Phaedon wrote...
I was expecting this.
In which part of the article are they being ignorant ?
Ok.
The foes you face in the Mass Effect universe almost always employ a
better arsenal than your squad does, so why not steal their technology
along with their guns?
You're better equipped than almost every enemy you face in combat.
he "good" interrupts ranged from healing injured people with the wave
of an omni-tool to comforting someone with the magic of carefully
chosen words. It was just as exciting as listening to a Hanar drone on
about the Enkindlers.
Renegades, on the other hand, were able to shoot first, push people out of windows and trigger explosions. Clearly BioWare is biased and wants force players into choosing the Renegade route.
Missing the obvious "punch Zaeed", and "shout the racists on the Citadel down" interurpts, which were up there with the best Renegade ones. Additionally, this is a total non-issue if you aren't some kind of idiot who always picks paragon options and refuses to even consider anything else. You can have the best of both worlds.
You know what's great about Mass Effect? That you're the star of an
epic sci-fi action story. You're the hero. You're making decisions that
alter the universe and make it unique. Everyone is relying on you to
save the galaxy from destruction. It's all about you.
Multiplayer, on the other hand, is all about everyone else. Your role
is minimized, because it has to be. When hundreds of thousands of
players are participating, they can't all be galaxy-saving heroes. The
decisions you make in multiplayer modes are more gear-centric than
actual moral dilemmas. On one hand, Mass Effect's universe would be
reasonably suited to a multiplayer title, but armies and massive gun
battles aren't what people come for.
Acting as though the inclusion of an optional multiplayer component would detract from the single-player experience, almost as if each game only has a certain amount of "skillpoints" to be allocated, and if they allocate skillpoints to multiplayer it will make single player worse. Fails to understand that multiplayer is usually worked on by different people to single player, and most of the best games of all time have a multiplayer component in addition to a fantastic single player one.
By killing off Shepard, BioWare developed a really clever explanation
for why Shepard lost all of his abilities, could switch genders or
combat classes and needed to "start fresh" for Mass Effect 2.
Killing off Shepard was actually completely horrible and unnecessary. This has been discussed at length on the board.





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