This data is pulled out of the database provided with the toolset. It doesn't list any secondary effects, additional scripts that might be run, damage bonuses I don't know about or mob resistances. Nearly every spell has a base damage of (100 + Spellpower) * Damage_Factor. The DoTs use that base damage over the Duration every Interval. I'm not sure the exact formula as I'm at work and don't have numbers in front of me.
// constants for
spells
SCRIPT_SPELL_AOE_DURATION = R"spell_aoe_duration.ncs";
SHATTER_SPECIAL_CHANCE = 0.25f;
// Arcane Warrior
// Combat Magic
// Combat Magic - M2
COMBAT_MAGIC_ATTACK_BONUS = 5.0f;
// Aura of Might - P5
AURA_OF_MAGIC_COMBAT_MAGIC_ATTACK_BONUS = 5.0f;
AURA_OF_MAGIC_COMBAT_MAGIC_DEFENSE_BONUS = 10.0f;
AURA_OF_MAGIC_COMBAT_MAGIC_DAMAGE_BONUS = 5.0f;
// Shimmering Shield - M2
SHIMMERING_SHIELD_ARMOR_BONUS = 15.0f;
SHIMMERING_SHIELD_FIRE_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_COLD_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_ELECTRICITY_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_NATURE_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_SPIRIT_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_PHYSICAL_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_MENTAL_RESISTANCE_BONUS = 75.0f;
SHIMMERING_SHIELD_MANA_REGENERATION_PENALTY = -10.0f;
// Fade Shroud - P2
FADE_SHROUD_COMBAT_MAGIC_MANA_REGENERATION_BONUS = 1.0f;
FADE_SHROUD_COMBAT_MAGIC_DISPLACEMENT_BONUS = 25.0f;
FADE_SHROUD_COMBAT_MAGIC_TRANSPARENCY = 0.5f;
// Blood Mage
// Blood Magic
// Blood Magic - M4
BLOOD_MAGIC_MANA_REGENERATION_PENALTY = -1000.0f;
// Blood Sacrifice - S4
BLOOD_SACRIFICE_MAX_HEALTH = 50.0f;
// Blood Wound - A4
BLOOD_WOUND_DAMAGE_FACTOR = 0.6f;
BLOOD_WOUND_DAMAGE_DURATION = 10.0f;
BLOOD_WOUND_PARALYSIS_DURATION = 10.0f;
// Blood Control - S2
BLOOD_CONTROL_DURATION = 20.0f;
BLOOD_CONTROL_DAMAGE_FACTOR = 1.0f;
// Shapeshifter
// Shapeshifting
// Bear Shape - M2
BEAR_SHAPE_MANA_REGENERATION_PENALTY = -5.0f;
// Spider Shape - M2
SPIDER_SHAPE_MANA_REGENERATION_PENALTY = -5.0f;
// Flying Swarm - M2
FLYING_SWARM_MANA_REGENERATION_PENALTY = -5.0f;
// Shapeshifter - PI2
SHAPESHIFTER_BEAR_SHAPE_MANA_REGENERATION_BONUS = 1.0f;
SHAPESHIFTER_SPIDER_SHAPE_MANA_REGENERATION_BONUS = 1.0f;
SHAPESHIFTER_FLYING_SWARM_MANA_REGENERATION_BONUS = 1.0f;
// Spirithealer
// Advanced Healing
// Support the Weak - S4
SUPPORT_THE_WEAK_HEALING_FACTOR = 0.5f;
// Revival - A4
REVIVAL_HEALING_FACTOR = 0.3f;
// Lifeward - SH2
LIFEWARD_HEALING_FACTOR = 0.3f;
LIFEWARD_DURATION = 60.0f;
// Cleansing Aura - M4
CLEANSING_AURA_AOE = 220;
CLEANSING_AURA_PULSE_INTERVAL = 5.0f;
CLEANSING_AURA_PULSE_INNER_RADIUS = 5.0f;
CLEANSING_AURA_PULSE_HEALING_FACTOR = 0.3f;
CLEANSING_AURA_MANA_REGENERATION_PENALTY = -10.0f;
// Creation
// Healing
// Heal - S4
HEAL_HEALTH_FRACTION = 0.40f;
// Rejuv - S4
REJUVINATION_REGEN_FACTOR = 8.0f;
REJUVINATION_DURATION = 10.0f;
// Mass Rejuv
MASS_REJUVINATION_DURATION = 15.0f;
MASS_REJUVINATION_REGEN_FACTOR = 5.0f;
// Regeneration - S4
REGENERATION_HEALING_FACTOR = 1.0f;
REGENERATION_DURATION = 10.0f;
// Purify - S4
PURIFY_HEALING_FACTOR = 0.5f;
// Nature
// Spell Wisp - M4
SPELL_WISP_SPELLPOWER_FACTOR = 0.05f;
// Grease - U4
GREASE_AOE = 203;
GREASE_DURATION = 20.0f;
GREASE_INTERVAL_DURATION = 1.5f;
// Spellbloom - D4
SPELLBLOOM_AOE = 215;
SPELLBLOOM_MANA_REGENERATION_BONUS = 3.0f;
SPELLBLOOM_DURATION = 20.0f;
// Stinging Swarm - S
STINGING_SWARM_DAMAGE_FACTOR = 1.0f;
STINGING_SWARM_DURATION = 10.0f;
STINGING_SWARM_JUMP_THRESHOLD = 10.0f;
// Glyphs
// Glyph of Paralysis - S4
GLYPH_OF_PARALYSIS_TRAP = 301;
GLYPH_OF_PARALYSIS_MAX_NUMBER = 5;
GLYPH_OF_PARALYSIS_DURATION = 60.0f;
GLYPH_OF_PARALYSIS_TAG = "genip_trap_glyph";
// Glyph of Warding - D2
GLYPH_OF_WARDING_AOE = 230;
GLYPH_OF_WARDING_DURATION = 20.0f;
GLYPH_OF_WARDING_DEFENSE_BONUS = 30.0f;
GLYPH_OF_WARDING_MENTAL_RESISTANCE_BONUS = 50.0f;
GLYPH_OF_WARDING_MISSILE_SHIELD_BONUS = 30.0f;
GLYPH_OF_WARDING_TAG = "AOE_GLYPH_OF_WARDING";
// Glyph of Repulsion - D4
GLYPH_OF_REPULSION_AOE = 231;
GLYPH_OF_REPULSION_DURATION = 20.0f;
GLYPH_OF_REPULSION_SPEED_PENALTY = 0.6f;
GLYPH_OF_REPULSION_TAG = "AOE_GLYPH_OF_REPULSION";
// Glyph of Neutralization - D2
GLYPH_OF_NEUTRALIZATION_AOE = 232;
GLYPH_OF_NEUTRALIZATION_DURATION = 20.0f;
GLYPH_OF_NEUTRALIZATION_MANA_REGENERATION_PENALTY = -1000.0f;
// Heroism
// Heroic Offense - S4
HEROIC_OFFENSE_ATTACK_FACTOR = 0.1f;
HEROIC_OFFENSE_DURATION = 20.0f;
// Heroic Aura - S2
HEROIC_AURA_DURATION = 20.0f;
HEROIC_AURA_MISSILE_SHIELD_BONUS = 30.0f;
// Heroic Defense - S4
HEROIC_DEFENSE_DEFENSE_FACTOR = 0.2f;
HEROIC_DEFENSE_DURATION = 20.0f;
HEROIC_DEFENSE_RESISTANCE_FACTOR = 0.1f;
HEROIC_DEFENSE_ABILITY_COST_PENALTY = 5.0f;
// Haste - SH2
HASTE_MOVEMENT_SPEED_MODIFIER = 1.3f;
HASTE_ANIMATION_SPEED_MODIFIER = -0.25f;
HASTE_AIM_SPEED_MODIFIER = 0.8f;
HASTE_MANA_REGENERATION_PENALTY = -10.0f;
// Entropy
// Mental Contamination
// Daze - S4
DAZE_DURATION = 10.0f;
// Horror - S2
HORROR_DAMAGE_FACTOR = 1.0f;
HORROR_DURATION = 10.0f;
// Sleep - A4
SLEEP_DURATION = 12.0f;
// Waking Nightmare - A2
WAKING_NIGHTMARE_DURATION = 20.0f;
// Entropic Mortality
// Drain Life - S4
DRAIN_LIFE_DAMAGE_FACTOR = 0.2f;
// Death Magic - MD2
DEATH_MAGIC_AOE = 221;
DEATH_MAGIC_HEALTH_FACTOR = 0.1f;
DEATH_MAGIC_INTERVAL = 2.0f;
// Curse of Mortality - SH2
CURSE_OF_MORTALITY_DURATION = 20.0f;
CURSE_OF_MORTALITY_HEALTH_REGENERATION_PENALTY = -1000.0f;
CURSE_OF_MORTALITY_DAMAGE_FACTOR = 0.5f;
// Death Cloud - D4
DEATH_CLOUD_AOE = 214;
DEATH_CLOUD_DURATION = 30.0f;
DEATH_CLOUD_INTERVAL = 2.0f;
DEATH_CLOUD_DAMAGE_FACTOR = 0.1f;
DEATH_CLOUD_DEATH_HEX_DAMAGE_FACTOR = 2.0f;
// Chains of Entropy
// Weakness - S4
WEAKNESS_ATTACK_PENALTY = -10.0f;
WEAKNESS_DEFENSE_PENALTY = -10.0f;
WEAKNESS_SPEED_PENALTY = 0.8f;
WEAKNESS_DURATION = 20.0f;
// Paralyze - S4
PARALYZE_DURATION = 15.0f;
PARALYZE_SPEED_PENALTY = 0.8f;
// Miasma - MD4
MIASMA_AOE = 216;
MIASMA_ATTACK_PENALTY = -10.0f;
MIASMA_DEFENSE_PENALTY = -10.0f;
MIASMA_SPEED_PENALTY = 0.6f;
// Mass Paralysis - A4
MASS_PARALYSIS_DURATION = 10.0f;
MASS_PARALYSIS_SPEED_PENALTY = 0.8f;
// Hexes
// Vulnerability Hex - S4
VULNERABILITY_HEX_RESISTANCE_PENALTY_FACTOR = -0.3f;
VULNERABILITY_HEX_DURATION = 20.0f;
// Affliction Hex - D4
AFFLICTION_HEX_AOE = 223;
AFFLICTION_HEX_DURATION = 20.0f;
AFFLICTION_HEX_RESISTANCE_PENALTY_FACTOR = -0.2f;
// Misdirection Hex - S2
MISDIRECTION_HEX_DURATION = 20.0f;
// Death Hex - S2
DEATH_HEX_DURATION = 10.0f;
// Primal
// Path of Fire
// Flame Blast - C (fire DoT)
FLAME_BLAST_DAMAGE_FACTOR = 0.45f;
FLAME_BLAST_DAMAGE_DURATION = 5.5f;
// Flaming Weapons - M (flaming weapons
for party)
// Fireball - A4
FIREBALL_DAMAGE_FACTOR = 0.3f;
FIREBALL_DURATION = 5.0f;
// Inferno - D4
INFERNO_AOE = 224;
INFERNO_DURATION = 30.0f;
INFERNO_INTERVAL = 4.0f;
INFERNO_DAMAGE_FACTOR = 0.4f;
INFERNO_RADIUS = 10.0f;
// Path of Stone
// Rock Armor - M
ROCK_ARMOR_BONUS_FACTOR = 0.25f;
ROCK_ARMOR_BONUS_CAP =
12.25f;
// Stonefist - S4
STONEFIST_DAMAGE_FACTOR = 0.3f;
STONEFIST_PETRIFY_SHATTER_CHANCE = 0.7f;
// Earthquake - D4
EARTHQUAKE_AOE = 216;
EARTHQUAKE_DURATION = 20.0f;
EARTHQUAKE_INTERVAL = 4.0f;
EARTHQUAKE_SPEED_PENALTY = 0.6f;
// Petrify - S2
PETRIFY_DURATION = 20.0f;
// Path of Storms
// Shock - C (lightning dot)
SHOCK_DAMAGE_FACTOR = 0.4f;
// Lightning - S4
LIGHTNING_DAMAGE_FACTOR = 0.3f;
// Tempest - D4
TEMPEST_AOE = 213;
TEMPEST_DURATION = 30.0f;
TEMPEST_INTERVAL = 2.0f;
TEMPEST_DAMAGE_FACTOR = 0.1f;
TEMPEST_RADIUS = 10.0f;
TEMPEST_TAG = "TEMPEST";
// Path of Ice
// Winter's Grasp - S4
WINTERS_GRASP_DAMAGE_FACTOR = 0.36f;
WINTERS_GRASP_DURATION = 5.0f;
WINTERS_GRASP_SPEED_PENALTY = 0.8f;
// Frost Weapons - M (cold weapons for
party)
// Cone of Cold - C (cold dot, speed
debuff/frozen;
CONE_OF_COLD_DAMAGE_FACTOR = 0.34f;
CONE_OF_COLD_DURATION = 10.0f;
CONE_OF_COLD_SPEED_PENALTY = 0.6f;
// Blizzard - U3 (cold dot, speed
debuff/frozen)
BLIZZARD_DURATION = 30.0f;
BLIZZARD_AOE = 206;
BLIZZARD_RESOURCE = R"spell_blizzard.ncs";
BLIZZARD_SLOW_FRACTION = 0.8f;
BLIZZARD_FIRE_RESISTANCE_BONUS = 50.0f;
BLIZZARD_DEFENSE_BONUS = 10.0f;
BLIZZARD_DAMAGE_FRACTION = 0.1;
BLIZZARD_INTERVAL_DURATION = 2.0f;
BLIZZARD_FROZEN_DURATION = 20.0f;
// Spirit
// Necromancy
// Walking Bomb - S3
WALKING_BOMB_DURATION = 20.0f;
WALKING_BOMB_DAMAGE_FACTOR = 1.0f;
// Death Syphon - MD2
DEATH_SYPHON_AOE = 224;
DEATH_SYPHON_MANA_FACTOR = 0.08f;
DEATH_SYPHON_INTERVAL = 2.0f;
// Virulent Walking Bomb - S3
VIRULENT_WALKING_BOMB_DURATION = 20.0f;
VIRULENT_WALKING_BOMB_DAMAGE_FACTOR = 1.5f;
// Animate Dead - M (if target is dead
creature, degrad it and spawns skeleton (was:AOE + ghost)
ANIMATE_DEAD_AOE_RADIUS = 5.0f;
ANIMATE_DEAD_GET_UP_ANIMATION = 360;
// Telekinesis
// Mind Blast - C (knockdown)
MIND_BLAST_DURATION = 3.0f;
// Force Field - S2
FORCE_FIELD_DURATION = 30.0f;
// Telekinetic Weapons - M (knockdown
weapons for party)
// Crushing Prison - S3
CRUSHING_PRISON_DAMAGE_FACTOR = 1.5f;
CRUSHING_PRISON_DURATION = 20.0f;
CRUSHING_PRISON_SHATTER_CHANCE = 0.7f;
// Soul Warding
// Spell Shield - S2
SPELL_SHIELD_SPELL_RESISTANCE = 75.0;
SPELL_SHIELD_DURATION = 20.0f;
// Dispel Magic - S4
// Antimagic Ward - S2
ANTIMAGIC_WARD_DURATION = 10.0f;
// Antimagic Burst - S4
ANTIMAGIC_BURST_TEMPEST_TAG = "TEMPEST";
ANTIMAGIC_BURST_DEATHCLOUD_TAG = "AOE_DEATH_CLOUD";
ANTIMAGIC_BURST_SPELLBLOOM_TAG = "AOE_SPELLBLOOM";
ANTIMAGIC_BURST_EARTHQUAKE_TAG = "AOE_EARTHQUAKE";
ANTIMAGIC_BURST_INFERNO_TAG = "AOE_INFERNO";
// Mana Drain
// Mana Drain - S4
MANA_DRAIN_FACTOR = 0.2f;
// Mana Cleanse - A4
MANA_CLEANSE_FACTOR = 0.4f;
// Spell Might - M4
SPELL_MIGHT_SPELLPOWER_FACTOR = 0.1f;
SPELL_MIGHT_MANA_REGENERATION_PENALTY = -4.0f;
// Mana Clash - A4
MANA_CLASH_DAMAGE_FACTOR_BASE = 0.50f;
MANA_CLASH_DAMAGE_FACTOR = 0.01f;
// Wynne's Special Ability
WYNNE_DURATION = 60.0f;
WYNNE_PRE_TRINKET_RADIUS = 2.5f;
WYNNE_PRE_TRINKET_DAZE_DURATION = 6.0f;
WYNNE_PRE_TRINKET_HEALTH_FACTOR = 0.5f;
WYNNE_PRE_TRINKET_MANA_FACTOR = 0.5f;
WYNNE_PRE_TRINKET_SPELLPOWER_LEVEL_FACTOR = 1.0f;
WYNNE_PRE_TRINKET_SPELLPOWER_BONUS = 10.0f;
WYNNE_PRE_TRINKET_MANA_REGENERATION_BONUS = 2.0f;
WYNNE_POST_TRINKET_RADIUS = 5.0f;
WYNNE_POST_TRINKET_HEALTH_FACTOR = 1.0f;
WYNNE_POST_TRINKET_MANA_FACTOR = 1.0f;
WYNNE_POST_TRINKET_SPELLPOWER_BONUS = 20.0f;
WYNNE_POST_TRINKET_SPELLPOWER_LEVEL_FACTOR = 2.0f;
WYNNE_POST_TRINKET_MANA_REGENERATION_BONUS = 4.0f;
// Branka/Caridin Special Abilities
BRANKA_ROCK_STRIKE_DURATION = 10.0f;
BRANKA_ROCK_STRIKE_DAZE_DURATION = 2.0f;
BRANKA_ROCK_STRIKE_NATURE_RESIST_MODIFER = -50.0f;
BRANKA_ROCK_STRIKE_DEFENSE_MODIFER = 10.0f;
// magical implosion
MAGICAL_IMPLOSION_DAMAGE_FACTOR = 2.0f;
// improved drain
IMPROVED_DRAIN_HEALTH_FACTOR = 0.3f;
IMPROVED_DRAIN_MANA_FACTOR = 0.3f;
// death combo
DEATH_COMBO_DAMAGE_FACTOR = 2.0f;
// force explosion
FORCE_EXPLOSION_DAMAGE_FACTOR = 0.5f;
FORCE_EXPLOSION_RADIUS = 5.0f;
// paralysis explosion
PARALYSIS_EXPLOSION_DURATION = 20.0f;
// storm of the century
STORM_OF_THE_CENTURY_DURATION = 30.0f;
STORM_OF_THE_CENTURY_DAMAGE_FACTOR = 0.4f;
STORM_OF_THE_CENTURY_AOE = 233;
STORM_OF_THE_CENTURY_INTERVAL = 2.0f;
STORM_OF_THE_CENTURY_MANA_DRAIN = -100.0f;
// Mage
// Arcane Bolt
ARCANE_BOLT_DAMAGE_FACTOR = 0.30f;
// Arcane Shield
ARCANE_SHIELD_DEFENSE_FACTOR = 0.1f;
Modifié par FeartheWarPigs, 12 novembre 2009 - 08:47 .





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