TMZuk wrote...
I am sorry if my use of metaphors is straining your ability to understand. Let me clarify, then:
I wanted you to spell it out so I could challenge your silly, specious arguments directly without addressing your terrible metaphor. Thanks for complying.
TMZuk wrote...
Bioware has confimed that the tone of your paraphrased reply will be made clear with icons, that will represent a friendly, sarcastic or aggresive tone.
This done in order to avoid misunderstandings, such as "accidently" romancing Zevran in the first game, apparantly a big issue for some players, believe it or not.
That was just one example they used. The reason they implemented the intent icons was, I believe, due to a common criticism of
Mass Effect 1-2's system in which many players found themselves surprised by Shepard's delivery of their chosen paraphrase. Since
DA:2 uses a paraphrase system, there is even less information through which to glean the intent of the line than there was in
DA:O, which provided the whole line.
The icons are an attempt to give the player more information than a
Mass Effect-copied paraphrased system does, thus giving the player more to consider.
Put it more simply:
DA:O gave the player the line, but not the tone or intent.
Mass Effect gave the player the intent, but not the tone or line.
DA:2 gives the player the tone and the intent, but not the line. What's "dumb" about that?
TMZuk wrote...
I am terribly sorry if you are unable to see how this translates into my earlier post. If you don't consider this dumbing down, I am not certain what you'd consider dumbing down. However, I do!
That's your second "apology." Maybe I'm reading in to things a bit but that comes off as patronizing, but how would I know? To answer your question though, I do not consider it dumbed down, no. The player still has the same number of options, at least in theory, as in
DA:O, and is still making informed choices. The
DA:2 system gives more information on intent and tone, the
DA:O system gives the line without intent or tone. Neither strikes me as more inherently prone to error, nor do I believe
DA:O's dialogue setup is by implication "smarter" than
DA:2's.
Modifié par Upsettingshorts, 05 décembre 2010 - 03:28 .