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I'm really concerned about the PC version...


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#1
MIke_18

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All versions are being worked on internally as I've been told. The only other game to do that was Mass Effect 2.  Mass Effect 2 was a decent game. However the PC port was just horrible. I mean I've seen worse, but i expected more from Bioware.

Horrible low res textuters, no attempt to improve on the console version.

You use the space key for three different functions, despite having tons of unused buttons on the keyboard. Things get really clunky this way.

The mini-games don't work with a mouse. 

You can't use the keyboard shortcuts  to change weapons, you have to pause the game.

There are no separate shortcuts to Map, Codex, Journal, ect, despite J, or C or other buttons being unused.

There are many other porting problems that could have been fixed very simply, but they didn't even try to make the PC version adapted to the platform. My biggest fear is that this will be the problem with DA II too. 

#2
Maria Caliban

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The PC port of Mass Effect 2 was not 'horrible.' It had poor menu support and you couldn't assign hotkeys. Other than that, it was fine.

#3
mad825

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eh,I guess like any other PC game which has a console counterpart.

#4
Johnny Chaos

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buy a xbox

Modifié par Johnny Chaos, 02 décembre 2010 - 09:50 .


#5
MIke_18

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mad825 wrote...

eh,I guess like any other PC game which has a console counterpart.


Wrong...The predecessor  for example was adapted perfectly for PC, and a lot of love went into it.

#6
GodWood

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Johnny Chaos wrote...
Buy a Xbox 360

Fixed

Modifié par GodWood, 02 décembre 2010 - 09:54 .


#7
MIke_18

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Johnny Chaos wrote...

buy a xbox


Why? So i can get milked for every stinking cent i have? I bought Metro 2033, Alpha Protocol, Alien Vs Predator, Dirt 2, and some other indie games too for less than 40$ on steam. Not giving that up.

Besides how am I gonna play The Witcher 2 or Guild Wars 2?

Modifié par MIke_18, 02 décembre 2010 - 09:53 .


#8
Maria Caliban

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I always want to say 'an XBox.'

MIke_18 wrote...

Why? So i can get milked for every stinking cent i have? I bought Metro 2033, Alpha Protocol, Alien Vs Predator, Dirt 2, and some other indie games too for less than 40$ on steam. Not giving that up.

Besides how am I gonna play The Witcher 2 or Guild Wars 2?


It's possible to have more than one gaming platform. Though if I were going to suggest you buy a console, I'd still suggest a PS2.

That said, I don't believe for a moment that Dragon Age 2 will play better on an X-Box 360.

Modifié par Maria Caliban, 02 décembre 2010 - 09:56 .


#9
Johnny Chaos

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think of it like this



DA2 on one screen, guild wars 2 on the other

#10
MIke_18

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Johnny Chaos wrote...

think of it like this

DA2 on one screen, guild wars 2 on the other


My PC is actually powerfull enough to do that on it's own.  

#11
Mariquis

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It really wasn't bad at all.



You can re-bind keys you know. The only thing I use space for is to bring up the HUD, if you don't feel like resetting it then that's your choice.



There are two mini games, one works with the mouse, and one doesn't - because it wouldn't make sense for it to. If you tried to use a mouse for the hacking minigame it would be ridiculous. Using the keyboard makes sense there, since you have three tiles and you just have to key back and forth - avoiding the corrupted data.



I don't recall keyboard shortcuts, but I'm pretty sure the scroll wheel switches weapons - you don't have to pause. Your only legit complaint was was the lack of hotkeys for the menus, I don't even recall any poor graphics.



At any rate, what does that have to do with DA2? The playstyle isn't even the same for the games, this is one massive non-sequitur. You have nothing to base your assertions on, since we haven't even seen the UI yet.

#12
upsettingshorts

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Maria Caliban wrote...

I always want to say 'an XBox.'


That's what I always go with.  X in Xbox sounds like "ecks" so I  use "an."

#13
Sir JK

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I think these concerns are valid (even if I disagree) and reasonably well formulated. I can understand the concern, being worried that the gui is not as good as it could be on the PC.

The textures not being as optimal as a PC could handle is perhaps a engine limitation rather than a problem with the consoles as such. They did improve them, but it's possible (yes, it's speuclation of mine) that they couldn't make them even better not because consoles couldn't handle it properly but because the engine couldn't handle it. In that case nothing short of replacing it would have helped and it was nothing that could've been solved for the PC version. Alternatively, nothing that could have been solved in time.
I don't think we can expect the graphics in DA2 to bafle us though. The engine is very old and that puts a limit on how much they can be improved. I'd expect a little better than origins, but I wouldn't hope for more.

But you don't have to fear that the mini-games in DA2 won't be compatible with a mouse.. because there aren't any ;)

As for the spacebar keyed to many functions, yes. But most of those fuctions weren't something that could be done simultaneously but fair enough. And the other functions not being hotkeyed, it's a reasonable concern. I suppose there's not much I can say to ease your concerns here. At least this is the origins team, which did have hotkeys to the menu functions. But we can't really do much more than hope they managed to fix it.

Also, the mousewheell could switch between the various weapon types, I kept accidentally bumping it when I played and thus frequently accidentally changed weapons.

I hope that helped somewhat. Ultimately however, and I know it's not easy, we can't do much more than hope they'll make a satisfactory job with the PC GUI. But if it's of any consolation, thus far we have seen nothing to indicate that this is not the case (admittedly we haven't seen much at all).

Modifié par Sir JK, 02 décembre 2010 - 10:12 .


#14
MIke_18

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Mariquis wrote...

It really wasn't bad at all.

You can re-bind keys you know. The only thing I use space for is to bring up the HUD, if you don't feel like resetting it then that's your choice.

There are two mini games, one works with the mouse, and one doesn't - because it wouldn't make sense for it to. If you tried to use a mouse for the hacking minigame it would be ridiculous. Using the keyboard makes sense there, since you have three tiles and you just have to key back and forth - avoiding the corrupted data.

I don't recall keyboard shortcuts, but I'm pretty sure the scroll wheel switches weapons - you don't have to pause. Your only legit complaint was was the lack of hotkeys for the menus, I don't even recall any poor graphics.

At any rate, what does that have to do with DA2? The playstyle isn't even the same for the games, this is one massive non-sequitur. You have nothing to base your assertions on, since we haven't even seen the UI yet.


I couldn't change to the weapon i wanted. The mouse scroll just changes to the next weapon. I always got killed before i could change to what i wanted, so i had to pause. Mass Effect had this fixed by using the F keys to bind weapons. Guess they didn't care enough to do it this time.

http://2.bp.blogspot...-h/LRezME21.JPG[

This doesn't seem poor to you. The textures are awful, and nobody did anything to make the game look better on PC. No AA support either. 

As i said DA II is being developed the same way as ME2, all versions are worked on internally. I fear the DA II port will get the same attention as the ME2 port.

#15
MIke_18

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Sir JK wrote...

I think these concerns are valid (even if I disagree) and reasonably well formulated. I can understand the concern, being worried that the gui is not as good as it could be on the PC.

The textures not being as optimal as a PC could handle is perhaps a engine limitation rather than a problem with the consoles as such. They did improve them, but it's possible (yes, it's speuclation of mine) that they couldn't make them even better not because consoles couldn't handle it properly but because the engine couldn't handle it. In that case nothing short of replacing it would have helped and it was nothing that could've been solved for the PC version. Alternatively, nothing that could have been solved in time.
I don't think we can expect the graphics in DA2 to bafle us though. The engine is very old and that puts a limit on how much they can be improved. I'd expect a little better than origins, but I wouldn't hope for more.

But you don't have to fear that the mini-games in DA2 won't be compatible with a mouse.. because there aren't any ;)

As for the spacebar keyed to many functions, yes. But most of those fuctions weren't something that could be done simultaneously but fair enough. And the other functions not being hotkeyed, it's a reasonable concern. I suppose there's not much I can say to ease your concerns here. At least this is the origins team, which did have hotkeys to the menu functions. But we can't really do much more than hope they managed to fix it.

Also, the mousewheell could switch between the various weapon types, I kept accidentally bumping it when I played and thus frequently accidentally changed weapons.

I hope that helped somewhat. Ultimately however, and I know it's not easy, we can't do much more than hope they'll make a satisfactory job with the PC GUI. But if it's of any consolation, thus far we have seen nothing to indicate that this is not the case (admittedly we haven't seen much at all).


Thanks for the well thought out and intellegent response, instead of advising me to buy an Xbox. I guess we will have to wait for more footage to find out. 

And I'm pretty sure that UT3 can handle Hi-Res textures :happy:

Modifié par MIke_18, 02 décembre 2010 - 10:18 .


#16
Snoteye

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Mariquis wrote...

It really wasn't bad at all.

It wasn't. Just highly unprofessional and a poor contrast to the excellent port of ME1. On its own it was at worst an average port.


Upsettingshorts wrote...

Maria Caliban wrote...

I always want to say 'an XBox.'


That's what I always go with. X in Xbox sounds like "ecks" so I use "an."

I remember this as the first concrete English grammar rule I learned.


MIke_18 wrote...

As i said DA II is being developed the same way as ME2, all versions are worked on internally. I fear the DA II port will get the same attention as the ME2 port.

Do we know that it is? AFAIK, ME1 and ME2 were actual ports, the same way DA:O was ported to consoles. If DA2 isn't being ported but developed in parallel I don't see much cause for concern.

Modifié par Snoteye, 02 décembre 2010 - 10:20 .


#17
marshalleck

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MIke_18 wrote...

mad825 wrote...

eh,I guess like any other PC game which has a console counterpart.


Wrong...The predecessor  for example was adapted perfectly for PC, and a lot of love went into it.

Hah! :lol:

Err, were you being serious?

#18
MIke_18

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'If DA2 isn't being ported but developed in parallel I don't see much cause for concern'





But ME2 was being developed in parallel too.

#19
MIke_18

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marshalleck wrote...

MIke_18 wrote...

mad825 wrote...

eh,I guess like any other PC game which has a console counterpart.


Wrong...The predecessor  for example was adapted perfectly for PC, and a lot of love went into it.

Hah! :lol:

Err, were you being serious?


Are you saying Mass Effect wasn't adapted well for the PC ? 

#20
marshalleck

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MIke_18 wrote...

marshalleck wrote...

MIke_18 wrote...

mad825 wrote...

eh,I guess like any other PC game which has a console counterpart.


Wrong...The predecessor  for example was adapted perfectly for PC, and a lot of love went into it.

Hah! :lol:

Err, were you being serious?


Are you saying Mass Effect wasn't adapted well for the PC ? 

That's exactly what I am saying, yes. I haven't played it in a while; does Garrus' face texture still look like mud? 

That was a bad port. Not horrible, but not good either.

#21
Darker_than_black

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MIke_18 wrote...

All versions are being worked on internally as I've been told. The only other game to do that was Mass Effect 2.  Mass Effect 2 was a decent game. However the PC port was just horrible. I mean I've seen worse, but i expected more from Bioware.

Horrible low res textuters, no attempt to improve on the console version.

You use the space key for three different functions, despite having tons of unused buttons on the keyboard. Things get really clunky this way.

The mini-games don't work with a mouse. 

You can't use the keyboard shortcuts  to change weapons, you have to pause the game.

There are no separate shortcuts to Map, Codex, Journal, ect, despite J, or C or other buttons being unused.

There are many other porting problems that could have been fixed very simply, but they didn't even try to make the PC version adapted to the platform. My biggest fear is that this will be the problem with DA II too. 


I wouldn't be to worried about this. Actually the ones who need to worry might be the console users seeing as how inferior the console version of DAO was to the PC version (yes, I have tried both). I don't think they would dissapoint the PC users in such a way (or I hope at least)

That said, I do not agree with you on all points.

The mini-games don't work with a mouse
- This I don't understand at all. I had no trouble doing the minigames with a mouse, I found them quite easy and entertaining.

There are no separate shortcuts to Map, Codex, Journal, ect, despite J, or C or other buttons being unused
- True, but that can be assigned manually can it not?

You can't use the keyboard shortcuts  to change weapons, you have to pause the game

- True, though you can use the scroll but that didn't work very well either. So yes, this was bad.

Overall I found the PC version of ME2 most enjoyable. Though unlike DAO I never tried ME or ME2 on console so I don't know what that's like.

Modifié par Darker_than_black, 02 décembre 2010 - 10:28 .


#22
MIke_18

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"does Garrus' face texture still look like mud?"



That was a bug and was fixed with a patch. The PC version of ME has a lot better textures and FOV from the console version. It's also using the keyboard as best as possible.


#23
Lucy Glitter

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I just hope the movement would be as delayed and slowed down like the PC ME1 version was. They didn't tweak that for the PC so it felt like I was using a joystick to move around Shep.

#24
Sir Ulrich Von Lichenstien

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Mariquis wrote...

It really wasn't bad at all.



You can re-bind keys you know. The only thing I use space for is to bring up the HUD, if you don't feel like resetting it then that's your choice.



There are two mini games, one works with the mouse, and one doesn't - because it wouldn't make sense for it to. If you tried to use a mouse for the hacking minigame it would be ridiculous. Using the keyboard makes sense there, since you have three tiles and you just have to key back and forth - avoiding the corrupted data.



I don't recall keyboard shortcuts, but I'm pretty sure the scroll wheel switches weapons - you don't have to pause. Your only legit complaint was was the lack of hotkeys for the menus, I don't even recall any poor graphics.



At any rate, what does that have to do with DA2? The playstyle isn't even the same for the games, this is one massive non-sequitur. You have nothing to base your assertions on, since we haven't even seen the UI yet.

Pretty much this...

To clarify the point about how the hacking mini game wouldn't have worked with mouse, it would've been akiin to how bad the system was for one of the mini-games in Alpha Protocol, the one with all the letters/numbers in it. The way they approached that on PC was terrible (IMHO), that said having played the PS3 version, that wasn't that much of an improvement either, but then again maybe that was just me having trouble with it and before anyone says, yes I know I could've altered the mouse speed in AP, but then that would've meant having to alter it again once out of the hacking game and whilst I have a mouse where I can create different 'setups' it would've still been messy. Would've made far more sense to have allowed us to set it so that we just used keys in that mini game.

As Mariquis has said though, we're talking about games with different playstyles here. IMHO the function that the space bar was defaulted to, wasn't such a big issue considering that a couple of the interactions nicely melded with each other, the jump/cover option. Considering that to 'jump' over something you had to initially take 'cover' imho it makes sense to put them in the same key as it means just pressing that key twice in comparison to pressing one key and then another. Now I know the latter ain't an issue for touch typists (like myself) or pro-PC gamers, but not everyone is one or both of these. The only real bugbear for me was that we couldn't keymap some of the other things that we could in ME.

Getting back more on topic... well from a DA PoV. I've played both the PC and the PS3 versions of DAO. There is a difference and I can't see them making it so there isn't in DA2. Mike Laidlaw has already said that whilst there will be some similiarties the PC version is still going to be seperate just as it was with DAO.

I know we are just over 3 months away from the game's release (and only just over a month before the pre-order deadline for the signature edition), but I think people need to be patient and am sure that when they can get the chance to show us, they'll put these fears some people seem to be having about the PC version to rest.

#25
Maria Caliban

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Darker_than_black wrote...

I wouldn't be to worried about this. Actually the ones who need to worry might be the console users seeing as how inferior the console version of DAO was to the PC version (yes, I have tried both).


Agreed. BioWare developed Dragon Age for the PC and it shows. With DA:O they tried to shoehorn it onto consoles and with DA 2 they're being a bit more elegant about it.

Yes, they've cut down on the number of abilities and lowered the camera in order to get parity, but I don't doubt that the X-Box's normal mode will still be the PC's casual mode.

With DA 3 or DA 4 they're going to have to create a new engine or significantly overhaul the current one and that's when PC users need to start worrying.