Why is 'Mission Complete' hated?
#51
Posté 03 décembre 2010 - 01:41
#52
Posté 03 décembre 2010 - 01:47
How is the mission complete screen more immersion breaking that opening the crappy inventory screen ?Progressive_Stupidity1 wrote...
Immersion. And one of the many signs the ME franchise is slipping away from the RPG genre.
#53
Posté 03 décembre 2010 - 01:54
AmstradHero wrote...
So why didn't people complain about the fast travel terminals in ME1?
How about because fast travel was OPTIONAL, I have never used the fast travel system in ME 1 so I don't complain about it. The fast travel system is there for people that suffer from Attention Deficit Disorder and have to do everything in 5 seconds.
AmstradHero wrote...
Or wait, in ME1, when you wanted to change systems, you got a loading screen. Did that kill immersion too?
I personally didn't have a problem with the elevators in ME 1 and I prefer them to the crappy load movies we have in ME 2. However load times have never been much of an issue for me since I play the game on the PC. I don't complain about the load screens in ME 2 because there was something I could do about it. I quickly replaced the loading screen movies with static screens and my load times between levels is now around 2 - 4 secs (on the PC). So yeah people do have a right to complain about the load screens, especially when they actually INCREASED load times (with load screens running my PC takes 10 - 15 secs to load levels).
AmstradHero wrote... People complaining about the mission complete screen scream to be as people who are just looking for something to complain about. It breaks immersion? Come on, it's providing information from TIM's point of view about what happened on the mission.
I don't need a "mission complete" screen to reiterate everything I just did. In my view the mission complete screen shows an incredibly lack of imagination on Bioware's part. It makes the game feel incredibly arcadey and yes it does break immersion. It is basically a lazy cop out and they should have put a bit of thought into how to present that information to you in an appropriate way rather than a cop out "mission complete" screen. At the very least they could have done it as an optional email you could read after the mission.
I am not saying there is anything wrong with a text summary of the mission you did, fo rthose that want it. All I am saying is that they could have done something a bit better than a crappy "oh you finsihed the mission and this is what you did/collected" screen.
#54
Guest_Bennyjammin79_*
Posté 03 décembre 2010 - 01:58
Guest_Bennyjammin79_*
#55
Guest_Bennyjammin79_*
Posté 03 décembre 2010 - 02:00
Guest_Bennyjammin79_*
DarthCaine wrote...
How is the mission complete screen more immersion breaking that opening the crappy inventory screen ?
LOL. This x 100.
Modifié par Bennyjammin79, 03 décembre 2010 - 02:00 .
#56
Posté 03 décembre 2010 - 02:01
But I still apreciated them if only because they showed TIM's POV.
#57
Posté 03 décembre 2010 - 02:11
#58
Posté 03 décembre 2010 - 02:22
How are these two things related?DarthCaine wrote...
How is the mission complete screen more immersion breaking that opening the crappy inventory screen ?Progressive_Stupidity1 wrote...
Immersion. And one of the many signs the ME franchise is slipping away from the RPG genre.
Btw, ME2 has an inventory screen too, eventhough you can't do anything with it, except for clicking on next/end several times.
#59
Posté 03 décembre 2010 - 02:25
DarthCaine wrote...
How is the mission complete screen more immersion breaking that opening the crappy inventory screen ?
It's not.
#60
Posté 03 décembre 2010 - 02:26
Progressive_Stupidity1 wrote...
Immersion. And one of the many signs the ME franchise is slipping away from the RPG genre.
living up to your moniker. the first is right, the 2nd has nothing to do with it.
#61
Posté 03 décembre 2010 - 02:29
I also don't think that ME I was better when it came to how it handled the post-mission scene. ME2 still has dialogue cutscenes after the major assignments and the recruitment/loyalty missions or at least conversations that you can pursue with your squadmates, and ME1's side missions sometimes didn't have any post-mission dialogue at all, other than an update in the journal.
I do miss hearing Admiral Hackett's voice, that's about it.
#62
Posté 03 décembre 2010 - 02:41
charmingcharlie wrote...
I personally didn't have a problem with the elevators in ME 1 and I prefer them to the crappy load movies we have in ME 2. However load times have never been much of an issue for me since I play the game on the PC. I don't complain about the load screens in ME 2 because there was something I could do about it. I quickly replaced the loading screen movies with static screens and my load times between levels is now around 2 - 4 secs (on the PC). So yeah people do have a right to complain about the load screens, especially when they actually INCREASED load times (with load screens running my PC takes 10 - 15 secs to load levels).
Sorry for the off-topic, but how did you disable/replace the loadscreens?
And I agree, the elevators were a non-issue.
Overall, whilst ME2 is a more "fun" game to play, ME1 had greater immersion and better story.
#63
Posté 03 décembre 2010 - 03:10
I LOVED ME1. Especially the elevators and mission debriefs.
Elevators- Loved them because they kept me in the game. The immersion was very welcomed, and I didn't find a single one of them long or tiresome. On top of that, I always found people complaining about Citadel elevators without an argument, since they could've easily just fast traveled to their destination.
Debriefs- Amazing concept. Could've had better delivery, but I was just glad it was there. I'd rather of had every squadmate pitch in, as long as they were present, of course. It was usually just two or three people talking. Never everyone. Also, reporting to the Council for the main missions, and Hackett for the UNC missions, was very nice. It added importance to what I was doing, and made me feel like I HAD to do them, or think of the ramifications of my actions.
ME2 had neither. It had loading screens and a Mission Complete screen. Here are my gripes-
Loading Screen- ME1 had them as well. Thing is, they were hardly noticeable because most of the time, we had seamless transitions. I had absolutely NO problem with ME1's load screens, but ME2's seem to be there WAY too often. It got annoying. And you know what, they probably wouldn't of been annoying if I hadn't of played ME1 first, but ME1 was so good in that aspect, it made ME2 feel like it fell flat.
Mission Complete Screen- This, I hate. I skip it rather quickly, but that's because I'd rather walk back to my ship from some point or another. If not, I'd like to have a debrief with the Illusive Man, similar to the debriefs with the Council and Hackett. I would also like to talk to the crew about what occurred. Again, with everyone pitching in, as long as they are there. But alas, we get a screen, and then its like it never happened.
In my personal opinion, I feel Mass Effect handled these two aspects miles ahead of its successor. I would LOVE to have elevators return, albeit with more squad to squad dialogue, even with Shepard pitching in every now and again. Also, more news stories, with the squad and Shepard pitching in on them. I'd also welcome back mission debriefs with the Council/Hackett/whoever is in charge and with our squad. It would be amazing if we could have these return.
But of course, that's all my opinion. You can definitely disagree.
Modifié par LPPrince, 03 décembre 2010 - 03:10 .
#64
Posté 03 décembre 2010 - 03:15
ifander wrote...
Sorry for the off-topic, but how did you disable/replace the loadscreens?
Sent you a pm ifander telling you how to do it (didn't want to post how to do it here because it is a tad bit off topic).
As I said earlier I am not against some sort of "Mission summary" I just wish Bioware had been a bit more imaginative in their solution other than a crappy "mission summary screen" and if they are going to resort to a naff mission complete screen then at least make it optional.
#65
Posté 03 décembre 2010 - 03:20
#66
Posté 03 décembre 2010 - 03:35
At the end of ME1, after every mission, you walked back to the Normandy (and it stayed docked there until you were truly ready to leave the place!), and boarded the Normandy, and then talked to either Admiral Hackett or the crew about the mission before moving on. And that whole time, there was not one single loading screen/forced screen. Now I understand "Decontamination in Progress" and elevators were just clever loading screens, but that's the thing, they never broke the feel of being in this game, you always felt alive in ME1, versus the start-and-stop of ME2 that caters to more traditional shooters.
#67
Posté 03 décembre 2010 - 03:57
Dean_the_Young wrote...
Of course, the 'whole crew debriefing' was almost uniformly 'three people, including Shepard, having any lines,' while everyone else just sat in the background with their thumbs up... somewhere.
Yes, but they were still all there and it helped in making it feel like they were an actual team.
Now in ME2 - where the whole story builds upon forming/building a team - there's only Shepard, Jacob and/or Miranda plus the newly recruited squadmember.
#68
Posté 03 décembre 2010 - 03:58
kmcd5722 wrote...
After a truly intense moment, emotional or not, the Mission Complete screens were just jarring, out of place, and felt almost forced. The whole in-game movie experience is lost. The unique movie feel of a well-immersed experience in a video game turned into a stock FPS with these screens. If I just want to shoot the hell out of something, I can play COD or Halo, but if I want to be alive in a game, I want to play ME.
At the end of ME1, after every mission, you walked back to the Normandy (and it stayed docked there until you were truly ready to leave the place!), and boarded the Normandy, and then talked to either Admiral Hackett or the crew about the mission before moving on. And that whole time, there was not one single loading screen/forced screen. Now I understand "Decontamination in Progress" and elevators were just clever loading screens, but that's the thing, they never broke the feel of being in this game, you always felt alive in ME1, versus the start-and-stop of ME2 that caters to more traditional shooters.
That's exactly how I feel about it. I really hope Bioware ditches most of the loadscreens in ME3 (I'm guessing some can't be avoided, but at least make them in-game or something, not some boring diagram).
As for the mission complete screens, I agree that they break immersion, and they get pretty tedious after a while. Making them optional would make sense (like someone suggested, put them in the Journal).
#69
Posté 03 décembre 2010 - 04:10
Modifié par PMorgan18, 03 décembre 2010 - 04:11 .
#70
Guest_Bennyjammin79_*
Posté 03 décembre 2010 - 04:14
Guest_Bennyjammin79_*
And yes the "Mission Complete" screen has to go. It makes me think of George Bush and I'd rather not associate ME with that ******.
#71
Posté 03 décembre 2010 - 04:19
#72
Guest_Imperium Alpha_*
Posté 03 décembre 2010 - 04:19
Guest_Imperium Alpha_*
#73
Guest_Bennyjammin79_*
Posté 03 décembre 2010 - 04:27
Guest_Bennyjammin79_*
Imperium Alpha wrote...
I don't care, and anyway isn't Mass Effect 2 in the EA Gunclub with Deadspace, Crysis 2, Medal of Honor and all other TPS/FPS ? Yes, so we should reconsider the fact that EA don't want MassEffect as an rpg, but more an tps/action game with rpg elements.
Love the "EA is the devil" conspiracy theories. *Grabs a big ass drum and starts beating* DOOM! GLOOM! DOOM!GLOOM! DOOM! GLOOM! DOOM! GLOOM! DOOM! GLOOM! DOOM! GLOOM!
#74
Guest_Pacifien_*
Posté 03 décembre 2010 - 04:31
Guest_Pacifien_*
Modifié par Pacifien, 03 décembre 2010 - 04:43 .
#75
Guest_Imperium Alpha_*
Posté 03 décembre 2010 - 04:33
Guest_Imperium Alpha_*
I don't care I love Mass Effect 2. Some people don't, this is not my problem.





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