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Hellooo sexy elf-man, who are *you*? (You are Fenris! Hooray for you!)


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#2351
Tootles FTW

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Lucy_Glitter wrote...

Elves are as tall as humans in DA2.

Or, some new elf society are as tall as humans. Not too sure. It was confirmed somewhere.

They're taller AND they (Dalish, at least) speak in Welsh accents now?

Oh my...I...gaaah, I'm at work now...must not squee...  Image IPBImage IPBImage IPB

#2352
Collider

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I wouldn't place too much faith in the concept art. If one looks at the concept art for the Dragon Age: Origins party members, Alistair looks like a pious mature veteran soldier, Oghren doesn't look quite as lewd, Sten looks like a wild barbarian, Wynne looks mystical and ethnic, Zev's pretty over the top (and had a different hair style), and Leliana looks like a hardass stoic.

#2353
tankgirly

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Wasn't David mentioned in one of his interview that when they first draft Alister he was 'Carth Onasi kind of guy'?



Not that I complained about another Carth or anything. He's fine in my book. But Dave knew a lot of people didn't. So he changed him and he turned out quite differently than concept.



Bishop? He's Obsidian character. But I don't mind MEG turned out to be him.



Tank

#2354
Collider

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Not that I complained about another Carth or anything. He's fine in my book. But Dave knew a lot of people didn't. So he changed him and he turned out quite differently than concept.


I thought part of the reasoning was that there needed to be justification for the player to take the mantle as leader of the party. If Alistair's this experienced, veteran guy, why wouldn't he be leading the party? Actually, that was one thing that I found strange and almost annoying in KOTOR. Carth was ranked above the player on Taris, yet the player was calling the shots.

#2355
tankgirly

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Collider wrote...

Carth was ranked above the player on Taris, yet the player was calling the shots.


So was Amon Jerro. They all like that in RPG games, my lovely.

Tank

#2356
Collider

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tankgirly wrote...

Collider wrote...

Carth was ranked above the player on Taris, yet the player was calling the shots.


So was Amon Jerro. They all like that in RPG games, my lovely.

Tank

Not necessarily. Dragon Age: Origins itself is an example. Alistair did have more time with the Grey Wardens, but not so much more time time that I'd consider him "ranked" above the player character. In Mass Effect, Shepard's undisputably the highest ranked among the squad. In KOTOR II, the player's party consists mostly of ragtag nobody's and outcasts. A veteran Jedi general easily "out ranks" them.

#2357
tankgirly

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Would that be the same, should Duncan survived Ostagar?

On the side note, your siggy is spooky.

Modifié par tankgirly, 06 décembre 2010 - 07:24 .


#2358
Hagspawn

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Collider: Well it's as Pseudocognition said, they are only there to strive for (concept arts), something to go off and there is limitations to just how much of that concept they can work into the game and how it will run on what ever engine is getting used. I'm guessing something like Zev's constume would of been poly heavy  if they chucked that in and we know we are not getting capes (dynamic flow of the cloth is extra work ect and all the details in Zev's costume might take up extra polys unless they map it into the texture which can look bad if the texture is not high res) And mind you I'm just guessing reasons here as to why they may not have. And it has already been said he looks different in game so I have already kept that one in mind. I am still interested to see how much this character does differ.

Modifié par HagSpawn, 06 décembre 2010 - 07:26 .


#2359
Lucy Glitter

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Collider wrote...

I wouldn't place too much faith in the concept art. If one looks at the concept art for the Dragon Age: Origins party members, Alistair looks like a pious mature veteran soldier, Oghren doesn't look quite as lewd, Sten looks like a wild barbarian, Wynne looks mystical and ethnic, Zev's pretty over the top (and had a different hair style), and Leliana looks like a hardass stoic.


Alistair's original concept was a war veteran. Sten, save the hair, looks like he'd be the same. Wynne seems the same save the hair, Oghren looks the same and Leliana looks like she was intended to be more hardass.

Most of the concept seems like they didn't change that much.

#2360
Collider

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HagSpawn wrote...

Collider: Well it's as Pseudocognition said, they are only there to strive for (concept arts), something to go off and there is limitations to just how much of that concept they can work into the game and how it will run on what ever engine is getting used. I'm guessing something like Zev's constume would of been poly heavy  if they chucked that in and we know we are not getting capes (dynamic flow of the cloth is extra work ect and all the details might take up extra polys unless they map it into the texture which can look bad if the texture is not high res) And mind you I'm just guessing reasons here as to why they may not have. And it has already been said he looks different in game so I have already kept that one in mind. I am still interested to see how much this character does differ.

I agree.
Basically just saying that he may not come out as his concept art is drawn.
Honestly though? If this guy is a party member, which it seems we've been hinted towards, why wouldn't he be a love interest? He fits the typical male love interest mold for Bioware games. He's no Sten, Oghren, or Zaeed.

#2361
tankgirly

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Image IPB



Hey, look, here's MEG unicorn.

#2362
Hagspawn

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Collider wrote...

I agree.
Basically just saying that he may not come out as his concept art is drawn.
Honestly though? If this guy is a party member, which it seems we've been hinted towards, why wouldn't he be a love interest? He fits the typical male love interest mold for Bioware games. He's no Sten, Oghren, or Zaeed.


Yeah true...but they like to taunt, our tears feed that lot at bioware 3 square meals a day :lol:
Tank: That is...I don't know what...cute in a very creepy way...

Modifié par HagSpawn, 06 décembre 2010 - 07:35 .


#2363
Leonia

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tankgirly wrote...

Collider wrote...

Carth was ranked above the player on Taris, yet the player was calling the shots.


So was Amon Jerro. They all like that in RPG games, my lovely.

Tank


Y'know, I wouldn't mind playing a game where my character isn't the one in charge or if the guy in charge only makes decisions after asking my player for her/his input first. But I guess that is harder thing to work in for RPers, when the rest of the party is AI controlled. In a setting where all the party members are controlled by real people (or where the entire party is designed by the player) it might not matter which role the main PC fills but we don't have that sort of thing going on with Dragon Age so what can ya do.

As for the concept art, most of them look fairly similar as Lucy points out. Another point on Alistair's concept art though: he was a lot older in the concept art and yes, originally he was going to be more Carth-like. I think it got tricky to make his age work. Most of the companions are about the PC's age (which is easier to relate to for the player) and also it seems, in general, that ages didn't matter much to the overall plot except in Alistair's case.  If he was a bit older, then he could have been born while Rowan was still alive and  that could have had more impact on his status as Maric's son. I think the writers wanted to be a bit more vague on all that and they wanted a character who was going to be less Carth-like overall so that both male and female PCs would get along with him. Or that's what I gather anyway from a few DG quotes here and there.

Modifié par leonia42, 06 décembre 2010 - 07:35 .


#2364
Lucy Glitter

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ITS SO FLUFFY IM GONNA DIIEEEEEEEEE



(the big doe eyed unicorn)

#2365
tankgirly

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@ HagSpawn, it is a lot smaller so MEG could put it...in his waist pouch?



Now that's something Anders would be excited about.

#2366
Leonia

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That unicorn.. has mouse ears. Is it a mouse? I am so confused.

#2367
Collider

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Kotor
Carth - In 30's, soulful, decent complexion. Mature soldier fighting for what's right, but doesn't love war. Love interest.
Jolee - Old mentor comic relif guy. Old. Not a love interest.
Canderous - "Old" grizzled stoic mercenary warrior guy. Loves battle. Not a love interest.

KOTOR II (technically Obsidian though)
Atton - In 20's, good complexion (pretty boy), snarky "bad boy" character with a dark side. Wants to repent. No stranger to battle. Love interest.
Disciple - In 20's, "good" complexion (pretty boy). Mature soldier fighting for what's right, but doesn't relish war. Love interest.
Bao-Dur - Has "weird" complexion. Not a love interest.
Mandalore - See Canderous.

Mass Effect 1
Kaidan: See Carth.
Wrex: See Candeorus.
Garrus: See ME2.

Dragon Age: Origins
Alistair: In 20's, good complexion (pretty boy), snarky soldier fighting for what's right, but doesn't love war. Can even be turned in somewhat of a bad boy. Love interest.
Zevran: See Atton. Also, exotic.
Sten: See Canderous.
Oghren: See Canderous. Minus the stoic.

Mass Effect 2
Jacob: In 20's, "good" complexion, mature soldier fighting for what's right, but doesn't love war. Love interest.
Garrus: In 20's, "sexy" scarred complexion, snarky "bad boy" character with a dark side. Exotic. No stranger to battle. Love interest.
Thane: In 30's, soulful, good complexion, soulful mature bad boy soldier with a dark side fighting for what's right, but doesn't love war. Exotic. Wants to repent. Love interest.

Modifié par Collider, 06 décembre 2010 - 07:48 .


#2368
Pseudo the Mustachioed

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Collider wrote...

HagSpawn wrote...

Collider: Well it's as Pseudocognition said, they are only there to strive for (concept arts), something to go off and there is limitations to just how much of that concept they can work into the game and how it will run on what ever engine is getting used. I'm guessing something like Zev's constume would of been poly heavy  if they chucked that in and we know we are not getting capes (dynamic flow of the cloth is extra work ect and all the details might take up extra polys unless they map it into the texture which can look bad if the texture is not high res) And mind you I'm just guessing reasons here as to why they may not have. And it has already been said he looks different in game so I have already kept that one in mind. I am still interested to see how much this character does differ.

I agree.
Basically just saying that he may not come out as his concept art is drawn.


From my observation, unlike Zev's concept art, MEG hasn't got anything on him they could not create in-game. So if there are changes going on it's probably a design choice and not because of technical limitations.

I'm just going to hazard a guess but Zevran and others' concept art seem to me like early in development work, and given how long Origins was in development, a lot probably changed. Maybe it started out as "this is what we want" but became "this is what we have to work with." But now they know what they have to work with, and how to get what they want out of it, so there's a better chance the concept art reflects the end product.

TL;DR I highly doubt we're going to see a difference that massive. (Edit: Unless we do :D!)

Modifié par Pseudocognition, 06 décembre 2010 - 07:49 .


#2369
tankgirly

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leonia42 wrote...

That unicorn.. has mouse ears. Is it a mouse? I am so confused.


The unique unicorn only exist in Free Marches :o

#2370
Leonia

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I'm.. having a hard time equating Zevran to Atton. And trying to figure out the overall point being made of Collider's post.

EDIT: Ok, I sort of get it now. Wasn't trying to sound like an arse, just wasn't sure where we were going with that train of thought.

Modifié par leonia42, 06 décembre 2010 - 07:52 .


#2371
Collider

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So, let's see where MEG fits in the male love interest thing.



1. He's a pretty boy. Looks young. Exotic due to markings and being an elf. Already similar to Garrus (young, exotic), Alistair (young pretty boy), Zevran (young pretty boy, exotic), and Thane (exotic, "pretty").

2. This is just a guess, but he looks like one of those "snarky bad boy" types. May be clever and cunning like Zevran & Atton.


#2372
tankgirly

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Collider wrote...

So, let's see where MEG fits in the male love interest thing.

1. He's a pretty boy. Looks young. Exotic due to markings and being an elf. Already similar to Garrus (young, exotic), Alistair (young pretty boy), Zevran (young pretty boy, exotic), and Thane (exotic, "pretty").
2. This is just a guess, but he looks like one of those "snarky bad boy" types. May be clever and cunning like Zevran & Atton.



Or grumpy and not talking like Casavir and Bishop.

#2373
Leonia

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Aw, Casavir was sweet once he did start talking. I love how he defends the PC's honour in a conversation with Bishop (there's a similar scenario in KOTOR I where Carth stands up for the PC when a guy on Tatooine hits on her).

I never could get into Bishop but I can see why others like him.

Modifié par leonia42, 06 décembre 2010 - 08:00 .


#2374
tankgirly

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leonia42 wrote...

Aw, Casavir was sweet once he did start talking. I love how he defends the PC's honour in a conversation with Bishop (there's a similar scenario in KOTOR I where Carth stands up for the PC when a guy on Tatooine hits on her).

I never could get into Bishop but I can see why others like him.


I played the whole NWN2 thing with the mod. He could be sweet, need digging.

So there, MEG could be this kind of 'Need digging' people.

#2375
Boombox

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I don't think his concept will be that different to his in game design. Most of the concepts we've seen so far look pretty close and with the new armour system we're able to get more unique looking companions. Characters in DA:O had too many restrictions on their designs and thus look very little like their concept.

Anyway, just my thoughts (and hopes) on the matter. Meg is cool.