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Full body animations?


2 réponses à ce sujet

#1
Appolo90

Appolo90
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Hey, I'm looking into starting a cutscene project and starting to use tutorials to learn the ins and outs (It actually doesn't seem too horribly complex :D)

However, as far as animation goes, I can only find tuts on facial animations, none on full body animations. I can see some awesome dev did it for the DA outtakes (seen at www.youtube.com/watch) The ogre dancing at the end... not sure I've ever laughed so hard the first time I watched that.

So if anyone could give me a general outline of how to start animating bodies I'd really appreciate it.

#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Remember, as well, that you can blend animations and combine animations to get the desired effect. There are a lot of moments in DA2 where you'll see something that is the result of cutting and pasting literally 15 different animations together ;) And as time-consuming as that was, it was still less work than creating the animation from scratch.

#3
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
Appolo90 -



Most animations involving two people are actually two separate animations. Basically, our animators will take both models, animate them together and then split each one out into its own animation. We refer to them as '2P' animations, shorthand for '2 person' animations. Normally, they should line up (start them both at the same time and the movements should sync) but you may have to do some reworking. I've had 2P animations where the creatures involved had 30-40 keyframes over 2 seconds of animation just to keep them aligned properly.



I'm not sure what animations are used to have an ogre pick someone up and pound on them, though :(