Modifié par Dave of Canada, 04 décembre 2010 - 04:42 .
I'm really concerned about the PC version...
#101
Posté 04 décembre 2010 - 04:42
#102
Posté 04 décembre 2010 - 04:47
Sylvius the Mad wrote...
I can't believe you said that.Beaner28 wrote...
You know why they call it an Xbox 360? Because when you see one you do a 360 and walk away!
Where's a good facepalm image when I need one?
Yeah. Based on all the wooshing that followed that meme, I think it's safe to say that there isn't a whole lot of overlap between /v/ and Bioware forum regulars, so keep that in mind when drawing up the all-important Venn diagram.
Modifié par Vylan Antagonist, 04 décembre 2010 - 05:09 .
#103
Posté 04 décembre 2010 - 04:48
JohnEpler wrote...
Mike Laidlaw wrote...
Seb Hanlon wrote...
Actually, since DA2, we no longer shuffle people between projects. Mike said we had to get rid of the shuffle. Instead, we push a button and staff transfer awesomely.
Installing those human-capable, rock-and-roll-blasting, pneumatic tubes was absolutely worth it.
But I'm brittle and bruise easily!
I don't want to transfer projects!
Now we know where all the Bioware interns have vanished to somewhere between Austin and Edmonton in a subterranean tube. The morale of this story is...don't intern for Bioware.
#104
Guest_Guest12345_*
Posté 04 décembre 2010 - 04:55
Guest_Guest12345_*
Modifié par scyphozoa, 04 décembre 2010 - 04:56 .
#105
Posté 04 décembre 2010 - 05:07
CoS Sarah Jinstar wrote...
Thats not even funny as a joke. That warp bs across the screen just looks flat out stupid to begin with.Seb Hanlon wrote...
Actually, since DA2, we no longer shuffle people between projects. Mike said we had to get rid of the shuffle. Instead, we push a button and staff transfer awesomely.Mike Laidlaw wrote...
Correct. In fact, if you look closely, you'll see that I have Additional Design credited on the original Mass Effect. Madness!Piecake wrote...
dragon age and ME are different teams, though i think they shuffle people in between the two occasionally.
Oh, come on Sarah. That was at least a little bit funny.
Ok, I found it very funny.
#106
Posté 04 décembre 2010 - 05:08
Tiax Rules All wrote...
honestly though, I still think ME2 graphics are way better. I dont know whats so different between the engines but ME just shines and sparkles more while DA seem kinda dull.
Since there's a lot more metal and plastic kicking around in the ME2 setting, of course it shines and sparkles more.
#107
Posté 04 décembre 2010 - 05:09
scyphozoa wrote...
I think DA2 is an opportunity for Bioware to prove their commitment to designing a quality PC build. I don't think that commitment has ever before come under so much fire. Now, in the face of all this skepticism, Bioware can (and IMO, should) deliver a lot of PC specific options, bells and whistles. For instance, I think Bioware should just foot the bill for Isometric camera and Tool kit. I mean, Bioware joined EA, a ~5billion dollar economic powerhouse, and Bioware is the crown jewel developer of that power house. Please, don't hesitate to spend some money.
I dont recommend starting up your own business
#108
Posté 04 décembre 2010 - 05:21
Sylvius the Mad wrote...
Of those, only DA2 and Drakensang 2 appeal to me at all.
Yeah, similar. And Draknesang 2 ONLY because I heard so much praise for Drakensang that I bought a cheap copy of it and haven't really tried it yet.
I installed it... got to character creation, loved creating my first character (lots of options) and then the game started.
See, no book, and no one who talked to me about the game mentioned (and yes, I never asked if it was) you only get to make on character to play with. Somehow I had built up in my head that I could make my own party, and when I made one character and had to start the game...
I was despressed, and upset with myself for not checking on this.
I'll get back to it - I still want to see what it's like now that I'm mostly over the disappointment... but I don't know when.
DA2 still has me very worried, but it is the only one that was listed that does hold any anticipation for me.
Getting more OT -
Everytime Mike or someone else says it'll play the same EXCEPT faster, that faster is at least part of what worries me. If there's a main reason I prefer turn-based to real-time is I'd rather think than react. I prefer Freedom Force to Marvel Ultimate Alliance because in one I can give orders while paused, while in the other I can only switch between characters and control them one at a time. Former is give commands and they execute, latter is hit buttons fast.
I like the former, and have a hard time having fun with the latter.
Even if you can still pause-and-play with DA2, all the emphasis on "fight like a Spartan" and faster paced and lightning zipping across the screen worries me that the action will be too quick for me to enjoy.
Call me old, slow-reflexes, whatever... I just don't have fun with fast-reaction games most of the time. The odd game here or there sometimes manages to win me over (Dead Rising - though that's hardly a tough game combat-wise) but more often than not it makes a game I want to enjoy tiresome and annoying (Jade Empire.)
#109
Posté 04 décembre 2010 - 05:38
Tiax Rules All wrote...
DX11 is really cool, but not much uses its potential, Metro 2033 was really cool looking in DX11 and Medal of Honor had some good effects from it to. I want more though. I have a GTX 480 and I want to push that baby. I run all games at maximum features and 1080res right now.
honestly though, I still think ME2 graphics are way better. I dont know whats so different between the engines but ME just shines and sparkles more while DA seem kinda dull.
Woah...ME2 had some seriously low res textures up close. I don't know what version of the game you were playing. Console maybe?
You want true high res graphics, look at Arkham Asylum or SF4 on the pc.
#110
Guest_Guest12345_*
Posté 04 décembre 2010 - 05:40
Guest_Guest12345_*
Piecake wrote...
I dont recommend starting up your own business
grats bud, you've earned +1 lol
#111
Posté 04 décembre 2010 - 06:07
What? I was sure I could create the whole party.MerinTB wrote...
Yeah, similar. And Draknesang 2 ONLY because I heard so much praise for Drakensang that I bought a cheap copy of it and haven't really tried it yet.
I installed it... got to character creation, loved creating my first character (lots of options) and then the game started.
See, no book, and no one who talked to me about the game mentioned (and yes, I never asked if it was) you only get to make on character to play with. Somehow I had built up in my head that I could make my own party, and when I made one character and had to start the game...
Just like you, I have Drakensang, but I haven't played it yet. And apparently we shard the same misconception.
#112
Posté 04 décembre 2010 - 07:16
Sylvius the Mad wrote...
What? I was sure I could create the whole party.MerinTB wrote...
Yeah, similar. And Draknesang 2 ONLY because I heard so much praise for Drakensang that I bought a cheap copy of it and haven't really tried it yet.
I installed it... got to character creation, loved creating my first character (lots of options) and then the game started.
See, no book, and no one who talked to me about the game mentioned (and yes, I never asked if it was) you only get to make on character to play with. Somehow I had built up in my head that I could make my own party, and when I made one character and had to start the game...
Just like you, I have Drakensang, but I haven't played it yet. And apparently we shard the same misconception.
I finally bought it because in the group I started about 6 Party Member games I have a thread about newer games that have many of the older mechanics still in them, and Drakensang was mentioned. I mistankeningly took that plus several brief descriptions I read that referred to it being "classic cRPG" to mean "create your own party" classic style cRPG gameplay.
Unless I screwed something up, you make one character and start out. I think you recruit people.... which, honestly, I've at best tolerated. NPCs in your party can have interesting personalities but I think developed characters work better not as party members. The pseudo-control you have over the NPCs in your party always makes me feel disconnected.
#113
Posté 04 décembre 2010 - 07:36
AlanC9 wrote...
Tiax Rules All wrote...
honestly though, I still think ME2 graphics are way better. I dont know whats so different between the engines but ME just shines and sparkles more while DA seem kinda dull.
Since there's a lot more metal and plastic kicking around in the ME2 setting, of course it shines and sparkles more.
nope, excuse is lame...
There wasnt metal in Dragon age? common dude, Tell that to every one of my characters wearing anything other then leather armor
#114
Posté 04 décembre 2010 - 07:39
slimgrin wrote...
Tiax Rules All wrote...
DX11 is really cool, but not much uses its potential, Metro 2033 was really cool looking in DX11 and Medal of Honor had some good effects from it to. I want more though. I have a GTX 480 and I want to push that baby. I run all games at maximum features and 1080res right now.
honestly though, I still think ME2 graphics are way better. I dont know whats so different between the engines but ME just shines and sparkles more while DA seem kinda dull.
Woah...ME2 had some seriously low res textures up close. I don't know what version of the game you were playing. Console maybe?
You want true high res graphics, look at Arkham Asylum or SF4 on the pc.
No i played pc with max settings 1080 res, textures seemed fine to me
Im just comparing DA and ME not other games.
also are you saying console looks better then PC version? is that even possible?
#115
Posté 04 décembre 2010 - 08:54
Tiax Rules All wrote...
slimgrin wrote..
Woah...ME2 had some seriously low res textures up close. I don't know what version of the game you were playing. Console maybe?
You want true high res graphics, look at Arkham Asylum or SF4 on the pc.
No i played pc with max settings 1080 res, textures seemed fine to me
Im just comparing DA and ME not other games.
also are you saying console looks better then PC version? is that even possible?
Examples from ME2:
Compare Zaeed's face to his blocky, pixelated armor:

Or look at Jack's tatoos on her arms:

Compare high res face to chunky low res body:

And this is comparing ME1 PC to ME2 PC:

Problem is that this is often even more distracting in ME as you have the whole "cinematic" thing going on which necesitates zooming in to everyone, whic makes the poor textures even more obvious. Now its not like Origins' textures were perfect, but on PC at least they were more consistent than ME2.
I'm really hoping we get better textures for DA2 PC...
#116
Posté 04 décembre 2010 - 09:17
#117
Posté 04 décembre 2010 - 09:41
Modifié par ErichHartmann, 04 décembre 2010 - 09:43 .
#118
Posté 04 décembre 2010 - 10:01
#119
Posté 04 décembre 2010 - 11:27
Whitering wrote...
Ah, but with no toolset people can't come along and correct the low res textures.
Bingo! Look how pretty Oblivion and Fallout 3 looks with couple of well selected texture mods. Moddability is the answer for PC users.
#120
Posté 04 décembre 2010 - 11:35
I understand your frustration for the lack of shortcuts and do agree to some point. However the game itself was not ported poorly like you say. I think it was ported masterfully.
Name one game better than Mass Effect 2 in 2010. There isn't one in my book. It definitely deserves Game of the Year. It has withstood the test of time having come out in January.
Have you stopped to think why the games runs so smoothly? Perhaps the choice the developers made of having some lower rez textures is the reason. For me though the game looks gorgeous when I run it near full with my video card.
Perhaps it's your computer and not Mass Effect 2.
Modifié par Realmjumper, 04 décembre 2010 - 11:37 .
#121
Posté 04 décembre 2010 - 12:03
Brockololly wrote...
Or look at Jack's tatoos on her arms:
Is that what the game looks like with all texture filtering options forced off or something? Because my game looks like this:
#122
Posté 04 décembre 2010 - 01:36
dbankier wrote...
Brockololly wrote...
Or look at Jack's tatoos on her arms:
Is that what the game looks like with all texture filtering options forced off or something? Because my game looks like this:
There is definetly something wrong with the first pic, Jack does not look like that. Most likely game has been unable to load close-up textures in time for some reason, those above ones are Jacks textures when she is really far away AFAIK.
#123
Posté 04 décembre 2010 - 02:33
I believe the zoom thing is why they've decided to go with different resolutions in ME2 -- the reasoning being, conversations mostly focus on characters' heads, so these get higher fidelity at expense of the body which normally tends to be shown from farther away. So rather than have everything look so-so they went for more detail where it'd be needed more at the expense of less prominent areas.Brockololly wrote...
Problem is that this is often even more distracting in ME as you have the whole "cinematic" thing going on which necesitates zooming in to everyone, whic makes the poor textures even more obvious. Now its not like Origins' textures were perfect, but on PC at least they were more consistent than ME2.
I'm really hoping we get better textures for DA2 PC...
That said, short of few cases (like Garrus' collar) that wasn't really noticeable on my screen. Maybe on some machines the game suffered from a bug, like in that Jack screenshot.
#124
Posté 04 décembre 2010 - 02:49
Milana_Saros wrote...
Some people have WAY too much time on their hands...
Exactly what I was thinking as I read through this thread. :happy:
Come on people...textures? Really? I didn't think about that ONCE while playing ME2 on the PC. I didn't think DAO's textures were awe inspiring but the game was so awesome, who cares? I mean, if the game is great, who gives a shiitake?
#125
Posté 04 décembre 2010 - 03:03
I don't think you need a toolset for that. Just editable textures.Whitering wrote...
Ah, but with no toolset people can't come along and correct the low res textures.





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