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Companion choices


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17 réponses à ce sujet

#1
Chill 0078

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I would like to see us choose between two different companions. LIke for example when we had pick between the werewolves and elves you get a new companion depending on what race you sided with. So what do you guys think of this. 

#2
Nerivant

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I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.

#3
My Avatar is a turtle

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They did it in ME2 but the 2nd character was really underdeveloped




#4
Maria Caliban

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Nerivant wrote...

I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.


... not sure if serious.

#5
Uhh.. Jonah

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Chill 0078 wrote...

LIke for example when we had pick between the werewolves and elves you get a new companion depending on what race you sided with.


I don't remember this?

#6
Maria Caliban

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It didn't happen. He's talking about what he would have liked to have seen.

#7
Uhh.. Jonah

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Ahh I see. Well that would be very cool.

#8
Aermas

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That would be very interesting, Didn't they do something along the same lines with Jade Empire?

#9
hexaligned

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I never managed to sit through Jade Empire, Drakensang 2 has this exact thing though.... also a framed narrative being told in the future by a Dwarf to a young woman, now that I think about it.

#10
Nerivant

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Maria Caliban wrote...

Nerivant wrote...

I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.


... not sure if serious.


It was mostly sarcasm. I recently read that something like 20% of ME2 players never let Grunt out of his tank.

#11
CrookedAsylum

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It would be interesting, if implemented correctly. It would add to re-playability at least.

#12
AntiChri5

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Nah, don't like.

Morinth was a waste of resources. Either give us a proper squadmate or don't.

I wouldn't mind an optional follower you may not get, just so long as it isn't an either/or.

#13
Shepard Lives

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Would be interesting. The last game that did this, if I recall correctly, was KOTOR 2. With the small flaw that Mira and the Handmaiden were awesome and the murderous Wookiee and that prissy little git Disciple sucked.

But, I liked the idea.

#14
Chuvvy

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Nerivant wrote...

I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.


But people would see them.

#15
Xewaka

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Slidell505 wrote...

Nerivant wrote...

I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.


But people would see them.


Assuming an even distribution, half the player base will see one, half the playerbase will see the other. This would probably mean that both characters are half-done (as you have to slipt the manhours of a companion into two), or that one is well-developed but the other isn't, shafting half the player base.
Yes, replays would mitigate this effect, but that assumes that: A) most people do multiple runs, and B) most of the people who do reruns will actually know they can gain a different companion doing things differenty in the run. In the end, I don't believe the devs would see a proper payoff for such an increase in workload.

#16
Ortaya Alevli

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shepard_lives wrote...

Would be interesting. The last game that did this, if I recall correctly, was KOTOR 2. With the small flaw that Mira and the Handmaiden were awesome and the murderous Wookiee and that prissy little git Disciple sucked.
But, I liked the idea.

Disciple wouldn't have sucked if he had been voiced by Grey DeLisle.

It worked pretty well in KotOR 2, and I can't see why it wouldn't in another RPG.

#17
berelinde

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We had that in DA:O... kind of. Your decisions in Lothering had the potential to gain you two companions. Your whim following an unsuccessful ambush had the potential to net you another one. And then, at what is very nearly the end of the game, you could trade a very prominent character for a (relatively) unknown one. If the devs were reluctant to write characters that some players would never see, they would never have given these players those choices. Of course, they went to the other extreme in Awakenings where they made Velanna a mandatory companion for part of the game. TBH, the last statement is the sole reason why I've never finished Awakenings.

#18
Gegenlicht

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True. Alistair vs. Loghain is kind of like that already, but Loghain sees very little development as a companion. I know he has some dialogue in Return to Ostagar, but I think that's pretty much it. Not surprising, considering that you can only get him towards the end of the game. Same with Morinth vs. Samara, especially considering that Morinth pretended to be Samara outside of her quarters and only became available at the culmination of Samara's arc.



Plus, I really don't like having to pick the cat in the bag as in Drakensang 2 where you don't really know if and how the companion choice will influence the game from thereon (that said, I always saved the half-elf, for different reasons each time). Letting you actually get to know two characters and then having to make a choice a third into the game or so seems preferable. Kind of like the choice between Ash and Kaidan you had to make in ME, just not as late in the game, and maybe not quite as dramatic of a situation.



I'd think that'd make for an interesting dynamic, all in all. The interest on Bioware's side seems to be there for this, but yes, there is the matter of resources getting tied up with both sides of a binary choice. Of course you could always make the characters you need to pick from identical twins and thus save on needing to hire extra voice actors. :P