#56
TheSpiritedLass

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Looking good Este. =) It is a tricky balance to keep her naughty bits covered while still looking like the bandages are doing something.



Status update on where we are at, 1 week past the deadline. Yes, that was a gentle poke at people. *grins* Realistically, I can't see posting things to the vault without Six's tileset group. Yes, that is 'cause I'm a lazy butt and don't want to make a demo map then have to remake it with the new tiles. *sassy grin* So once y'all see that Six has posted his tileset group, then expect the gentle pokes to be not so gentle.

Builder_Anthony - Hot Poker - no files received

Estelindis - Body Parts - no files received

Jez_fr - Gore - Jez sends her regrets but she will not be doing these after all

JFK - Stretchers - files received, 2das updated, and material all merged into the hak

JFK & Rubies - Two Person Stretchers - no files received

Mistress - Icons - files received and merged into the hak

Rubies - Hacksaws - *sheepish look* if she sent the files, I can't find them.

Six - Tilegroup - no files received

#57
Rubies

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I'll re-send the medical tools once I get the stretchers animated completely, as I realised that I didn't do their icons after sending the first bunch - I'm so smart. ._.



In the meantime, I added one more medical tool as it was essentially finished anyway.

#58
TheSpiritedLass

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*snags the files from Rubies* Thanks. I'm eager to see this extra weapon you added in.



Well... it is almost the end of January, how are things coming along? Lets shoot for a deadline of the end of the day Feb 3rd, that is a Thursday. That will give me Friday to pack stuff up and, if there are no significant snags, get it posted to the vault for the weekend. Sound good?

#59
Rubies

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I'm having a bit of trouble with the knockdown+death animations (it's a little difficult to make it look... not silly when there's two people getting knocked down while holding something), but hopefully I'll have them done today. If not I miiight just leave them out, since they don't have combat animations anyway. :P

Modifié par Rubies, 25 janvier 2011 - 02:30 .


#60
TheSpiritedLass

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New surgical mallet by Rubies (along with her other goodies). I am SO not getting hurt with you anywhere near me, Rubies!

Posted Image

#61
_six

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TheSpiritedLass wrote...

Realistically, I can't see posting things to the vault without Six's tileset group


Um... At least let me make one first :innocent:

I've got a short report to write tonight but I'll get right on it after that.

#62
_six

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Well by the looks of it I shan't be producing anything for this challenge... Many apologies for the lack of submission after I promised it (and especially since you were putting off the demo module for it).

#63
TheSpiritedLass

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Oh no you don't Six. I was standing on that 'excuse to be a slacker' rug and plan to keep standing on it until Friday morning. *sassy grin* So you still have time if you like, if not, there is plenty of room to cop a squat on this pretty rug right here.



Here is where things stand so far (plus some nudges to get the various files to me by Friday):

Builder_Anthony - Hot Poker - no files received



Estelindis - Body Parts - no files received



JFK - Stretchers - waiting on textures for a couple of the placeables with feet, etc.



JFK & Rubies - Two Person Stretchers - no files received



Mistress - Icons - files received and merged into the hak, might still want to darken the icons but I haven't decided yet.



Rubies - Hacksaws - files received and merged into the hak, I still need to double check the newly sent icons.



Six - Tilegroup - no files received

#64
TheSpiritedLass

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*Deadline is tomorrow reminder bump* ;)

#65
Estelindis

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Thanks for the reminder. Will get 'em to you ASAP. :-)

#66
Estelindis

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Right so. In the end, I didn't have time to make a third version with bandages plus scars/blood (mostly due to how I mapped the bandages), just time enough to make forearm and bicep parts to match the chests. Here you go! I did add a bit of variation in the models with some mirroring here and there, so not all parts will look identical for all races. The differences are intentional, to avoid a clone effect. :-) Also, while I know most people would not put bandages on both arms, both sides are provided so that builders can choose which arm to bandage.

Posted Image

Modifié par Estelindis, 04 février 2011 - 06:09 .


#67
Rubies

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They look absolutely awesome anyway! :D

#68
TheSpiritedLass

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Owie! Looks painfully great, Este.



Selection of stretchers by JFK:

Posted Image



2 Person Stretcher NPC by JFK and Rubies:

Posted Image



I've got all the goodies merged into a hak and the demo module basically done. Just waiting on a couple of clarifications from people.

#69
TheSpiritedLass

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The files are on the Vault. *beaming* Great work everyone.

Get squicky.

Modifié par TheSpiritedLass, 09 février 2011 - 01:06 .


#70
Jenna WSI

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Very nice, will be using some of this

#71
TheSpiritedLass

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While doing the big honking CCC content merge, I found and fixed a bitmap file reference error in one of the surgical tools. So, yippie, this Vault page will need to be updated.

#72
TheSpiritedLass

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Updated files are now up on the Vault.

#73
T0r0

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Sorry for the necromancy but question for CEP or Q, Is it feasible to implement the bloody stretcher so when a player picks up a corpse he is dragging the stretcher behind him/her. I'm picturing ofcourse a solo person carrying stretcher dragging the far end on the floor. The beauty of it is the same covered bloody model can represent virtually all races.
(btw , beautifully done Frith5)
If I'm late to the party, my apolgies...........

Modifié par T0r0, 22 octobre 2012 - 10:23 .


#74
Rolo Kipp

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<dragging a little...>

Hmmm, let me see if I can get this Vendor's Cart idea working in this month's CCC. If making a placeable into a mount works for that, then, yes, we can turn a stretcher into a mount, also.

In fact, without the wheels to turn or the bell to sway, there's fewer anims...

<...burro behind him>