Mangalores wrote...
The very stupid thing is that Shepard never takes enough ammo with him and solely depends on his enemies being stupid enough to use the same shell casing. The fact is the firing rates or damage of those guns is by no means superior to what we had in ME1. And with a two shot shotgun I'd prefer the one who can overheat and keep firing to the one that stops working. Some kind of hybrid system really would have been more sensible. Scurrying over a battlefield like a squirrel out for nuts is not very dignified or involving gameplay-wise.
Well this aspect is left somewhat unanswered, at least ambiguous, but I assume that the cooling mods are replaced with the ejection system so that the thermal clip can be ejected without making the weapons more bulky.
But, I also want to know more about how the thermal clip works, is it simply a heat sink? is there more to it? All that is really clear is that it glows an orangy color and can ignite some type of liquid fuel. (Zaeed LM).
More of a Plot hole: TIM knowing that there will be only a derelict space station on the other side of the Omega relay, not a freaking star empire with thousands of warships. His whole plan of action depended on a single ground soldier and a frigate being capable to make a difference in stopping an enemy the only thing they knew about was that his ships could find stealth frigates and blow them up. Luckily they didn't keep their backyard clean or had sufficient surveillance in place to guard a freaking relay.
The Normandy at least has the stealth system, and with the three ship upgrades can rival a Crusier and possibly a Carrier in firepower, and is able to last longer in a firefight then other ships in its class.
Also, remember TIM risked Shep on the Collector ship (that could have failed), at Horizon (what if the Counter-Measure failed), Shep went in blind at the dead reaper (what if he failed there?)
Don't for get Shep plunged headfirst to get to Ilos in ME, so why not in ME2?