AmstradHero wrote...
The hypocrisy was declaring that anyone who used fast-travel suffered from ADHD and then in the next breath declaring you couldn't wait a few seconds for the load-screen animation to finish.
There is no hypocrisy about it, people used Fast travel to speed up the actual game. I used static screens to cut down on unnecessary load times.
AmstradHero wrote...
Subsequent playthroughs? I used them lots. I knew where I wanted to go and didn't want to traipse across ground I already knew to get there. I don't play games to commute/backtrack. Commuting is boring. it doesn't add anything to gaming or roleplaying except arbitrarily increasing playtime. That is bad game design.
Then that is up to you, I have never used the fast travel system because I find it jarring and removes me from the game. I certainly never felt there was too much tedious walking but then that is me I quite enjoyed getting to know the layout of the Citadel and to me the game felt more immersive not using fast travel.
But hey that is the thing you had a choice, if you wanted to avoid the "drudgery" of walking you could avoid it. If I wasn't on the PC I wouldn't have a choice I would have to sit through crappy lo res movies that actually make loading worse.
The same with the mission complete screen, I find it useless, it breaks the immersion and it serves practically no purpose whatsoever. In fact I click on the exit button that fast I can't even tell you what crap the Mission Complete screen actually tells you aside from some blatantly obvious bit of text from the illusive man that goes along the lines of "oh Shepard did it ... who would've thunk it eh ?".
Now if Bioware cannot think of a more imaginative way to present the mission complete screen in ME 3 then at the very least make it optional so that those people that do not need a summary of what they just did 10 secs ago can carry on regardless. That is all most are asking in here, make it optional so that those that want it can still have it and those that don't want it can avoid it.
If you want an example of how well Bioware can do things then just look at the galaxy map. The galaxy map is nothing more than a level selector, they could have easily done a page where you select a planet and go and do that mission. But they didn't they spent time coming up with an imaginative way to turn a rather mundane thing like selecting a level into an integral part of the game and they did it very very well. That is the same treatment that should be applied to the mission complete screen.
Modifié par charmingcharlie, 03 décembre 2010 - 11:32 .