now it's time i need help with a problem i've got. perhaps someone already knows a solution^^ right now i am testing some models which ship with awakening. all of them appear within my module (stand alone) and ingame, but not vista ones -.-
in short: i am able to include all the models (buildings, props, monster appearances etc) within my level or area and export them without problems. ingame they show up normally. as soon as i am trying the same procedure with vista models (especially vst_ep1mt03_0, vst_ep1mt02_0, vst_ep1mt01_0) they appear within the level editor but not in the area editor. the level exports without errors!
the needed files (mmh, msh, phy, met, dds, mao) are stored within the my_module/core/data, my_module/module/data and packages/core/data folders. i've also tried all possible folder combinations which does not bring any difference.
i've also tried to export from single player module.
has someone included awakening's vista models to their module with success?
thx in advance
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nvm, found it. you have to rename those vistas and add a 1 instead of a zero. seems like the area borders cutted because of this. dunno why that worked with awakening as their files are named with a zero but that's another mystery
Modifié par -Semper-, 02 décembre 2010 - 07:44 .





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