Modifié par Jerecaine, 03 décembre 2010 - 08:05 .
Why is 'Mission Complete' hated?
#1
Posté 03 décembre 2010 - 08:03
#2
Posté 03 décembre 2010 - 08:12
#3
Posté 03 décembre 2010 - 08:15
That's pretty much the gist of it.
Modifié par Terror_K, 03 décembre 2010 - 08:16 .
#4
Posté 03 décembre 2010 - 08:18
#5
Posté 03 décembre 2010 - 08:21
wouldn't it be awesome to have that picture of TIM looking at a dying star from the back as the intro screen for ME3?
#6
Posté 03 décembre 2010 - 08:21
#7
Posté 03 décembre 2010 - 08:21
#8
Posté 03 décembre 2010 - 08:22
*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving
Modifié par Jerecaine, 03 décembre 2010 - 08:25 .
#9
Posté 03 décembre 2010 - 08:23
#10
Posté 03 décembre 2010 - 08:29
Bolshevik kityy wrote...
The others are spot on, it ruins the immersion of the game. For me it's the same as the loading screens that appear frequently throughout the game. It's all about the flow of a game and nothing brakes that quite like a screen such as that. It reminds me of the old sonic games in which after every stage it would give you a rating on it. It may work for some game but Mass Effect is not just some game and was just a bad decision for the type of game it is. That was one of my only gripes about the game in it's entirety.
The whole "loading screen" thing happened in ME2 because people were sick of elevators. Now that people are sick of loading screens again...maybe back to elevators with more dialogue in ME3?
The elevators wouldn't be so bad if the team weren't so damn silent. Talk to each other! I would happily take elevators over loading screens if your party members talked about recent conversations they had on that planet and had arguments over philosophies, etc.
#11
Posté 03 décembre 2010 - 08:35
#12
Posté 03 décembre 2010 - 08:38
Jerecaine wrote...
I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth
Yeah but, what's the alternative? Loading has to occur somewhere.
#13
Posté 03 décembre 2010 - 08:40
#14
Posté 03 décembre 2010 - 08:41
Jerecaine wrote...
I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth
Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.
#15
Posté 03 décembre 2010 - 08:41
You know, fussing about a video game feeling like a video game is pretty silly. Just sayin'.
EDIT: I would also like to add that I thought the loading screens were pretty. I liked watching them. Seriously awesome design work on those.
Modifié par AdmiralCheez, 03 décembre 2010 - 09:01 .
#16
Posté 03 décembre 2010 - 08:43
Gibb_Shepard wrote...
Jerecaine wrote...
I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth
Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.
ninja'd
#17
Posté 03 décembre 2010 - 08:44
I understand this totally, but maybe if it was an option to view the end of mission stats on the personal terminal or something then everyone would be happy.Jerecaine wrote...
This is the Non-RPG in me talking, but I don't see anything wrong with it. I like the fact the game tells me what I've worked my ass off for. Maybe it's because I've dealt with it for so long, or the fact ME is the only RPG I'll play for hours on end.
*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving
Modifié par smithgroup, 03 décembre 2010 - 08:45 .
#18
Posté 03 décembre 2010 - 08:58
I should have said that differently.Gibb_Shepard wrote...
Jerecaine wrote...
I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth
Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.
What im saying is, I have a very weird way of thinking. Loading screens and Mission complete screens we've dealt with for years and because of that, they're small to me . In terms of the elevator, it takes me out because it's boring to look at your characters do nothing but barely talk to each other(There's another reason I dont like elevators, but that's an ENTIRELY different discussion). Having a regular loading screen wouldn't bother me in the slightlest
#19
Posté 03 décembre 2010 - 09:12
Jerecaine wrote...
I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth
So you hated the elevators for the same reason you dont hate the mission complete screen?
Elevators did not 'take you out of the game', they did the opposite.
You really confuse me.
Unless you mean they took you away from shooting things..... if you consider shooting things to be the game. Then I see why you dont mind the mission complete screen.
For me, its retarded and I feel like I've been pulled back to the 90's. They should add a nice little midi track to it, and let us jump shepard around the screen as we read all our point totals.
#20
Posté 03 décembre 2010 - 09:14
Modifié par Jerecaine, 03 décembre 2010 - 09:15 .
#21
Posté 03 décembre 2010 - 09:15
Jerecaine wrote...
This is the Non-RPG in me talking, but I don't see anything wrong with it. I like the fact the game tells me what I've worked my ass off for. Maybe it's because I've dealt with it for so long, or the fact ME is the only RPG I'll play for hours on end.
*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving
QFT it kind of goes with the hating change, I dont see why every RPG has to be the same.
#22
Posté 03 décembre 2010 - 09:17
Hahaha, it's like having sex and then a phone rings, you can turn it off, but it did ruin the moment.
Modifié par Klimy, 03 décembre 2010 - 09:20 .
#23
Posté 03 décembre 2010 - 09:18
#24
Posté 03 décembre 2010 - 09:19
Jerecaine wrote...
there's also the fact you could easily just skip the mission complete in less then 5 seconds
I can avoid/ignore that nasty tarantula thats under my bed, but I'll always know its there. And it makes me feel uncomfortable with my whole room.
Hmm that turned out ok ;p
#25
Posté 03 décembre 2010 - 09:21





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