Sidney wrote...
I actually dislike most of your ideas -- sorry. The notion that the "breadth" of ME1 was a strength seems odd to me. It was a total failure because there was a lot of trash and very little of any meaningful value - Predator and Spectre were all that anyone cared about after a short time and the rest was just trash. Much like early DAO where you piddle about with Steel vs Iron but once you get Starfang things are pretty much over for the game.
I actually preferred Colossus to Predator H/M/L for raw damage protection, and never really used Starfang. But, as I went on to say, the breadth is also the greatest weakness, since as you say it became cluttered. Still, there were a lot of mods that had some real value. There was something to peruse, a choice to be made. There really aren't as many choices to make in ME2 when it comes to your gear, and that's a legitimate weakness to the RPG traditionalist crowd. Granted, it's buried under a mountain of self-entitled and altogether made-up concerns they have, but still.
There is plenty of armor and the mix n' match quality means you have far more options at all levels than you had in ME1. I continue to see people talk about 5% and 10% don't matter but of course they do. In any scenario a 10% loss of damage matters a lot. What gets lost if that you can stack armor to be more protected or be a little more protected but also move a little faster. The choices based on combinations are a lot more powerful than simply having a suits of armor. The % gains shouldn't matter because that is about game balancing and I never felt like, gosh I'm not powered up enough to take on whatever I'm facing.
No, there really aren't enough armor options. While I agree they do remain useful as you gain levels, and that's good, there just aren't enough individual to allow people to stack particular bonuses so they can really notice a significant difference in what their playstyle focuses on.
I'm not really sure you've understood my bullet points fully, since you're attempting to tell me the benefits of something my suggestions are meant to improve, not replace. I don't want to go back to equipping suits of armor. I like the piecemeal system ME2 has, it just needs to be more robust.
The visuals of some of the companions in no atmosphere environments was silly and should be corrected - I kept wanting to see Jack and Miranda's eyes explode from their heads for example.
To be fair, we're never told any environment in the game lacks an atmosphere. My suggestion to put Jack and Thane in proper armor (everybody else is largely fine, though Samara could stand to zip up) is out of a desire to return this game to being about "space marine" combat. In the Mass Effect universe, defensive technology has outstripped the penetration of conventional firearms, so it seems silly not to wear at least light armor like Miranda or Jacob. I liked ME1's clean plastic/ceramic aesthetic for its military technology, and I think the first game could have been badass and dark without snake men in trench coats and topless biker babes.





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