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Why are female companions always human (not talking about romances)


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#51
Matchy Pointy

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leonia42 wrote...


Eh, I don't know. I think having read The Calling, I was really disappointed with how Utha and The Architect turned out in the game. Sure, it gave me more background but overall I felt like the book was better than the expansion pack that was supposed to go with it.


Not having read the book I can't answer that, I jsut felt like I was missing something not having read them, with the architecht playing such a big part, and I didn't feel anything about him at all.

#52
Apollo Starflare

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leonia42 wrote...

Ulicus wrote...

Either way, I rather liked Velanna. I rather liked all Awakening in general, really. Which was a pleasant surprise, having been exposed to the not-overly-positive reactions on these forums before I started playing. My only gripe is Varel doing the Joining. Grrr  @ Varel. /tangent


Ha, yeah, after the Landsmeet in Origins everyone seems to know about the Joining. Though aside from Varel playing pretend-Warden, he seemed like a really cool dude and hate that he has to die in the game.



I'm pretty sure he survived on my game, the wiki says he had multiple potential endings like the companions and whatnot.

I wasn't a fan of him giving the joining ritual either, I can only think that they wanted it spoken aloud and not given by a silent protagonist. A shame nonetheless.

All in all I thought Awakening was pretty good. It surprised me how good it was in fact, as I played it late and saw some of the forum reaction to it. I actually found the companions in Awakening to be as interesting (or more) than Origins companions, I really wish we could have gotten to know them better with more conversations.

Modifié par Apollo Starflare, 03 décembre 2010 - 02:11 .


#53
Leonia

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Hmm, I've tried to save that bugger so many times now without success. Why Varel, why!

#54
Apollo Starflare

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leonia42 wrote...

Hmm, I've tried to save that bugger so many times now without success. Why Varel, why!


I've no idea, I can't even remember if he did survive on mine, although the Wiki seems to back it up. I think I liked him a little more than I would have normally because I knew he was voiced by Zaeed. :P

#55
nightcobra

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leonia42 wrote...

Hmm, I've tried to save that bugger so many times now without success. Why Varel, why!


strange, i never had him die on my playthroughs....i even thought he was a plot armored character.
maybe you missed some upgrade to vigil's keep?

#56
Leonia

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Matchy Pointy wrote...

leonia42 wrote...


Eh, I don't know. I think having read The Calling, I was really disappointed with how Utha and The Architect turned out in the game. Sure, it gave me more background but overall I felt like the book was better than the expansion pack that was supposed to go with it.


Not having read the book I can't answer that, I jsut felt like I was missing something not having read them, with the architecht playing such a big part, and I didn't feel anything about him at all.


You're really not missing much. You sort of get an idea of what the Architect is capable of, experiment-wise in the book but his plan in the game is a bit different than his original plan.  The original plan is to expose the entire world to the taint and rebuild once the survivors become immune to it, both darkspawn and humans/elves/dwarves. In the game, he wants to give the darkspawn free will like what he has by using Grey Warden blood.

Also, we never really hear the details on how he woke Urthemiel up. I would have thought after reading the book that he may have been inclined to kill the old gods (since he knows their location, courtesy of Bregan, the former Orlesian Warden-Commander) but the game says he tried to give Urthemiel free will and it backfired.  The Mother and all the other talking darkspawn weren't in the book at all but that's probably because they didn't exist at the time.

Any who, yeah, not reading the books didn't put you at any lore disadvantage, if anything it makes things seem more complicated than they actually were in Awakening.

Modifié par leonia42, 03 décembre 2010 - 02:18 .


#57
nightcobra

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leonia42 wrote...

Matchy Pointy wrote...

leonia42 wrote...


Eh, I don't know. I think having read The Calling, I was really disappointed with how Utha and The Architect turned out in the game. Sure, it gave me more background but overall I felt like the book was better than the expansion pack that was supposed to go with it.


Not having read the book I can't answer that, I jsut felt like I was missing something not having read them, with the architecht playing such a big part, and I didn't feel anything about him at all.


You're really not missing much. You sort of get an idea of what the Architect is capable of, experiment-wise in the book but his plan in the game is a bit different than his original plan.  The original plan is to expose the entire world to the taint and rebuild once the survivors become immune to it, both darkspawn and humans/elves/dwarves. In the game, he wants to give the darkspawn free will like what he has by using Grey Warden blood.

Also, we never really hear the details on how he woke Urthemiel up. I would have thought after reading the book that he may have been inclined to kill the old gods (since he knows their location, courtesy of Bregan, the former Orlesian Warden-Commander) but the game says he tried to give Urthemiel free will and it backfired.

Any who, yeah, not reading the books didn't put you at any lore disadvantage, if anything it makes things seem more complicated than they actually were in Awakening.


i spared the architect if only to make things more interesting. besides like i always say:

if it thinks, it can be persuaded...even darkspawnB)

#58
Matchy Pointy

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leonia42 wrote...

Matchy Pointy wrote...

leonia42 wrote...


Eh, I don't know. I think having read The Calling, I was really disappointed with how Utha and The Architect turned out in the game. Sure, it gave me more background but overall I felt like the book was better than the expansion pack that was supposed to go with it.


Not having read the book I can't answer that, I jsut felt like I was missing something not having read them, with the architecht playing such a big part, and I didn't feel anything about him at all.


You're really not missing much. You sort of get an idea of what the Architect is capable of, experiment-wise in the book but his plan in the game is a bit different than his original plan.  The original plan is to expose the entire world to the taint and rebuild once the survivors become immune to it, both darkspawn and humans/elves/dwarves. In the game, he wants to give the darkspawn free will like what he has by using Grey Warden blood.

Also, we never really hear the details on how he woke Urthemiel up. I would have thought after reading the book that he may have been inclined to kill the old gods (since he knows their location, courtesy of Bregan, the former Orlesian Warden-Commander) but the game says he tried to give Urthemiel free will and it backfired.  The Mother and all the other talking darkspawn weren't in the book at all but that's probably because they didn't exist at the time.

Any who, yeah, not reading the books didn't put you at any lore disadvantage, if anything it makes things seem more complicated than they actually were in Awakening.


Thanks for the info, though I still don't trust him. I did plan on leting him live my first playthorogh since he seems somewhat reasonable, but when I thought about it, I couldnt do it. He might or might not have somewhat noble goals (in he game), but the end does not alwasy justify the means.

#59
Matchy Pointy

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Apollo Starflare wrote...

leonia42 wrote...

Ulicus wrote...

Either way, I rather liked Velanna. I rather liked all Awakening in general, really. Which was a pleasant surprise, having been exposed to the not-overly-positive reactions on these forums before I started playing. My only gripe is Varel doing the Joining. Grrr  @ Varel. /tangent


Ha, yeah, after the Landsmeet in Origins everyone seems to know about the Joining. Though aside from Varel playing pretend-Warden, he seemed like a really cool dude and hate that he has to die in the game.



I'm pretty sure he survived on my game, the wiki says he had multiple potential endings like the companions and whatnot.

I wasn't a fan of him giving the joining ritual either, I can only think that they wanted it spoken aloud and not given by a silent protagonist. A shame nonetheless.


It just seemed to me, that after all the secrecy when we ourselves joined with no one even knowing there was a joining ceremony, suddenly a civilian (in grey warden terms) starts doing it, in open view (and I couldnt even order the joinees to go out into the wilds and bring me a vial of darkspawn blood :P).

#60
crimzontearz

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funny enough all the female companions from Awakening were not humans (well....Mahiri is a red shirt she does not count)



right now we have Isabela Bethany and Aveline who are all humans but does bethany REALLY count since she is your sister and therefore could have ONLY been human?



I am hoping for another dwarfette...perhaps to romance......CURSE YOU AIMO!

#61
Leonia

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Matchy Pointy wrote...

Thanks for the info, though I still don't trust him. I did plan on leting him live my first playthorogh since he seems somewhat reasonable, but when I thought about it, I couldnt do it. He might or might not have somewhat noble goals (in he game), but the end does not alwasy justify the means.


Oh yeah, I don't trust him either. He has a pretty bad track record with his experiment success rate as it is and though he ultimately wants peace between darkspawn and everyone else, the ends certainly don't justify the means. But that's up for each player to decide, isn't it? I figure since Duncan and the other Wardens in the novel decided he was worth killing then that's the typical Grey Warden response. Best to not get manipulated into The Architect's plans, regardless of how benign or noble they seem at face value.

#62
Matchy Pointy

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leonia42 wrote...

Matchy Pointy wrote...

Thanks for the info, though I still don't trust him. I did plan on leting him live my first playthorogh since he seems somewhat reasonable, but when I thought about it, I couldnt do it. He might or might not have somewhat noble goals (in he game), but the end does not alwasy justify the means.


Oh yeah, I don't trust him either. He has a pretty bad track record with his experiment success rate as it is and though he ultimately wants peace between darkspawn and everyone else, the ends certainly don't justify the means. But that's up for each player to decide, isn't it? I figure since Duncan and the other Wardens in the novel decided he was worth killing then that's the typical Grey Warden response. Best to not get manipulated into The Architect's plans, regardless of how benign or noble they seem at face value.


Agreed, and grey areas is something that DA does very well, like the chantry/mages and other areas as well. Although the architect did sound very dissapointed when you didn't listen to him, wich almost won me over.

#63
slimgrin

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Well, some of us asked for a female Qunari. :whistle:

Modifié par slimgrin, 03 décembre 2010 - 02:54 .


#64
crimzontearz

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slimgrin wrote...

Well, some of us asked for a female Qunari. :whistle:


very doubtful

#65
slimgrin

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crimzontearz wrote...

slimgrin wrote...

Well, some of us asked for a female Qunari. :whistle:


very doubtful


In DA2, yes. But they didn't rule it out altogether. They even hinted we might be running into them later on.

#66
ErichHartmann

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Female Qunari are too horny. You couldn't handle them (accept me!) :D

#67
In Exile

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Upsettingshorts wrote...

I would support an all-human fantasy word... I've just never been a fan of elves or dwarves in general. It's possible to raise the same issues as the ones faced by the Dalish elves, city elves, or even the dwarves in DA:O without making them different subspecies or something. Use the extra character models to introduce more varied heights and builds.

But I admit I'm probably in the minority here. I'll also admit there's little consistency in my preference as I don't mind aliens in science fiction. It's probably purely aesthetics driving my opinion.


I'm with you. I am a fan of fantasy races or aliens, but they ought to fantasy races or aliens, not just cultural reskins of humanity. At that point, it just makes more sense to use humans in the first place. Very few games have gotten non-humans right.

#68
In Exile

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leonia42 wrote...
Oh yeah, I don't trust him either. He has a pretty bad track record with his experiment success rate as it is and though he ultimately wants peace between darkspawn and everyone else, the ends certainly don't justify the means. But that's up for each player to decide, isn't it? I figure since Duncan and the other Wardens in the novel decided he was worth killing then that's the typical Grey Warden response. Best to not get manipulated into The Architect's plans, regardless of how benign or noble they seem at face value.


The fundamental problem is that the darkspawn can't coexist with the other races. I didn't read the book so I felt bad for the Architect, but the fundamental reality is that the darkspawn are a plague on the world, and the only reason they haven't overrun everyone and everything is that without an archdemon, they lack organization. Making the lot of them smart enough to coordinate without an archdemon isn't a good idea at all, not to mention how badly things went for the Architect the first time around (i.e. creating the Mother in the first place).

#69
crimzontearz

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slimgrin wrote...

crimzontearz wrote...

slimgrin wrote...

Well, some of us asked for a female Qunari. :whistle:


very doubtful


In DA2, yes. But they didn't rule it out altogether. They even hinted we might be running into them later on.


hopefully for "Kirk" purposes

#70
PsychoBlonde

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Upsettingshorts wrote...

I would support an all-human fantasy word... I've just never been a fan of elves or dwarves in general. It's possible to raise the same issues as the ones faced by the Dalish elves, city elves, or even the dwarves in DA:O without making them different subspecies or something. Use the extra character models to introduce more varied heights and builds.

But I admit I'm probably in the minority here. I'll also admit there's little consistency in my preference as I don't mind aliens in science fiction. It's probably purely aesthetics driving my opinion.


If you use human phenotypes as your different groups, you're going to end up with charges of racism no matter how well you handle it.  Having racism vs. elves or dwarves or orcs in your game seems to fly.  Having racism against blacks or arabs in your game is gonna cause issues.  Well, maybe, it probably depends on the game.

One of the main genre themes of fantasy and science fiction is how humans might deal with things that are foreign to their experience, and the foreign-ness is exaggerated as part of the genre conventions.  What gets really weird is when the foreign species talk about humans as though human culture is homogenous--which it isn't.  I'd like to see a plot where these outsiders are confronted with some of the REAL oddities of human cultures (and how they differ).  The elves in Origins are pretty much the most racist people you meet (particularly Zarithien), it's just hidden under an urbane countenance.  The racist humans, on the other hand, are all obvious scumbags.

I think the reason why we get a bunch of humans and then one person of each other race is that the other races are generally shown to be culturally homogenous (or close)--so any dwarf can "represent" the dwarven race--but you need like 400 humans to "represent" the human race.  Maybe more.

Having two dwarves in Awakening was refreshing.

Modifié par PsychoBlonde, 03 décembre 2010 - 03:54 .


#71
David Gaider

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I object to the word "always".

We haven't "always" done anything. This is a reference to one game, DAO, and ignoring Awakening-- and also ignoring the fact that we haven't even announced all the characters in DA2 yet.

As for why many of the female companions are human? It's because most of the companions are human, period. Because most of the population of Thedas is human, and while I like the occasional exception as much as the next person I'm not about to have the party stocked with them. In many ways the player's party is a reflection of the world around them, and that's the way it's going to be. Trying to drum it up as some kind of larger conspiracy just because someone hasn't yet gotten their redux of the female elven romance is a bit overdramatic.

#72
the_one_54321

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I remember any number of non-human female companions in BioWare games since ... well years and years back. What? He said "always."

#73
slimgrin

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But a female elf companion could be so cool. :(

Modifié par slimgrin, 03 décembre 2010 - 04:04 .


#74
upsettingshorts

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If I think about it there's nothing, to me, inherently cool or uncool about a companion's race.

Modifié par Upsettingshorts, 03 décembre 2010 - 04:05 .


#75
syllogi

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slimgrin wrote...

But a female elf companion could be so cool. :(


A sassy female dwarf companion (especially one who hates birds) would be the coolest.