Alpha Protocol and DA2
#76
Posté 03 décembre 2010 - 12:06
#77
Posté 03 décembre 2010 - 12:08
Matchy Pointy wrote...
(and you don't alwasy geet the whole truth about a subject if you chose one way).
As stated before, this is the part I really like. Well, that and Scarlet Lake.
#78
Posté 03 décembre 2010 - 12:09
Upsettingshorts wrote...
Matchy Pointy wrote...
(and you don't alwasy geet the whole truth about a subject if you chose one way).
As stated before, this is the part I really like. Well, that and Scarlet Lake.
More a Steven Heck fan here myself
Modifié par Matchy Pointy, 03 décembre 2010 - 12:10 .
#79
Posté 03 décembre 2010 - 12:11
#80
Posté 03 décembre 2010 - 12:26
#81
Posté 03 décembre 2010 - 12:53
Matchy Pointy wrote...
Upsettingshorts wrote...
Matchy Pointy wrote...
(and you don't alwasy geet the whole truth about a subject if you chose one way).
As stated before, this is the part I really like. Well, that and Scarlet Lake.
More a Steven Heck fan here myself.
Heck and Sis fan here. They should like run a spin-off, "Heck and Sis Go To Town" or somesuch, with added bicycle impalings!
#82
Posté 03 décembre 2010 - 12:59
FlintlockJazz wrote...
Matchy Pointy wrote...
Upsettingshorts wrote...
Matchy Pointy wrote...
(and you don't alwasy geet the whole truth about a subject if you chose one way).
As stated before, this is the part I really like. Well, that and Scarlet Lake.
More a Steven Heck fan here myself.
Heck and Sis fan here. They should like run a spin-off, "Heck and Sis Go To Town" or somesuch, with added bicycle impalings!
Sis had potential, but I felt she had to little prescence, would have loved to see more of her. Alpha Protocol is actually one of the games I would have loved to see a sequel to, since it had the potential to be an awesome game, but was held back mostly by techical issues and some balancing (and I would ahve loved to be able to play a female spy, atleastthey admitteted that you couldnt becasue they couldnt afford the amount of additial work needed for that to happen).
#83
Posté 03 décembre 2010 - 01:08
The ending also screamed: Watch out, I am a spy, I got a network I can rely on and now you are my target!
Too bad... it ends up in the box with Serenity, Pushing Daisies and other stuff that had huge potential because of being different, but audience not getting the point...
#84
Posté 03 décembre 2010 - 01:08
And I have to agree with others who failed to hate the game. Yes, the graphics could have been better, hell, a nicer looking inventory or skill screen would have gone a long way to make the game more enjoyable. Then again, DA:O hardly won any prizes in that category either. I also apparently got lucky and wasn't afflicted by any noticeable bugs on my 4 playthroughs. If anything I was miffed that it felt just as unfinished as KOTOR2... typical Obsidian game, eh?
#85
Posté 03 décembre 2010 - 01:09
Matchy Pointy wrote...
I absolutely loathe the russion mob boss though
For me, that fight was actually one of the few I didn't have to replay about five times. Stealth and pistol worked like a charm, and it was immensely funny and satisfying to hit the invisibility button and hear Branko say, "Where'd you go?" No, for me the truly horrendous boss battle was against that copter in the endgame. For a sneak/pistol character...there's no way to backstab a copter.
#86
Posté 03 décembre 2010 - 01:09
Matchy Pointy wrote...
Sis had potential, but I felt she had to little prescence, would have loved to see more of her. Alpha Protocol is actually one of the games I would have loved to see a sequel to, since it had the potential to be an awesome game, but was held back mostly by techical issues and some balancing (and I would ahve loved to be able to play a female spy, atleastthey admitteted that you couldnt becasue they couldnt afford the amount of additial work needed for that to happen).
Aye, I think alot of what people liked about her was the mystery, as her background was never really revealed or explained at all, and with her being mute made even her personality more mysterious (though they managed to convey a lot of meaning through just her expressions, something I thought was well done in AP).
I never really got the complaints with the technical issues, sure there were some and they were quite blatant, but so did DA:O and ME2, and I never had a gamebreaking bug that made me have to reload like in ME2 (floating off to the ceiling and getting stuck there is a serious bug in my mind). Then again, I suppose I just prefer a few minor niggles over getting to the end of the game only to find that half your choices were not registered properly making them meaningless (plus I wonder how that is going to impact importing the choices into DA2, people already complain about how the choice of dealing with the Shepard fan were not properly carried over from ME to ME2...).
AP really needs a sequel or dlc to expand on so many of the things left unexplained, they built up a complex world with all these factions it would disappointing not to use it...
#87
Posté 03 décembre 2010 - 01:12
Gegenlicht wrote...
Yeah, I liked Sis, Albatross and the whole of their little high tech terrorist cell.
And I have to agree with others who failed to hate the game. Yes, the graphics could have been better, hell, a nicer looking inventory or skill screen would have gone a long way to make the game more enjoyable. Then again, DA:O hardly won any prizes in that category either. I also apparently got lucky and wasn't afflicted by any noticeable bugs on my 4 playthroughs. If anything I was miffed that it felt just as unfinished as KOTOR2... typical Obsidian game, eh?
I really liked the ability to mod the weapons in AP, and felt that it was something ME and ME2 could've learned from.
#88
Posté 03 décembre 2010 - 01:13
Anyhow, KOTOR wasn't a big step in RPG-development, it just had a strong story, and KOTOR 2 added pretty much nothing, but a big black hole of "high-potential-but-never-finished".
#89
Posté 03 décembre 2010 - 01:15
FlintlockJazz wrote...
Matchy Pointy wrote...
Sis had potential, but I felt she had to little prescence, would have loved to see more of her. Alpha Protocol is actually one of the games I would have loved to see a sequel to, since it had the potential to be an awesome game, but was held back mostly by techical issues and some balancing (and I would ahve loved to be able to play a female spy, atleastthey admitteted that you couldnt becasue they couldnt afford the amount of additial work needed for that to happen).
Aye, I think alot of what people liked about her was the mystery, as her background was never really revealed or explained at all, and with her being mute made even her personality more mysterious (though they managed to convey a lot of meaning through just her expressions, something I thought was well done in AP).
I never really got the complaints with the technical issues, sure there were some and they were quite blatant, but so did DA:O and ME2, and I never had a gamebreaking bug that made me have to reload like in ME2 (floating off to the ceiling and getting stuck there is a serious bug in my mind). Then again, I suppose I just prefer a few minor niggles over getting to the end of the game only to find that half your choices were not registered properly making them meaningless (plus I wonder how that is going to impact importing the choices into DA2, people already complain about how the choice of dealing with the Shepard fan were not properly carried over from ME to ME2...).
AP really needs a sequel or dlc to expand on so many of the things left unexplained, they built up a complex world with all these factions it would disappointing not to use it...
I did mange to beat him with chainshot, though I still think he don't fit well into the rest of the game
#90
Posté 03 décembre 2010 - 01:17
FlintlockJazz wrote...
Gegenlicht wrote...
Yeah, I liked Sis, Albatross and the whole of their little high tech terrorist cell.
And I have to agree with others who failed to hate the game. Yes, the graphics could have been better, hell, a nicer looking inventory or skill screen would have gone a long way to make the game more enjoyable. Then again, DA:O hardly won any prizes in that category either. I also apparently got lucky and wasn't afflicted by any noticeable bugs on my 4 playthroughs. If anything I was miffed that it felt just as unfinished as KOTOR2... typical Obsidian game, eh?
I really liked the ability to mod the weapons in AP, and felt that it was something ME and ME2 could've learned from.
I did get stuck in walls a few times in SP and had to reload, other then that it was just a lack of some polish that I felt. I think most that hated the game were people that expected a regular stealth game, and got a RPG instead though. Seeing as I've never really played that many of the stealthgames over the last 10 years or so, I didn't really mind.
#91
Posté 03 décembre 2010 - 01:19
Chopper & tanks give you always enough rockets to deal with them... actually I never shot anything else at them.
Edit: I never had problems with stealth, though I ain't a guy that leaves wittnesses behind. I always neutralized guards... silently, but no one was left standing:D I think many complaining about the stealth system forgot about noises and thought its enough to stay out of sight and not shoot. But fighting G22 you soon will see how much sooner they react to your movement.
But there is another strenght of the game... each factions had strenght and weaknesses really specific to them, although they were all "humans"... like G22 having better sight and better ears, but poor lads if you throw a blinding granate:lol: Also poor little CIA when you got close:devil:
Maybe we should return talking about how to add the choice & faction system into the DA franchise as I am afraid this topic might get closed or disposed if not related enough to DA2.
Modifié par biomag, 03 décembre 2010 - 01:23 .
#92
Posté 03 décembre 2010 - 01:22
biomag wrote...
Branko is more than just easy with chainshot... without it, he is absolutely the toughest enemy I ever had in a game so far.
Chopper & tanks give you always enough rockets to deal with them... actually I never shot anything else at them.
Maybe we should return talking about how to add the choice & faction system into the DA franchise as I am afraid this topic might get closed or disposed if not related enough to DA2.
Agreed, we all have gone a bit off topic here. Though when it comes to choices, seeing as the game takes place during so long time, it should be ideal to show the political and other effects of the choices you make over that time. (And on the Branko thing Iagree, luckily I've always used stealth/pistol in my playthoughs, seems the most spy-like to me
#93
Posté 03 décembre 2010 - 01:23
biomag wrote...
KOTOR 2 failed me in many more ways than just the unfinished part... I played it a few times, but never got too much into it emotionally. I never liked most of the characters, also you had by far too little Jedi flair in the whole story that was based so much on that philosophies. It should have been much bigger than the actual size to really make you get into the whole story.
Anyhow, KOTOR wasn't a big step in RPG-development, it just had a strong story, and KOTOR 2 added pretty much nothing, but a big black hole of "high-potential-but-never-finished".
My view on Kotor 2 was better gameplay, worse characters/story (I'm not a big Nihilus fan, he's cool in cutscenes, but just a regular ship full of soldiers and a boss when you get to him). Ooops, getting off-topic again.
#94
Posté 03 décembre 2010 - 01:24
FlintlockJazz wrote...
I really liked the ability to mod the weapons in AP, and felt that it was something ME and ME2 could've learned from.
The equipment system of ME2 is a bloody mess. I can't even tell which gun is better for which job until I've done extensive testing cause they did away with weapon stats. That said, ME1 DID have moddable weapons in a similar vein than AP.
#95
Posté 03 décembre 2010 - 01:26
Gegenlicht wrote...
FlintlockJazz wrote...
I really liked the ability to mod the weapons in AP, and felt that it was something ME and ME2 could've learned from.
The equipment system of ME2 is a bloody mess. I can't even tell which gun is better for which job until I've done extensive testing cause they did away with weapon stats. That said, ME1 DID have moddable weapons in a similar vein than AP.
It seems I'm one of the few that liked the equipment system in ME2 (though it could have used more statistics on the weapons).
#96
Posté 03 décembre 2010 - 01:27
Gegenlicht wrote...
The equipment system of ME2 is a bloody mess. I can't even tell which gun is better for which job until I've done extensive testing cause they did away with weapon stats. That said, ME1 DID have moddable weapons in a similar vein than AP.
They didn't "do away" with them, ME2 did the following:
* Made the weapons actually distinct from one another in significant ways. This was, to me, a great improvement on ME1.
* Failed to provide the player with that information in the GUI. So you either needed to guess or playtest, or open up the game files and actually look at the data they should have given you in the game.
That being said, ME1-2 and AP have twitch shooter elements, so it doesn't really apply to an RPG like DA:2.
Modifié par Upsettingshorts, 03 décembre 2010 - 01:29 .
#97
Posté 03 décembre 2010 - 01:31
Nerivant wrote...
KendallX23 wrote...
the bad thing about Alpha Protocol was the gameplay...everything else i liked...was a good game and me is sad that i will not see Sis again.
but...what's the conection to DA II again ?
Framed narrative, dialogue system,consequences.
it's made by bioware.
#98
Posté 03 décembre 2010 - 01:34
-Semper- wrote...
Nerivant wrote...
KendallX23 wrote...
the bad thing about Alpha Protocol was the gameplay...everything else i liked...was a good game and me is sad that i will not see Sis again.
but...what's the conection to DA II again ?
Framed narrative, dialogue system,consequences.
it's made by bioware.
Bioware didn't make Alpha Protocol...
#99
Posté 03 décembre 2010 - 01:35
#100
Posté 03 décembre 2010 - 01:37





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