Companion choices
#1
Posté 03 décembre 2010 - 01:27
#2
Posté 03 décembre 2010 - 01:30
#3
Posté 03 décembre 2010 - 05:01
#4
Posté 03 décembre 2010 - 05:04
Nerivant wrote...
I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.
... not sure if serious.
#5
Posté 03 décembre 2010 - 05:15
Chill 0078 wrote...
LIke for example when we had pick between the werewolves and elves you get a new companion depending on what race you sided with.
I don't remember this?
#6
Posté 03 décembre 2010 - 05:19
#7
Posté 03 décembre 2010 - 05:26
#8
Posté 03 décembre 2010 - 05:37
#9
Posté 03 décembre 2010 - 05:39
#10
Posté 03 décembre 2010 - 05:40
Maria Caliban wrote...
Nerivant wrote...
I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.
... not sure if serious.
It was mostly sarcasm. I recently read that something like 20% of ME2 players never let Grunt out of his tank.
#11
Posté 03 décembre 2010 - 05:56
#12
Posté 03 décembre 2010 - 07:31
Morinth was a waste of resources. Either give us a proper squadmate or don't.
I wouldn't mind an optional follower you may not get, just so long as it isn't an either/or.
#13
Posté 03 décembre 2010 - 07:53
But, I liked the idea.
#14
Posté 03 décembre 2010 - 09:55
Nerivant wrote...
I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.
But people would see them.
#15
Posté 03 décembre 2010 - 10:32
Slidell505 wrote...
Nerivant wrote...
I can't see it happening. Creating a companion is a huge undertaking for the writers, and I don't think they would work that hard for a character that people wouldn't even see.
But people would see them.
Assuming an even distribution, half the player base will see one, half the playerbase will see the other. This would probably mean that both characters are half-done (as you have to slipt the manhours of a companion into two), or that one is well-developed but the other isn't, shafting half the player base.
Yes, replays would mitigate this effect, but that assumes that: A) most people do multiple runs, and
#16
Posté 03 décembre 2010 - 10:40
Disciple wouldn't have sucked if he had been voiced by Grey DeLisle.shepard_lives wrote...
Would be interesting. The last game that did this, if I recall correctly, was KOTOR 2. With the small flaw that Mira and the Handmaiden were awesome and the murderous Wookiee and that prissy little git Disciple sucked.
But, I liked the idea.
It worked pretty well in KotOR 2, and I can't see why it wouldn't in another RPG.
#17
Posté 03 décembre 2010 - 12:24
#18
Posté 03 décembre 2010 - 12:53
Plus, I really don't like having to pick the cat in the bag as in Drakensang 2 where you don't really know if and how the companion choice will influence the game from thereon (that said, I always saved the half-elf, for different reasons each time). Letting you actually get to know two characters and then having to make a choice a third into the game or so seems preferable. Kind of like the choice between Ash and Kaidan you had to make in ME, just not as late in the game, and maybe not quite as dramatic of a situation.
I'd think that'd make for an interesting dynamic, all in all. The interest on Bioware's side seems to be there for this, but yes, there is the matter of resources getting tied up with both sides of a binary choice. Of course you could always make the characters you need to pick from identical twins and thus save on needing to hire extra voice actors.





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