Gleym wrote...
Just curious, since the thread title is 'evolving'. Is the definition of evolution to regress and move backwards? Cause then I can totally see how ME2's definition of an inventory is totally evolved beyond what's recognized as a standard inventory in this day and age, sure.
Just curious, but did you read the initial post or just the title? This has nothing to do with whether or not ME2's system is better than ME1's, or vice verse. The fact that you're so defensive about suggesting ME2's system might be superior is fairly telling, but that isn't what this thread is about.
This thread is operating under the reasonable assumption that Bioware won't revert to the ME1 system, but is willing to tweak the ME2 system. Christina Norman has expressed a desire to try and inject more "RPG elements" while maintaining ME2's excellent combat balance and pacing, and I believe her. Hence, this thread is here to provide an easily referenced list of fan suggestions regarding how the inventory can be tweaked for ME3. This is not a debate about which game in the franchise is better.
Anyway, on to some of the people who were actually paying attention:
@LPPrince: I think if we see more armor pieces with significant bonuses that make them actually worth equipping, like the Aegis pack's modules, the Strength Boost Pads, and those leggings that increase your Storm speed, modding our armor will be made largely redundant. The purpose of modding armor in the first game was to provide buffs to your character, to make up for drawbacks or optimize strengths. ME2's system does this already, just not overly well.
@Spamming Troll: Just having one or two mods per weapon would be making the same mistake as Fallout: New Vegas: a lack of variety and a feeling of proper customization. The only way customization can be meaningful is to have more mods than you have slots to equip them. Also, I doubt thermal clips are going anywhere, and I think they're a really good change, but I've been wrong before.





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