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IGN's wishlist for ME 3 Review and discuss


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#26
adam_grif

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Phaedon wrote...

I was expecting this.
In which part of the article are they being ignorant ?



Ok.

The foes you face in the Mass Effect universe almost always employ a
better arsenal than your squad does, so why not steal their technology
along with their guns?


You're better equipped than almost every enemy you face in combat.

he "good" interrupts ranged from healing injured people with the wave
of an omni-tool to comforting someone with the magic of carefully
chosen words. It was just as exciting as listening to a Hanar drone on
about the Enkindlers.
Renegades, on the other hand, were able to shoot first, push people out of windows and trigger explosions. Clearly BioWare is biased and wants force players into choosing the Renegade route.


Missing the obvious "punch Zaeed", and "shout the racists on the Citadel down" interurpts, which were up there with the best Renegade ones. Additionally, this is a total non-issue if you aren't some kind of idiot who always picks paragon options and refuses to even consider anything else. You can have the best of both worlds.


You know what's great about Mass Effect? That you're the star of an
epic sci-fi action story. You're the hero. You're making decisions that
alter the universe and make it unique. Everyone is relying on you to
save the galaxy from destruction. It's all about you.
Multiplayer, on the other hand, is all about everyone else. Your role
is minimized, because it has to be. When hundreds of thousands of
players are participating, they can't all be galaxy-saving heroes. The
decisions you make in multiplayer modes are more gear-centric than
actual moral dilemmas. On one hand, Mass Effect's universe would be
reasonably suited to a multiplayer title, but armies and massive gun
battles aren't what people come for.


Acting as though the inclusion of an optional multiplayer component would detract from the single-player experience, almost as if each game only has a certain amount of "skillpoints" to be allocated, and if they allocate skillpoints to multiplayer it will make single player worse. Fails to understand that multiplayer is usually worked on by different people to single player, and most of the best games of all time have a multiplayer component in addition to a fantastic single player one.

By killing off Shepard, BioWare developed a really clever explanation
for why Shepard lost all of his abilities, could switch genders or
combat classes and needed to "start fresh" for Mass Effect 2.


Killing off Shepard was actually completely horrible and unnecessary. This has been discussed at length on the board.

#27
CroGamer002

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^Besides the last part, I agree.

#28
masterkajo

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I am agreeing with almost everything they are saying. But I am against Space combat in the sense that you control it one to one. Why should you? Shepard isn't a pilot!

I'd like it in the sense that there are decision to be made where to send your fleets and who to attack while the space battle takes place (like where the Normandy should go and attack) and depending on your choices the battles takes different outcomes.

#29
Siegdrifa

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Well i don't think that reviewer site or mag should do this kind of request.

Usualy, "judge" are not telling you what they want to see / hear / do to give you a good notation.
This kind of concerne should to said during the review.
Sending a note "could you please do it that way please? this is the kind of game i want to test", it's kinda... strange.

Not that i don't find this article not intresting.

Modifié par Siegdrifa, 04 décembre 2010 - 01:16 .


#30
Ahriman

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Space combat - hell no. Commanders stay commanders, pilots stay pilots.

"Paragons would go a stealthier route to ensure their safety" - no, thanks.

Starting with level one - I know, some of you wont like this but this is usual practice in games. And yes, ME2's skill tree is a skill bush actually. It must be ripped and changed with something more divergent.

#31
levannar

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They got some things right, others I don't agree with. Definitely no multiplayer, but I don't think BW was even considering that--they stated specifically that there would be no multiplayer feature in the ME trilogy.

Also, I couldn't agree more on the loading screens. Personally, I had no problem with the elevators, but I understand that others had issues with them, so it may not be a good idea to bring them back, but I think something needs to be done about these screens. They kill the immersion and make the game less unique.

What I don't agree with: space flight. Shepard doesn't pilot the Normandy, that's Joker's job. And I have no desire at all to do it. Though, I wouldn't mind it if we got to customize the ship a little. Nothing major, just weapon&shield upgrades and such, but ones that physically alter the ship's appearance. Seeing the shiny golden shield during the suicide mission would've been awesome.

Anyway, that's just my opinion. :)

#32
Phaedon

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adam_grif wrote...
You're better equipped than almost every enemy you face in combat.

Nope, even Vorcha have Avenger Rifles. At least in the beginning of the game, everyone is as good or better equipped than Sheapard.

Missing the obvious "punch Zaeed", and "shout the racists on the Citadel down" interurpts, which were up there with the best Renegade ones. Additionally, this is a total non-issue if you aren't some kind of idiot who always picks paragon options and refuses to even consider anything else. You can have the best of both worlds.

This could be pointed to Renegades who kill half of the Citadel and expect a pat on the back but anyway...


Acting as though the inclusion of an optional multiplayer component would detract from the single-player experience, almost as if each game only has a certain amount of "skillpoints" to be allocated, and if they allocate skillpoints to multiplayer it will make single player worse. Fails to understand that multiplayer is usually worked on by different people to single player, and most of the best games of all time have a multiplayer component in addition to a fantastic single player one.

The gameplay mechanics of ME2 don't allow a good multiplayer component. 

Killing off Shepard was actually completely horrible and unnecessary. This has been discussed at length on the board.

Shepard would have never joined Cerberus alive.

#33
onelifecrisis

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Phaedon wrote...

Killing off Shepard was actually completely horrible and unnecessary. This has been discussed at length on the board.

Shepard would have never joined Cerberus alive.


That's one of the most nonsensical comments I've read in here. You're saying Shepard made the decision while he was dead!?

#34
Tooneyman

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onelifecrisis wrote...

Tooneyman wrote...

I agreed with the mining part and the loading screens. The muliplayer I'm bipartian on and well the vehical as well, but the combat. I don't agree with space combat. I'm seriously not for that at all. If they put in space combat. I'll kill some monkey's at a zoo. You will see my face on CNN for running into a zoo and hearing how a local man went crazy because apparently his favorite game added space combat and how it really sucked. I don't mind them testing it with a DLC, but thats it. Keep space combat out of my ME world.

HERes the article link:
http://xbox360.ign.c.../1138506p1.html

Review and Discuss. I'll be back to debate with ya'll laters. Holla.


OMG WTF are they smoking!?
Fly the Normandy space-sim style!?
/facepalm

I really hope nobody pays attention to that "want" list. I don't want or need loot, and I don't want any vehicle sections (BW has repeatedly proven that they just aren't any good at them). The only thing on that list that I agree with is divergence.


First I'm going to respect your opinion, but I 'm also going to disagree with you on the loot and the vehicle part. If you have played Overlord DLC. I promise you Bioware got it right. Seriously, That is the best damn and balance vehicle gameplay they got right. It was fun and I had a lot of fun with it. If only they had made every level or planet like that for ME 2. I think it would have deserved a 10, but it didn't so it got stuck with the 9 in my opinion. Boo. As for Inventory. Some of the inventory in ME one was not the same weapons and this phrase was going towards other people. They did look different but you had to pay attention to the details. Yes they where the same and closed model type, but they didn't always look the same. Some of the assault rifles were different lenghts as well as pistols. Now fully concerning loot.

First off mass effect is an RPG. Most RPG have some type of loot system.  ME 2's biggest problem was the fact that when you killed an enemy the only thing you got was Ammo clips.  ME 1s greatest strenght was the fact you could change out your armors on the go. In ME 2 I have to go up to the captains quarters to change my stuff out which every time I do I have to get two loading screens. ME 1 was awesome because I could customize my armors or upgrades on the go. I might have had to much, but I was still able to make my shepard look cool any time I wanted. Even in the middle of the a fire fight which was sweet. I could also toggle my helmet off as well. Then ME 2 came around and in order for me to change my helmet out I have to go to the captain quarters.Posted Image

#35
cdtrk65

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I think if he was saying Shepard wouldn't join if there was a choice...but that is false and nosensical as well...




#36
Tooneyman

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onelifecrisis wrote...

Phaedon wrote...

Killing off Shepard was actually completely horrible and unnecessary. This has been discussed at length on the board.

Shepard would have never joined Cerberus alive.


That's one of the most nonsensical comments I've read in here. You're saying Shepard made the decision while he was dead!?


In the first ME 1 Shepard didn't know what cerberus was about. I could have seen Bioware writing a story arc which ends up taking into the fact Shepard is apart of the alliance, but there are all sorts of ways. Bioware could have handled Shepard joining cerberus.

#37
Luigitornado

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 I have to disagree with looting...at least traditional looting.

It is such a stupid mechanic. 

Find hundreds of inferior items and sell them for superior items, which are still inferior to a special item you can find.

Bioware already had a form of looting, which I liked. Find a dead enemy, or kill an enemy, and scan his body for special upgrades you can use. They should implement this more into the game.

They could expand further on this concept, by allowing upgrades to be made with weapons, in a similar fashion to what they did with your armor...so you are customizing your weapons. Hell make it so you can upgrade allies armor, while your at it.

Seriously what is IGN smoking? "Break down special enemies into resources." 

"Look a Palladium GOLEM! QUICKLY catch him before he runs off!"

Modifié par Luigitornado, 04 décembre 2010 - 02:42 .


#38
glacier1701

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Agree with the list except the loading screens/space combat though not necessarily their suggestions as to what should be done. The loading screens did not necessarily break immersion though it did seem that in some areas a small initial room (which needed a load screen to load) would just lead to another load screen to move into the next room when other areas allowed huge areas to be covered. Space combat would be nice but not actual flying the ship yourself.



Oh and so far even with the Overlord DLC BW have not got vehicles right Tooneyman. The Hammerhead is an Infantry Fighting Vehicle and not a tank. Yet BW forces us to move through both FireWalker and Overlord regarding the HH as a tank. Its tin foil armour and lack of ability of the people inside being able to get out really show that BW just has no concept of what vehicles should be doing within their game. Oh and the 'frogger' part of the Overlord mission was just plain out wrong. How in heck did the researchers build their plant OR get their vehicles there? While they moved somewhat in the right direction they still allowed their own 'rule of cool' to dictate a game design when it made no sense.

#39
Busomjack

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Only one I agree with is spaceship battles. I think having at least one mission where you control the Normandy would be incredibly cool.

I think multi-player would be fine so long as it doesn't have any influence over the single player portion of the campaign. I don't want to see anything like Resident Evil 5 for instance.

#40
-Skorpious-

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Phaelducan wrote...

I don't trust or agree with most of what shows up on IGN editorials, and this is no exception.

Best part was complaining about linear combat. Even money says those writers played a soldier on novice difficulty.

Playing a Vanguard on Insanity was one of the most dynamic and rewarding combat experiences I can remember in a game. Bioware crushed it with ME2. Go play Fallout3 (Game of the Year) and Borderlands (Game of the Year) and tell me with a straight face that ME2 has boring, linear combat.

Bah, garbage article.


When they said linear I assumed they meant linear as in "kill generic enemies in room A, move to room B and kill the same generic enemies, move to room C..."

I'll assume further by suggesting that IGN wanted a more Fallout 3/NV approach to the ME3 combat system - you could run in guns blazing, stealth kill entire rooms of foes, use superior distance to pick off enemies with long-range weapons, deploy explosives to set up ambushes...the potential combat possibilities of the current-gen Fallout titles are staggering. I think that is what IGN alluded to; not boring combat.

Modifié par -Skorpious-, 04 décembre 2010 - 04:03 .


#41
cbutz

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I would like to see full scale ground fighting, with artillery and tank like vehicles if the lore armies have them. I want to see what the respective armies have military-wise. It could even be for just one missio9n. For example, you go down to planet X for objective Y but the only way to get to Y  is by taking part in the battle.

Modifié par cbutz, 04 décembre 2010 - 04:29 .


#42
LPPrince

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Compare ME1's Noveria to say, ME2's Derelict Reaper.

Noveria- You had multiple ways to progress through the mission. Noveria could've been a very short or a very long mission, depending on how you went through it. For example-

Short- Turn in Opold's package to Anoleis, get the garage pass, get to Peak 15, blow through security and get to Benezia.

Long- Go through all the hell to take down Anoleis(helping Parasini), get the garage pass, get to Peak 15, go through all the hell of making the antidote, getting the passcode, doing the Hot Labs, going through security, and eventually getting to Benezia

^And those are just two of the ways to get through the mission. There were more.

Then think of the Derelict Reaper.

There was only one way to go through it. No options. No multiple paths to the same end. Just following a "linear path".

Modifié par LPPrince, 04 décembre 2010 - 04:49 .


#43
Phaedon

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onelifecrisis wrote...
That's one of the most nonsensical comments I've read in here. You're saying Shepard made the decision while he was dead!?


Wha-?
Ofcourse not, I am saying that Cerberus bringing him back to life lead to him working with them.

#44
anmiro

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Some missions should have multiple paths to go down. Shepard chooses one path and assigns a team for the other path. Just like the Collector base mission except non linear.

#45
LPPrince

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anmiro wrote...

Some missions should have multiple paths to go down. Shepard chooses one path and assigns a team for the other path. Just like the Collector base mission except non linear.


Eh, but that makes it sound like you are restricted to a linear path once you choose it.

I'd rather it be more free-roam, like Noveria. Know what I mean?

For example-

You could turn in Opold's package to Anoleis for the garage pass, but you could still go through everything at Port Hanshan and help Parasini take him down.

Modifié par LPPrince, 04 décembre 2010 - 06:23 .


#46
Bundin

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adam_grif wrote...

Acting as though the inclusion of an optional multiplayer component would detract from the single-player experience, almost as if each game only has a certain amount of "skillpoints" to be allocated, and if they allocate skillpoints to multiplayer it will make single player worse. Fails to understand that multiplayer is usually worked on by different people to single player, and most of the best games of all time have a multiplayer component in addition to a fantastic single player one.

Yup, the inclusion of an optional multiplayer component will affect the single player experience. While there may not be a certain amount of "skillpoints" affecting SP or MP alone, there is a very much finite amount of resources available for creating ME3 as a whole. Spending time on a satisfactory space combat experience would require tweaking the gfx engine, working out a UI, controls, a space map, a scaleable AI for the enemies (has to be fun on any difficulty setting), and a whole bunch of sounds/textures... and all that for a minigame (I assume you'd not want to spend most of your time controlling the Normandy). I'd prefer the devs sticking to improving the 3rd person experience over diverting excessive amounts of resources to one mission.

Either skip space combat or do it properly (think the old X-Wing/TIE Fighter), and doing it properly probably is prohibitively expensive from a game development standpoint.

#47
Moondoggie

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Non linear missions i can agree on. I like exploring different ways to do things in ME2 i felt like i was shoehorned into what to do and it was always self explainitory i can never go back and try something new. The only mission in ME2 that really felt like it besides the last one was Kasumi's side mission where you have a couple of different ways to get stuff you need to break into the vault. I'd like more stuff like that.



The rest i don't think it really needs it. The inventory system is fine it's simple and easy to navigate and you don't end up with 100 useless items you never use. Multiplayer can go to hell. Mining isn't that horrible sure theres ways they can improve the idea but no need to remove it. I'm not fussed about planet exploration in vehicles i find vehicles in ME rather a dull thing that ruins the excitement and pace but thats just me.



And what was wrong with the loading screens!? You put up with them in everything else at least they are animated. I'd rather that than some dull elevator ride everytime i change area. Sure some of the banter was funny but they can always have the banter without bringing back elevators

#48
LPPrince

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Yeah, that's the thing with multiplayer.

It takes resources away from the single player experience. Aside from all that, there's only so much disk space.

If there's going to be ME Multiplayer, let it be a standalone spin off game, not part of Shepard's story.

Modifié par LPPrince, 04 décembre 2010 - 06:36 .


#49
LPPrince

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Oh, don't get me started on elevator rides. I want them back. Hardcore.



The elevator rides, at least for me, were awesome. The loading screens, not even remotely close to CLOSE to remotely close to close to as awesome.

#50
anmiro

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LPPrince wrote...

anmiro wrote...

Some missions should have multiple paths to go down. Shepard chooses one path and assigns a team for the other path. Just like the Collector base mission except non linear.


Eh, but that makes it sound like you are restricted to a linear path once you choose it.

I'd rather it be more free-roam, like Noveria. Know what I mean?

For example-

You could turn in Opold's package to Anoleis for the garage pass, but you could still go through everything at Port Hanshan and help Parasini take him down.