Wouldn't matter how good the VA might be, it would still take AWAY from my experience of the role-playing part of the RPG.
Modifié par Thandal NLyman, 07 décembre 2010 - 04:53 .
Modifié par Thandal NLyman, 07 décembre 2010 - 04:53 .
Right, that's right, and I think that's exactly what they're going for. I've watched very few movies in which the protagonist stood stock silent while action revolved around them. The Matrix maybe. So it's more movie like and you definitely are influencing direction and narrative, just not in the way you and others would prefer.philbo1965uk wrote...
You are not mean't to be watching a movie..you are mean't to be in the movie and influencing it's direction and narrative.
You'll find that in every discussion concerning dialogue. Including this one right now. I think the DA2 system sounds like the best one they've come up with so far, it fits the way I approach games almost completely. I have some minor quibbles concerning the dominant trait system, but as I'm basing that on next to no info, I'll reserve judgement.philbo1965uk wrote...
I have never read on any game forum (and i participate in many) of DAO fans wanting to employ the ME paraphrase wheel system.
It's considerably more expensive, and requires far more work. And as 'pants said, immersion isn't apparently a static principle. But I appreciate you weren't being literal, I'm just a pedant.philbo1965uk wrote...
I think it's lazy,cheap,annoying and non immersive.
Modifié par ziggehunderslash, 07 décembre 2010 - 05:45 .
Modifié par Thandal NLyman, 07 décembre 2010 - 04:58 .
Thandal NLyman wrote...
So I'm hoping that "None" is an option for the PC's voice in the DA2 Character Creator!
I have also decided that I'll dig deep into the game internals, (if I have to) to figure out how to silence it!
Au contraire! There are indicators that the game engine is (enough) the same that I anticipate the voices will be contained in "ss" (Sound Set) files. Re-naming the "correct" one should silence that character, while leaving the displayed dialogue (captions) and response options wheel alone.Piecake wrote...
Thandal NLyman wrote...
So I'm hoping that "None" is an option for the PC's voice in the DA2 Character Creator!
I have also decided that I'll dig deep into the game internals, (if I have to) to figure out how to silence it!
I think you're just out of luck, but its good to see that youll have no issues with the tone icons! ../../../images/forum/emoticons/tongue.png
Modifié par Thandal NLyman, 07 décembre 2010 - 06:34 .
ziggehunderslash wrote...
It's considerably more expensive, and requires far more work. And as 'pants said, immersion isn't apparently a static principle. But I appreciate you weren't being literal, I'm just a pedant.philbo1965uk wrote...
I think it's lazy,cheap,annoying and non immersive.
philbo1965uk wrote...
Don't be absurd.
Fortunately,what you think personally to be untrue doesn't make it so.
I actually found the interview offensive to every adult that has supported Bioware for years.
It wasn't informative rather.. transparent,scripted game speak one would expect from any CM trying to sell the game to a 12 yr old. One initially felt for her awkward embarassment up to the moment she chose to blatantly tell porkies.
Better to demonstrate this with a few interviews rather than waste my time and yours . Otherwise it's frustrating ...like trying to explain basic psychology to a chimp.
No, but a number of things you said were. Demonstrably so.philbo1965uk wrote...
Don't be absurd.
Fortunately,what you think personally to be untrue doesn't make it so.
Guest_Glaucon_*