Appolo90 wrote...
Hm, maybe I'll seek out an animator once I learn the toolset in and out. I don't doubt I can learn it, but I'm not sure it's worth 100 hours of learning and work to produce a 10 minute cutscene.
Anyone can learn how to do animations, but it is a very time consuming process, even more if you don't use automated animation's tricks, like inverse kinematics, controllers, helpers and scripts. I would advise using the cutscene editor as much as you can and only go into doing "real" custom animations in gmax if you really need one, unless you love rigging and animation as much as I do and don't mind wasting the whole weekend to get 1 second of crappy tweeked animation when lucky.

Btw, I've written a tutorial on
how to get the animations in/out toolset/gmax.
Modifié par alschemid, 04 décembre 2010 - 02:12 .