Upsettingshorts wrote...
FellowerOfOdin wrote...
Wait, the "fans" wanted a new graphic style
Eh.FellowerOfOdin wrote...
and a new combat system? O_o
Good lord, yes.
*sarcasm* youre obviously not a real fan *end sarcasm*
good preview
Upsettingshorts wrote...
FellowerOfOdin wrote...
Wait, the "fans" wanted a new graphic style
Eh.FellowerOfOdin wrote...
and a new combat system? O_o
Good lord, yes.
FellowerOfOdin wrote...
Wait wait, how can you say that one the one hand, the dialog system was not dumbed-down but on the other hand, you say that we now get paraphrases instead of real dialog? O_o?
FellowerOfOdin wrote...
There's a difference between updating graphics and completely changing a style, eh?
FellowerOfOdin wrote...
Same thing applies to combat - improve (!=) reinvent.
Modifié par Upsettingshorts, 01 décembre 2010 - 09:43 .
Nohvarr wrote...
As to the interview, Mrs. Rabatich presented herself and DA 2 in an enthusiastic and profesional manner so kudos to her.
That is exactly what happens in da2 IIRCFellowerOfOdin wrote...
Exactly.
A good example for an improved combat system would be Shield Bash.
In DA:O it was lame because the animation took so long that your enemy got a free hit and was already standing again when you ended the animation.
Improvement: you press the Shield Bash button and the character immediately turns around, runs towards the enemy, knocks him down, jumps on him and attacks a few times before getting off, ready for the next action.
That would be awesome.
Bad example: YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY to frequently bash the enemy with the shield
or
YBAAY to pull of an amazing combo that results in a huge blood fountain with a lot of gore while Hawke decapitates 50 people at once.
HopHazzard wrote...
Eveangaline wrote...
Oh man she's awesome.
Tho I never get the 'I accidently hit on Zevran' thing. Zevrans flirt options were all so obvious. And he was very easy to dissuade. Am I the only one who thought he was the one they clearly went out of their way to not be able to accidently romance?
You're not the only one, but I've seen guys on the forum complaining that they managed to ninja romance him right up to the sex scene, so I guess anything is possible.
Modifié par Upsettingshorts, 01 décembre 2010 - 09:55 .
Modifié par FellowerOfOdin, 01 décembre 2010 - 09:58 .
FellowerOfOdin wrote...
From what I've seen / heard, it's a lot better but still...bad. Bioware states that they want to make an Action RPG (Diablo 2 / Jade Empire much?) and seriously, Jade Empire was terrible combat-wise...you basically jumped around like a flea dodging all attacks with ease.
FellowerOfOdin wrote...
Meh.
Modifié par Upsettingshorts, 01 décembre 2010 - 09:59 .
Modifié par FellowerOfOdin, 01 décembre 2010 - 10:03 .
FellowerOfOdin wrote...
Wait, they effectively called DA:O and ME2 action RPG aka the same genre?
Modifié par Upsettingshorts, 01 décembre 2010 - 10:05 .
Khayness wrote...
New combat system is believable, but who wanted new graphic style?
Maria Caliban wrote...
The graphics in Dragon Age: Origins weren't terrible but I wouldn't call them great either.
Eveangaline wrote...
Tho I never get the 'I accidently hit on Zevran' thing. Zevrans flirt options were all so obvious. And he was very easy to dissuade. Am I the only one who thought he was the one they clearly went out of their way to not be able to accidently romance?
FellowerOfOdin wrote...
Whoever called Baldur's Gate 2 an action RPG has no idea of video games...at all.
And yes. Action always means twitch mechanics. An action RPG would be Diablo 2 (and all its clones), the Gothic series, Vampire: The Masquerade etc.
Someone ask Bioware to hire someone with some knowledge of genre definitions
FellowerOfOdin wrote...
Someone ask Bioware to hire someone with some knowledge of genre definitions