KaiserSaucy wrote...
Kajan - what im saying is that just because there are story's about Flemeth saying she runs through the woods eating children or takes perverse delight in murdering people and causing untold misery for the sake of it, doesnt mean they are the facts.
You are the one who keeps arguing about how you have no information about "Flemeth" being a person who does deserve to die, except for Morrigan. I keep pointing out to you several sources where people are actually being scared of Flemeth, being damaged by her... along with History Entries into your History book.
While King Arthur is a nice example.. let me take another one...
Adolf Hitler. You know, he was supposedly a great guy at parties, telling many jokes. From what i know, as german, he was supposed to be a great teller of jew jokes at his time. Very charismatic person. Even had a woman fall in love with him, despite his... lets call it inability.
So you actually kind of make the case of us being supposed to doubt the history entries, and assuming that Hitler was a nice guy, just because we can't know for sure? Victor writing history and all. And mind you, as German person i kind of know where the real history does differ from the Point of View i am presented with so very often.. but no matter what.. it doesn't turn Hitler into a nice person, no matter the fact that he kind of built all highways and advanced technology quite a bit, technology which has saved the life of thousands of people.
You can of course doubt Hitler was a bad person. Thats up to you... but i consider it kind of paranoid to simply assume your history books are inaccurate to the point at which they would turn Hitler into anything else than one of the biggest bastards in world history.
You said ... all you have is Morrigans Say so... i say you have History Entries, other Peoples reactions and Flemeth own actions as well to base your decision uppon. If you go kill Flemeth or not... thats entirely up to you, but when it comes to Flemeth.. you actually have a lot more information than you do with the whole Connor or Werewolf thing.
And personally i do like that Flemeth isn't your 60ths Badguy with a mustach and a black hat.... though now that i think about it... she does laugh quite overlordish...
KaiserSaucy wrote...
eg. lets take King Arthur, the modern tale comes from a romantic victorian writer stumbling across some details about the historical character & deciding to weave a story around those few details. Suddenly Arthur is in the middle ages, he and his knights wear shining suits of armor and he became King by pulling a magic sword from a stone, a sword which was bestowed by a supernatural entity which lived in a lake.
While its not that important... King Arthur is the Mix of gaelic Folklore and a Warband leader. Both by the name Fionn.... the Folklore hero being Fionn MacCumhail better known as Finn MacCool and a pict warband leader called Finn who raided the roman part behind the hadrians wall. At least thats afaik the latetest buzz i heard about... but its pretty much like Jesus... people keep searching to lay proof to legend.
KaiserSaucy wrote...
The Flemeth thing wasnt really a big issue for me, it did just seem odd that you couldnt maybe check the book & see the details of it to give your decision a bit more weight.
You can talk to Flemeth before you face off against her and ask her stuff. I don't remember what you can ask her in detail... but its not like you zone in and have to kill her. You can even opt to let Flemeth life, she even suggest it and says Flemeth will "watch" for some time... to see how Morrigan develops and such. She will give you the book on her own to take it to Morrigan and you can then lie to Morrigan (or not)-
KaiserSaucy wrote...
will be raised by a pretty bitter & cold woman
At this point i kind of think you never ever really bothered to get to know Morrigan as charakter.
KaiserSaucy wrote...
Come on, what's better....finishing the main story and having the game continue [...]
OR
the game ends & a few boxes of text pop up
Boxes. For me its the boxes. Reason:
1) I'd hate Devs wasting coding and designing time on Updated areas which have no relevanz and could be very well be done with a few lines of text
2) The timeframe in which you could move, if the game would continue.. would be like a week after the battle anyway... there is nothing to see in terms of changes.
KaiserSaucy wrote...
which of those two is more involving and rewarding?
Well to me the boxes are more rewardning. Knowing Harramond will fail after a couple years, falling ill to what is suspected poison... is nothing that could be told by "revisiting" areas.
Or for example in Awakening, if you bothered to find all the silverite ore... having the box tell you how the new Silver Armor will turn the Soldiers of the Keep into the Silver Order which will be one of the best and welltrained Armies of Fereldon in the centuries to come.
Thats nothing that could be told by revisiting the area. I mean how do you plan to show Alistair being a bad King, if you didn't harden him, right after the battle by revisiting Denerim? They would have to code Courtscenes... showing Alistair sneak out or something.
No, i take a box over the rest.
The game, for me, would have been overall more rewarding if my decisions actually would have effected anything. Each and every time, its always the same. Its my Companions who defend the Gate... its my party who does kill the Archdemon... It so is unimportant if i have mages or templars as call in troups, which i kind of almost never needed, unless i played on Nightmare. And a few boxes at the end.
In this point Dragon Age is just as disappointing as MassEffect... especially since they went about Dragon Age with the same "you have to make meaningful decisions" type of thing.
Thats the only thing which bothered me.. especially about Awakening... having a score of 100 with Alistair and he acts to my Warden as if i am a stranger. Or Ohgrim who would be indifferent with my warden again, despite being superbuddies in Origins. Or meeting that Elf Chick and she gives a damn, doesn't even remark on my damn Dalish Elf.. getting the King to give the Dalish land to settle on... it so didn't bother anyone what decisions i made. At no point. All it changed was a few lines of dialog and the box at the end. That was unrewarding to me.
Going back, walking through the same "boring" areas i have been going through after i "fixed" their lives, hearing the same "lines".... doesn't make the game better. Its finite anyway... and i am kind of completist before going to the Landsmeet anyway... so whats the point... not like you are in a hurry or anything. In my last play through i kind of traveled countless times back and forth... it seems totally unimportant. Nothing gets overrun and i never got a forced Ending like "You lazy bum, the Darkspawn won because you had to go rescue that grannys cat from that tree" No... i could rescue every single cat from every damn tree in the whole land and would still be in time for the Landsmeet and to face the Archdemon.
I really enjoyed the Dragonage story... it just bothers me that your decision mean so little in the game. But seeing how your decisions effect the world, by getting some small "boxes"... well that more worthwhile exploring all the options in the game as does running through the same areas as during the game, getting a few generic lines from the NPCs...
or wasting Development Ressources on coding quality "epiloge" material, which could have rather put into the game, coding a big Quest into the game, rather than reworking the existing ones to show some effects which happend like 1 week after your battle.