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Why is 'Mission Complete' hated?


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239 réponses à ce sujet

#1
Jerecaine

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Granted im all for opinions and stuff, but the mission complete screen issue in ME2 seems like a very small scale thing for people to hate. I dont see why it's such an issue personally, so maybe someone can explain their reason for it.

Modifié par Jerecaine, 03 décembre 2010 - 08:05 .


#2
Klimy

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When you play a game you get into the story with a cinematic presentation, then you finish a mission and get "press B to finish" and go to static screen. This ruins the atmosphere of the game and ruins the overall experience. Simply putt, there is nothing wrong with it if it was in any other game, but it's too alien for ME game.

#3
Terror_K

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It's too gamey, not very RPG-fitting, insulting to ones' intelligence and ruins the overall flow and immersion of the game by lumping XP into a meaningless seemingly random and arbritrary number with no real context, while breaking up the game into blocks rather than giving the whole thing a good seamless flow.

That's pretty much the gist of it.

Modifié par Terror_K, 03 décembre 2010 - 08:16 .


#4
Fiery Phoenix

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Because it's in the wrong game.

#5
TheNexus

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Not to derail the threat but...



wouldn't it be awesome to have that picture of TIM looking at a dying star from the back as the intro screen for ME3?

#6
Chignon

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Because there was once a game called Mass Effect 1 which had a debriefing with the whole crew after every major mission.

#7
TheNexus

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And to answer the OP's question, it takes players out of the immersion, which is a big allure of the ME franchise.

#8
Jerecaine

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This is the Non-RPG in me talking, but I don't see anything wrong with it. I like the fact the game tells me what I've worked my ass off for. Maybe it's because I've dealt with it for so long, or the fact ME is the only RPG I'll play for hours on end.

*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving

Modifié par Jerecaine, 03 décembre 2010 - 08:25 .


#9
Bolshevik kityy

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The others are spot on, it ruins the immersion of the game. For me it's the same as the loading screens that appear frequently throughout the game. It's all about the flow of a game and nothing brakes that quite like a screen such as that. It reminds me of the old sonic games in which after every stage it would give you a rating on it. It may work for some game but Mass Effect is not just some game and was just a bad decision for the type of game it is. That was one of my only gripes about the game in it's entirety.

#10
TheNexus

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Bolshevik kityy wrote...

The others are spot on, it ruins the immersion of the game. For me it's the same as the loading screens that appear frequently throughout the game. It's all about the flow of a game and nothing brakes that quite like a screen such as that. It reminds me of the old sonic games in which after every stage it would give you a rating on it. It may work for some game but Mass Effect is not just some game and was just a bad decision for the type of game it is. That was one of my only gripes about the game in it's entirety.


The whole "loading screen" thing happened in ME2 because people were sick of elevators. Now that people are sick of loading screens again...maybe back to elevators with more dialogue in ME3?

The elevators wouldn't be so bad if the team weren't so damn silent. Talk to each other! I would happily take elevators over loading screens if your party members talked about recent conversations they had on that planet and had arguments over philosophies, etc.

#11
Jerecaine

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I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth

#12
TheNexus

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Jerecaine wrote...

I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth


Yeah but, what's the alternative? Loading has to occur somewhere.

#13
Jerecaine

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like you said, they could at least talk more, or not repeat the same lines on the intercom over and over

#14
Gibb_Shepard

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Jerecaine wrote...

I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth


Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.

#15
AdmiralCheez

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I like 'em. It's a handy summary of everything I just accomplished and gives me a good spot to quit. For someone with my minuscule attention span, they're great.

You know, fussing about a video game feeling like a video game is pretty silly. Just sayin'.

EDIT: I would also like to add that I thought the loading screens were pretty.  I liked watching them.  Seriously awesome design work on those.

Modifié par AdmiralCheez, 03 décembre 2010 - 09:01 .


#16
Deebe

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Gibb_Shepard wrote...

Jerecaine wrote...

I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth


Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.


ninja'd

#17
smithgroup

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Jerecaine wrote...

This is the Non-RPG in me talking, but I don't see anything wrong with it. I like the fact the game tells me what I've worked my ass off for. Maybe it's because I've dealt with it for so long, or the fact ME is the only RPG I'll play for hours on end.

*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving

I understand this totally, but maybe if it was an option to view the end of mission stats on the personal terminal or something then everyone would be happy.

Modifié par smithgroup, 03 décembre 2010 - 08:45 .


#18
Jerecaine

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Gibb_Shepard wrote...

Jerecaine wrote...

I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth


Um what? That doesn't make any sense. The elevators were there to keep you IN the game. Now we have loading screens, which takes you OUT the game. You have it backwards.

I should have said that differently.

What im saying is, I have a very weird way of thinking. Loading screens and Mission complete screens we've dealt with for years and because of that, they're small to me . In terms of the elevator, it takes me out because it's boring to look at your characters do nothing but barely talk to each other(There's another reason I dont like elevators, but that's an ENTIRELY different discussion). Having a regular loading screen wouldn't bother me in the slightlest

#19
Axeface

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Jerecaine wrote...

I hated the elevators for the exact reasons people hate the mission complete screen. It takes you out of the game especially if you constantly have to go back and forth


So you hated the elevators for the same reason you dont hate the mission complete screen?
Elevators did not 'take you out of the game', they did the opposite.
You really confuse me.

Unless you mean they took you away from shooting things..... if you consider shooting things to be  the game. Then I see why you dont mind the mission complete screen.

For me, its retarded and I feel like I've been pulled back to the 90's. They should add a nice little midi track to it, and let us jump shepard around the screen as we read all our point totals.

#20
Jerecaine

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there's also the fact you could easily just skip the mission complete in less then 5 seconds

Modifié par Jerecaine, 03 décembre 2010 - 09:15 .


#21
Phategod1

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Jerecaine wrote...

This is the Non-RPG in me talking, but I don't see anything wrong with it. I like the fact the game tells me what I've worked my ass off for. Maybe it's because I've dealt with it for so long, or the fact ME is the only RPG I'll play for hours on end.

*edit* im not trying to ****** anyone off, it just kinda baffles me a little how much hate it's receiving


QFT it kind of goes with the hating change, I dont see why every RPG has to be the same. 

#22
Klimy

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I liked elevators and was against taking them out of the game. Yes, some of them were very long, and more conversations could be nice, but they were making a game into one huge level with no levels. But such screens not even used in FPS singleplayer, but only in one place: multiplayer. Strange that they didn't provide stats for frags, k/d ratio, leader boards and so on...

Hahaha, it's like having sex and then a phone rings, you can turn it off, but it did ruin the moment.

Modifié par Klimy, 03 décembre 2010 - 09:20 .


#23
Jerecaine

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Like I said, im not trying to ****** anyone off and be "LOL THINKING THE MC SCREN IS DUMB MAKES YOU DUMB", I'm just curious why everyone thinks it's a big thing when you could easily skip it in no time

#24
Axeface

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Jerecaine wrote...
there's also the fact you could easily just skip the mission complete in less then 5 seconds


I can avoid/ignore that nasty tarantula thats under my bed, but I'll always know its there. And it makes me feel uncomfortable with my whole room.

Hmm that turned out ok ;p

#25
BlazePT

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Yes, repeating. Immersion. And I was the chap who loved elevators and party banter. And ME2 took the banter :(