ziggehunderslash wrote...
You can certainly divide them intellectually. Say that this belongs in this area etc. But that's not how you actually view a medium. Think about how you relate to people. You can say after the fact that you liked how they looked or their personality, but each element has a profound effect on the other. Your initial impressions of how they look will be a part of the way you interact and therefor the impression you are given of their personality. Symbolism, body language, facial expressions, these are really important elements of the way in which visual mediums tell us stories, and while you can detach them after the fact, that's not how it works when you're actively engaged in them. Can you do these things with "bad" graphics? Sure, but it doesn't mean you should.
Again, having nice graphics is a preference but not at the expense of the other aspects of the game that I have mentioned.
Indeed, but all I'm saying is that I'm not sure that initial figure is arbitrary. I understand your point and the reasoning behind it, I'm just not sure it accurately represents what actually happens. Businesses are more complex than that.
Developing a game based on a budget is not that complex of a concept. You have X amount of money to spend developing the game. You must then prioritize each aspect of development so you can distribute the money accordingly. If you do not prioritize then the development will be extremely sloppy and the game will almost never get done, or the game will be released and it will not be anywhere near as good as it could have been.
This is a very simple concept, do not overcomplicate it. If you want to make the game look great then you will have to spend the extra money to do so. If the developer/publisher is unwilling to increase the budget anymore than it is at, then you are spending a higher dollar amount on graphics which eats away at the overall budget. Thus, your budget is now lower due to an increase in spending on graphics which means you will have less money for everything else.
Conversely if you spend less money on graphics, you have more to spend on everything else. Again, this is a very simple concept and is not nearly as complex as you are trying to imagine it to be. This does not mean game development is extremely simple, it just means budgeting is not as complex as you think (although that doesn't mean it is easy to do).
Modifié par danielkx, 05 décembre 2010 - 11:23 .