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I'm really concerned about the PC version...


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#151
Ziggeh

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Yes, I suppose it depends on your definition of fanboy, I tend to associate it with blind optimism in the face of evidence, which I feel is rare here. But maybe I'm blindly optomistic.

#152
Ziggeh

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Ms. Lovey Dovey wrote...
LOL - What timing :P

Ah, come on, you can't be calling 'shorts a fanboy unless your defintion is "someone who doesn't hate the game". He's one of, if not the most reasonable person here. (Something which will probably worry him greatly)

#153
Apollo Starflare

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John Newton wrote...

 The way it looks is not a new art style, I KNOW ART STYLES, DA2's isn't much different from DA:O it's just pure horrible graphics that make me want to...:sick:....and no I'm not a DA:O "fanboy" I don't mind being forced to play Hawke, I don't mind having the using dialogue wheel but one thing I cannot stand is Bad graphics when there's no good cause for it...hell SWTOR looks better and we all know how massive that game is...DA2 is just ...<_<


You seriously think TOR looks better, or was that hyperbole? Just because you say you 'know' art styles doesn't suddenly mean that Bioware havn't been inspired by one, I'm pretty sure they have talked about various inspirations for DA2 already in fact? The graphics aren't something the game is going to sell for, just like DAO, but to say it suddenly has worse graphics than the previous game is crazy. Even more so considering how little of the game we've seen.

#154
Guest_John Newton_*

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Let me put this flatly....there is still no good cause for the terrible graphics and they are WORSE than DA:O's....

#155
hexaligned

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Apollo Starflare wrote...

John Newton wrote...

 The way it looks is not a new art style, I KNOW ART STYLES, DA2's isn't much different from DA:O it's just pure horrible graphics that make me want to...:sick:....and no I'm not a DA:O "fanboy" I don't mind being forced to play Hawke, I don't mind having the using dialogue wheel but one thing I cannot stand is Bad graphics when there's no good cause for it...hell SWTOR looks better and we all know how massive that game is...DA2 is just ...<_<


You seriously think TOR looks better, or was that hyperbole? Just because you say you 'know' art styles doesn't suddenly mean that Bioware havn't been inspired by one, I'm pretty sure they have talked about various inspirations for DA2 already in fact? The graphics aren't something the game is going to sell for, just like DAO, but to say it suddenly has worse graphics than the previous game is crazy. Even more so considering how little of the game we've seen.


I don't know, keep in mind the major focus of DA2 was to make it more console friendly.  We already know things like limited camera angles and smaller battles have made it into the PC version due to trying to optimize the game so that a consoles limited hardware can run it decently.  I woudn't be suprised if things like textures and lighting/shadowing quality (the other main RAM hogs) got toned down too.  Not that I know they have, (I'd actually have to see some PC gameplay to judge that)  I just wouldn't be at all suprised if that turns out to be the case.

Modifié par relhart, 04 décembre 2010 - 06:23 .


#156
upsettingshorts

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Are you talking about... textures? Lighting? Which areas, the flight from Lothering? Kirkwall? "Terrible graphics" is too vague for me to understand where you're coming from.

Modifié par Upsettingshorts, 04 décembre 2010 - 06:24 .


#157
slimgrin

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It does seem to have lower res textures and flat lighting, but all we've seen are old builds of the game.

#158
Guest_Ms. Lovey Dovey_*

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slimgrin wrote...

It does seem to have lower res textures and flat lighting, but all we've seen are old builds of the game.


In truth we would have to wait to see the final results. But still....the graphics....I don't like them.

#159
Nerivant

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slimgrin wrote...

It does seem to have lower res textures and flat lighting, but all we've seen are old builds of the game.


I recall reading somewhere that the gameplay videos and pictures that everyone cried "low res horse ****" at were a few months old even when they were released.


#160
Tsuga C

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CoS Sarah Jinstar wrote...
I'm fine I just hate the new hot rod samurai make over being cited as this great awesome thing, when aspects of it look ****ing stupid.


But surely you enjoy the teflon boots your party now wears so they can landskate (zippity-zip-zip!) across the screen to the selected enemy in the blink of an eye?  Right?  Right?  Or maybe not!  Posted Image

You're in fine company, Sweet Sarah.  Posted Image

#161
Brockololly

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I don't know if anyone posted this preview before from Games Radar but its from a couple weeks ago when EA apparently had their Rogue preview for DA2. Its nothing new, but this quote stuck out:

After Isabella buried her throwing knife in someone's head, we witnessed a hellish melee of exploding fireballs, super speedy dashing  attacks and enemies exploding into bits after getting hit too hard. The  Rogue class is stunningly fast, almost warping around enemies to set up  their high damage backstab attacks. DA2 retains the original's tactical  options in the menus, but more effort has been placed on making the game more responsive for action fans who want to destroy their opponents in  real time. The BioWare representative put it best: "Think like a  general, fight like a Spartan."

We were definitely surprised by the visceral, gore soaked combat of  DA2, and the way it sits alongside the dialogue and lore heavy plot.  BioWare seems to be aiming to please both traditional RPG fans who love  reading lore and don't mind slow battles, while simultaneously making  the game more accessible to action gamers who prefer combat and the  fantasy setting. At first glance, DA2 looks like it might be trying a  bit too hard to appeal to two very different camps of gamers, but the  diverse combat and story options allow the player to shape the game, and it's world, to their taste.


Just seems like the whole over the top dash attacking, warping enemies exploding into giblets part doesn't seem to mesh with the out of combat world. That the combat stuff is so over the top that it just makes things disjointed and disconnected feeling.

I just wonder how well DA2 will actually be able to retain its tactical combat like Origins, since it sure seems like the focus is more on making it easier to play as an action game.

Modifié par Brockololly, 04 décembre 2010 - 06:31 .


#162
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I'm a console user and it looks crap ALL of it, only the "Destiny" trailer was good...

#163
Apollo Starflare

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relhart wrote...

I don't know, keep in mind the major focus of DA2 was to make it more console friendly.  We already know things like limited camera angles and smaller battles have made it into the PC version due to trying to optimize the game so that a consoles limited hardware can run it decently.  I woudn't be suprised if things like textures and lighting/shadowing quality (the other main RAM hogs) got toned down too.  Not that I know they have, (I'd actually have to see some PC gameplay to judge that)  I just wouldn't be at all suprised if that turns out to be the case.


Okay maybe I'm not qualified to comment on this as I havn't played DAO on the PC yet where I gather it had superior graphics, but to me the graphics definitely look improved (from a console players perspective).

With that said I don't understand the veracity of some of the complaints about the graphics here because, as you say, we havn't actually seen any PC gameplay yet! It seems a bit early to judge whether the PC graphics of DA2 are worse than they were in Origins based on console screenshots and gameplay footage? Room for concern certainly (considering the changes you mention) but room to decry it as having worse graphics than DAO and TOR? That seems excessive.

#164
slimgrin

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lol! 'Exploding into giblets' needs to become a new tagline for this game.

#165
Apollo Starflare

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Brockololly wrote...

Just seems like the whole over the top dash attacking, warping enemies exploding into giblets part doesn't seem to mesh with the out of combat world. That the combat stuff is so over the top that it just makes things disjointed and disconnected feeling.

I just wonder how well DA2 will actually be able to retain its tactical combat like Origins, since it sure seems like the focus is more on making it easier to play as an action game.



That's the sort of thing I'm waiting to see in action really, previewers are so notoriously colourfuil with their wordage. The warping bit sounds like the Flicker attack as it is now, and due to the responsiveness I fully expect it is possible to go into fights in that sort of what (although my suspicion is that it'll often get your party killed more often even on the easier difficulties). Plus there is the fact we know that they showed the press that demo on easy, so enemies went down quickly.

I agree that it's a worry, that they won't get the balance right between tactical and action combat (hell of a hard thing to balance I would imagine), but I'm just optimistic they will *shrugs*. Nothing has made me believe they won't so far anyway. The 'zooming' across the area attack was nowhere near as bad as it's made out to be by some around here when I saw it in action for myself for instance.

#166
AlanC9

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slimgrin wrote...

lol! 'Exploding into giblets' needs to become a new tagline for this game.


Does anyone else remember the NWN1 implementation of this? Locked at release IIRC, and for good reason.

#167
Tsuga C

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AlanC9 wrote...

slimgrin wrote...

lol! 'Exploding into giblets' needs to become a new tagline for this game.


Does anyone else remember the NWN1 implementation of this? Locked at release IIRC, and for good reason.


With a critical hit you could still chunk some opponents if you had the gore setting on maximum.  All it amounted to was a spray of red and a bone or two that quickly faded into a loot bag, so it really didn't cause too many waves.

#168
Nohvarr

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John Newton wrote...

@relhart

I'm a console user and it looks crap ALL of it, only the "Destiny" trailer was good...


I have to disagree. I understand that the design is not to your taste, but I for one would rather they take a chance and go in the current direction than bring back DA: O's rather bland visual interpretaion of a fantastic world.

#169
danielkx

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Are people really that concerned about graphics that it is their biggest concern for the game? Graphics mean literally nothing if the rest of the game is not very good. The biggest concerns for an rpg should be ... pretty much everything other than graphics and texture quality.



If DA2 had similar quality graphics compared to kotor, I wouldn't care, just as if the game looked better than Crysis, my opinion on the quality of the game will not change based on how crisp the textures look. I see no reason why people would want EA to spend a greater portion of their resources on graphics as opposed to design, writing and QA.

#170
Dave of Canada

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relhart wrote...

I don't know, keep in mind the major focus of DA2 was to make it more console friendly.


I don't see how making the console version not-suck makes the game console friendly.

#171
Dave of Canada

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Apollo Starflare wrote...

Okay maybe I'm not qualified to comment on this as I havn't played DAO on the PC yet where I gather it had superior graphics, but to me the graphics definitely look improved (from a console players perspective).


I've played on the PC and console, PC's lower-to-medium specs are superior than the console version graphically. On the highest quality, it's a thousand times superior but it still appears outdated and it still has it's funky clipping and weird textures at some spots.

Modifié par Dave of Canada, 04 décembre 2010 - 07:05 .


#172
Tsuga C

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danielkx wrote...
I see no reason why people would want EA to spend a greater portion of their resources on graphics as opposed to design, writing and QA.


Because those sorts of people aren't in it for the full cRPG experience.  They're once-and-done, action-driven types who may or may not care all that much about actual roleplaying.  Killing things, "sick" special effects and graphics, and collecting "phat lewt" motivates them.  People like this are NOT looking to replicate a Pen 'n' Paper roleplaying game.  Unfortunately, this seems to be the segment of the gaming population that the dimwits at EA are forcing their lock, stock, and barrel-owned in-house studio BioWare to give greater consideration in the design of DA2.

I iz saddened greatly by this situation.  Posted Image

Modifié par Tsuga C, 04 décembre 2010 - 07:29 .


#173
Tsuga C

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2x post

Modifié par Tsuga C, 04 décembre 2010 - 07:29 .


#174
Ziggeh

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Tsuga C wrote...

People like this are NOT looking to replicate a Pen 'n' Paper roleplaying game.  Unfortunately, this seems to be the segment of the gaming population that the dimwits at EA are forcing their lock, stock, and barrel-owned in-house studio BioWare to give greater consideration in DA2.

Good lord.

It's an audio visual medium, you don't think that when making something within an audio visual medium people might consider, you know, visuals?

#175
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Dave of Canada wrote...

relhart wrote...

I don't know, keep in mind the major focus of DA2 was to make it more console friendly.


I don't see how making the console version not-suck makes the game console friendly.


Obviously because the game play tactics and configures will be simpler....does that make sense?