What is cheese?
#1
Posté 02 décembre 2010 - 06:52
#2
Posté 02 décembre 2010 - 09:00
If you make home made cheese as you have done, it becomes very tasty. (Much better than the supermarket variety!!) As Wallace said, "Nothing beats a nice bit of Wensleydale Gromit".
(That's if the cheese is that actually made in Wensleydale.) Why don't we Brits protect the name of our good cheeses, the same way as the French do?
#3
Posté 02 décembre 2010 - 09:46
Suffice to say, though, that there's nothing wrong with enjoying the game the way you like. Is there anyone who doesn't take advantage of the omniscient power of the player in that way?
#4
Posté 02 décembre 2010 - 11:33
Modifié par oyzar, 02 décembre 2010 - 11:34 .
#5
Posté 03 décembre 2010 - 06:57
Other than that, using spells in a way the devs didn't intend may be cheesy - i.e. Jaheira's harper call spell can kill some tough enemies through stat drain. I personally don't use wish from PI because it seems the designers intended wish spell to have an element of randomness.
About Kangaxx... You only need 1 spell immunity vs. vanilla game Kangaxx (Abjuration) + improved haste melf meteors (to overcome his regeneration rate). Also, no point cast imp haste on mordies as they've only got 1 apr.
#6
Posté 03 décembre 2010 - 09:07
#7
Posté 03 décembre 2010 - 10:53
There's a scroll of magic protection that makes you invulnerable to all spells and abilities kangaxx has for 10 minutes.
In addition, you can buy staff of Rynn +4 early in the game which is enough to hit him.
Any instance of using scroll of magic immunity is cheese to me.
#8
Posté 03 décembre 2010 - 11:05
#9
Posté 03 décembre 2010 - 12:29
#10
Posté 03 décembre 2010 - 01:42
Melf's Meteors are regarded as +6 weapons.oyzar wrote...
I thought he was immune to +3 weapons as well?
You can also buff yourself against Imprisonment by simply going Berserk (in addition to things like SI: Abjuration, Prot. from Magic, Prot. from Undead). Inundating Kangaxx with summons is also a do-able, if messy, tactic. That's how I took him down the first time I played the game.
The Improved Mace of Disruption is also inordinately effective, here. Kangaxx will usually succumb to disruption in just a few hits, if that.
Regarding cheese... my sensibilities fall in line with those of Kevin and polytope. (Sometimes cheese can be tasty, though, in an evil sort of way.) I, myself, also find things like the Shield of Balduran somewhat cheesy, because they completely obviate the challenge, rather than just make it more manageable.
#11
Posté 03 décembre 2010 - 03:39
#12
Posté 06 décembre 2010 - 04:30
Is there any way to kill kangaxx without cheese?
One game, Minsc walked up with the iMoD and critted him on the first swing. SPLAT!
Collect 1 ring of gaxx.
#13
Posté 06 décembre 2010 - 12:20
Newcomers on the BG-fora often complain about how insanely difficult the game is and how much they get beaten, shot or spell-peppered to death. That's because imo the game requires the player to acquire meta-gaming information in order to end the campaign victoriously. Especially when solo-ing. I've only tried it once and failed (got stuck at High Hedge needing a skull for a way to get lots of xp but couldn't survive six knive-throwing skeletons on my own to get 1 of their skulls). Whom of you ever did a solo-runthrough without using meta-gaming information about the enemies you encounter? I guess it's impossible.
The game is meant to be fun. Isn't 'cheese' a word most often applied for another gamer who uses a tactic you yourself would refrain from because your own way of enjoying the game makes a different use of meta-gaming knowledge? As I said, I suspect everyone who beated the game has applied meta-gaming knowledge. Even if it's just knowledge from the same character dying. IRL you couldn't use information about what caused your death to avoid that death by skipping back to the moment 5 minutes before your death.
Modifié par Son of Imoen, 06 décembre 2010 - 12:21 .
#14
Posté 06 décembre 2010 - 01:33
Modifié par Czacki, 06 décembre 2010 - 01:33 .
#15
Posté 06 décembre 2010 - 01:38
#16
Posté 06 décembre 2010 - 02:16
In almost any single-player game, metagaming knowledge is applied. In fact, if a rookie could complete the game on their first try, most people would consider that game to be too easy. Even in multiplayer games you have that kind of thing; you might know a player from previous games, so you can predict what strategies and playstyle he prefers. This is way older than computer games, for instance, in many card games you can notice something similar.
In my understanding, the word 'cheese' in this use is derived from 'cheat', modified to refer to a less negative meaning. I've seen several posters say something like 'use of tactics that a DM wouldn't allow' or 'exploiting the limitations of the game (including bugs) or its AI', both of which I'd agree with. These allow some leeway though, even with the same definition, what one person calls cheese may seem quite normal to the next.
I'm actually quite curious about the origins of the word 'cheese' in this context. Does anybody know if this is a creation of the BG2 (or possibly BG) players or has it been around for longer? There is Userunfriendly's Cheese Guide, the last version of which has been released in 2003, but the User himself has been around and cheesing since at least 2001. The word used in that sense can be found at GameBanshee in Nov 2000, but doesn't appear to be the first instance. Is anyone up to writing a wikipedia article on this word?
#17
Posté 06 décembre 2010 - 02:54
cheesy [ˈtʃiːzɪ]
adj cheesier, cheesiest
[...]
2. Informal (of a smile) broad but possibly insincere a big cheesy grin
3. Informal banal or trite; in poor taste
http://www.thefreedi...nary.com/cheesy
#18
Posté 10 décembre 2010 - 11:59
Kevin Lynch wrote...
For my purposes, "cheese" always referred to abusing a game system in a way that wasn't meant by the developers or through using advanced knowledge of a combat situation to your advantage. The easiest one is tossing aoe spells into a room when your party doesn't yet have any knowledge of what's in the room even though you, as the player, may know exactly what's there. That's cheesy.
Suffice to say, though, that there's nothing wrong with enjoying the game the way you like. Is there anyone who doesn't take advantage of the omniscient power of the player in that way?
I don't actually agree with this definition of cheese.
On this basis, using the shield of Balduran in the sewers is not cheesy as the shield was actually put there by the developers. I think that it is cheesy, though that doesn't stop me using it.
On the other hand Kevin is saying that using your brain to outwit enemies IS cheesy. If you scout ahead to find enemies and then hit them with web and cloudkill, in my opinion that is skill, not cheese.
The problem is that YOU know whether it is necessary to scout ahead. Once the info is in there, you can't delete it. That's why I like mods that move the enemy or changes them in some way.
#19
Posté 10 décembre 2010 - 05:32
I agree with you, though that's not quite what Kevin said. His words were "tossing aoe spells into a room when your party doesn't yet have any knowledge of what's in the room", so his outlook doesn't conflict with strategic scouting ahead of combat engagement. In this instance, I think he was referring to abuse or exploitation of the system purely from meta-knowledge.wise grimwald wrote...
On the other hand Kevin is saying that using your brain to outwit enemies IS cheesy. If you scout ahead to find enemies and then hit them with web and cloudkill, in my opinion that is skill, not cheese.
Ah, the eternal conundrum: how to make what's old new again.The problem is that YOU know whether it is necessary to scout ahead.
Once the info is in there, you can't delete it. That's why I like mods
that move the enemy or changes them in some way.
#20
Posté 10 décembre 2010 - 10:58
wise grimwald wrote...
I don't actually agree with this definition of cheese.
On this basis, using the shield of Balduran in the sewers is not cheesy as the shield was actually put there by the developers. I think that it is cheesy, though that doesn't stop me using it.
On the other hand Kevin is saying that using your brain to outwit enemies IS cheesy. If you scout ahead to find enemies and then hit them with web and cloudkill, in my opinion that is skill, not cheese.
The problem is that YOU know whether it is necessary to scout ahead. Once the info is in there, you can't delete it. That's why I like mods that move the enemy or changes them in some way.
Nah, that's not what I'm saying at all. I'm meaning that if your characters in the game don't know that there are enemies ahead, then you as the player exploiting your own knowledge to benefit your in-game party is "cheese". What you would do, in normal situations if you were the character(s) in the game, would be to scout ahead, as you say. In a game where trouble lurks around every corner, scouting ahead just makes sense.
Basically, I think we are agreeing, although I think "cheese" is a little more broad in definition than perhaps you are allowing. Fortunately, my definition of it doesn't matter.
#21
Posté 11 décembre 2010 - 11:06
We will inevitably have varying attitudes to what constitutes cheese, what constitutes cheating etc.
It is helpful sometimes to know the opinion of others though.
#22
Posté 15 décembre 2010 - 08:04
Also a bit like everyone, adding metagaming experience. This is why i use my trusted dice. If there is a rogue in my party he will be scouting and if there are none then i use my d20 to determine wether my character will completely ignore trap(that i as a player have knowledge of) and go on or decide its safer to send in a summon first. Anyhow any party able to summon a skelly should have 1 at the head of the group. Skelly are such good trap trigger lol.





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