Busomjack wrote...
Schneidend wrote...
Why the hell would you want to destroy either of them?
Because I want to see Tali's stupid face when I help Legion anihillate her species. Seriously though it's because I like it when games force you to make hard decisions like destroying/keeping the collector base.

Would you kill her too or keep her around as the last quarian ever?
It'd be nice if there were a few more varying choices that take into account what you did previously instead of just a paragon choice, a renegade choice, a pro-quarian choice, and a pro-geth choice; that just seems like the Tali-Legion loyalty fight writ large. For example, I think Admiral Xen and her crazy Geth enslavement experiments are going to come back in ME3. She doesn't seem like the type to ally with Shepard whether he's renegade or paragon, too focused on her own gain. If/When you take her out, you could get the chance to take her research or not, with multiple choices that all have their own paths.
-Shepard could use the research to enslave the geth in the way Overlord was aiming for (possibly made easier if you downloaded Overlord and left David with Cerberus), getting the enslaved geth on your side and probably the quarians as well (since you could offer them Rannoch back easily).
-Shepard could give the research to the geth, which makes them angry and decide that the "creators" are too dangerous to be left alone, which either makes a war inevitable or only avoidable with the right previous choices.
-Shepard could give the research to the quarians, possibly in exchange for some help vs. the Reapers... not sure if the quarians would still try to re-enslave the geth, that could affect the post-game situation if nothing else.
-Shepard could just keep the research for himself or destroy it, which would effectively be zero-sum; some of Xen's supporters may get angry and try to turn the fleet against you, might have some effect on the geth too.
Some of these could open up further paths to brokering a peace between the two races, some might make that peace alot harder to attain. It would be nice to see lasting consequences, if only within the game; say, if you flip off the quarians somehow early on, then they are either uncaring or actively hostile later on. After all, this is it for the trilogy, so there need to be some major results from what the player's doing. I guess it would involve alot of coding for different choices & results, but the geth/quarian situation seems like one of the major things that needs to be resolved in ME3 along with the reapers, since it's been prominent since the first game.