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Associate producer Heather Rabatich on GameSpot


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#376
Thandal N'Lyman

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I'm one who totally prefers the "Silent Protagonist". I find it FAR more immersive. That way I am able to create what I think is the "right" voice for my PC in my own head. As soon as an actor opens their mouth with an "interpretation", the character becomes that actor's, instead of mine. Now I'm "watching", not "playing" the PC.

Wouldn't matter how good the VA might be, it would still take AWAY from my experience of the role-playing part of the RPG.

Modifié par Thandal NLyman, 07 décembre 2010 - 04:53 .


#377
upsettingshorts

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That's fine, because you didn't try to label your opinions as some kind of objective truth. Because neither yours nor mine is.

#378
Ziggeh

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philbo1965uk wrote...

You are not mean't to be watching a movie..you are mean't to be in the movie and influencing it's direction and narrative.

Right, that's right, and I think that's exactly what they're going for. I've watched very few movies in which the protagonist stood stock silent while action revolved around them. The Matrix maybe. So it's more movie like and you definitely are influencing direction and narrative, just not in the way you and others would prefer.

The immersion you relate to DA:O is based on experience with RPGs, both computer and tabletop. It's unique to the medium. The immersion that ME promotes, and indeed DA2 is more in line with movies, television, books, pretty much any story based system that exists with the singular exception of certain rpg forms. Given it is an rpg there certainly is a case to be made that they should retain one of the styles of that form, but, while I usually refrain from speaking for a large sections of the community, it's safe to say that far, far more people are practiced at "movie" style narration than "rp".

philbo1965uk wrote...
I have never read on any game forum (and i participate in many) of DAO fans wanting to employ the ME paraphrase wheel system.

You'll find that in every discussion concerning dialogue. Including this one right now. I think the DA2 system sounds like the best one they've come up with so far, it fits the way I approach games almost completely. I have some minor quibbles concerning the dominant trait system, but as I'm basing that on next to no info, I'll reserve judgement.

philbo1965uk wrote...
I think it's lazy,cheap,annoying and non immersive.

It's considerably more expensive, and requires far more work. And as 'pants said, immersion isn't apparently a static principle. But I appreciate you weren't being literal, I'm just a pedant.

Modifié par ziggehunderslash, 07 décembre 2010 - 05:45 .


#379
Thandal N'Lyman

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So I'm hoping that "None"  is an option for the PC's voice in the DA2  Character Creator!  Image IPB
I have also decided that I'll dig deep into the game internals, (if I have to) to figure out how to silence it! Image IPB

Modifié par Thandal NLyman, 07 décembre 2010 - 04:58 .


#380
Piecake

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Thandal NLyman wrote...

So I'm hoping that "None"  is an option for the PC's voice in the DA2  Character Creator!  Image IPB
I have also decided that I'll dig deep into the game internals, (if I have to) to figure out how to silence it! Image IPB


I think you're just out of luck, but its good to see that youll have no issues with the tone icons! ../../../images/forum/emoticons/tongue.png

#381
Thandal N'Lyman

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Piecake wrote...

Thandal NLyman wrote...

So I'm hoping that "None"  is an option for the PC's voice in the DA2  Character Creator!  Image IPB
I have also decided that I'll dig deep into the game internals, (if I have to) to figure out how to silence it! Image IPB


I think you're just out of luck, but its good to see that youll have no issues with the tone icons! ../../../images/forum/emoticons/tongue.png

Au contraire!  There are indicators that the game engine is (enough) the same that I anticipate the voices will be contained in "ss" (Sound Set) files.  Re-naming the "correct" one should silence that character, while leaving the displayed dialogue (captions) and response options wheel alone. 

And if it's implemented in exactly  the same way as in DA:O, one can substitute another ss file for PC's and still get the "Battle Cries" and other interjections, (albeit in some other NPC's "voice") just none of the dialogue since there's no corresponding entry in the file to the PC's specific lines!

Modifié par Thandal NLyman, 07 décembre 2010 - 06:34 .


#382
Nekator

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Still you hear nothing like bubbling about the action in the battle and simplified conversations... nothing about Story, Gameplay etc.

Not the best advertising for a rpg imo.

#383
SerenityRebirth

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That was a pretty cool interview! :-)

#384
AlanC9

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ziggehunderslash wrote...

philbo1965uk wrote...
I think it's lazy,cheap,annoying and non immersive.

It's considerably more expensive, and requires far more work. And as 'pants said, immersion isn't apparently a static principle. But I appreciate you weren't being literal, I'm just a pedant.


That's being nicer than I would have been. Half of philbo's statement was not only untrue but the opposite of the truth, and I don't see any way to interpret it as irony. Though it'd be amusing if he really wanted to imply that a VO PC is expensive, difficult, enjoyable, and immersive.

#385
philbo1965uk

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Don't be absurd.



Fortunately,what you think personally to be untrue doesn't make it so.



I actually found the interview offensive to every adult that has supported Bioware for years.



It wasn't informative rather.. transparent,scripted game speak one would expect from any CM trying to sell the game to a 12 yr old. One initially felt for her awkward embarassment up to the moment she chose to blatantly tell porkies.



Better to demonstrate this with a few interviews rather than waste my time and yours . Otherwise it's frustrating ...like trying to explain basic psychology to a chimp.




#386
Unknown Username

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philbo1965uk wrote...

Don't be absurd.

Fortunately,what you think personally to be untrue doesn't make it so.

I actually found the interview offensive to every adult that has supported Bioware for years.

It wasn't informative rather.. transparent,scripted game speak one would expect from any CM trying to sell the game to a 12 yr old. One initially felt for her awkward embarassment up to the moment she chose to blatantly tell porkies.

Better to demonstrate this with a few interviews rather than waste my time and yours . Otherwise it's frustrating ...like trying to explain basic psychology to a chimp.


Ok, thanks for cleaing all that up for us.

Now I know to just completely disregard anything you say.

#387
Ziggeh

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philbo1965uk wrote...

Don't be absurd.

Fortunately,what you think personally to be untrue doesn't make it so.

No, but a number of things you said were. Demonstrably so.

#388
Guest_Glaucon_*

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So how many emoticons are we aware of? Will it be the same four approaches for every dialogue or will there be novel emoticons for novel scenarios? With written text I can choose to add any emotion myself, if the emotional content of any response is being defined for me then I would appreciate a highly flexible set of emoticons (or whatever the correct label is).