I think that with a normal amount of improvement from Mass Effect 2 to ME3, I'll be happy
Well, it is Bioware, so.....yea
TelexFerra wrote...
What about a system to send operatives (Cerberus? Your own crew? Shadowbroker people?) out on assignments. Assignments could provide new technology, open dialogue options, provide resources and money, or more. Similar to sending your assassins around in Assassins Creed Brotherhood.
Guest_Bennyjammin79_*
Giggles_Manically wrote...
The Mako felt like a TANK, the Hammerhead felt like well a hovercraft.
A tank can take a hit, the hammerhead gets poked and then it explodes.
Add to it, that outside of Overlord, its practically set on rails well it felt boring and was quite pathetic to use.
The Mako was effectively a tank; it didn't just "feel" like it. And I don't know about you, guys, but I did like the Mako. It just had poor and dull physics.Giggles_Manically wrote...
The Mako felt like a TANK, the Hammerhead felt like well a hovercraft.
A tank can take a hit, the hammerhead gets poked and then it explodes.
Add to it, that outside of Overlord, its practically set on rails well it felt boring and was quite pathetic to use.
Hathur wrote...
Space combat is beyond the scope of Shepard's story.. doesn't belong in ME3 other than in cinematics the way it was used in ME1 & 2.
Space combat would be fine in other Mass Effect games... but would be out of place in ME3 - which is Shep's story... Shep isn't a fighter pilot.
glacier1701 wrote...
Agree with the list except the loading screens/space combat though not necessarily their suggestions as to what should be done. The loading screens did not necessarily break immersion though it did seem that in some areas a small initial room (which needed a load screen to load) would just lead to another load screen to move into the next room when other areas allowed huge areas to be covered. Space combat would be nice but not actual flying the ship yourself.
Oh and so far even with the Overlord DLC BW have not got vehicles right Tooneyman. The Hammerhead is an Infantry Fighting Vehicle and not a tank. Yet BW forces us to move through both FireWalker and Overlord regarding the HH as a tank. Its tin foil armour and lack of ability of the people inside being able to get out really show that BW just has no concept of what vehicles should be doing within their game. Oh and the 'frogger' part of the Overlord mission was just plain out wrong. How in heck did the researchers build their plant OR get their vehicles there? While they moved somewhat in the right direction they still allowed their own 'rule of cool' to dictate a game design when it made no sense.
Modifié par LPPrince, 06 décembre 2010 - 12:49 .
Guest_Bennyjammin79_*
Bennyjammin79 wrote...
No Mako. Upgraded HH would be perfect. I hate the Mako, it made me hate the planets I wanted to explore. I hate needing to sit there like a sitting duck while I made repairs. I hate the crappy hover, which I swear was only added in case you get stuck in some hole. Honestly after playing ME2, it's really hard to go back and play ME1.
Tooneyman wrote...
Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's.Holla!
-Skorpious- wrote...
Have to disagree with space combat. Shepard is the hero in this war, not Joker (even if he is awesome). I have other reasons for disliking space combat in ME3, I'll add them later if I feel the need to.
This. And even thought you can now do Stasis over baby Reaper, in ME1 Saren-froggy was biotic-killed in action too easily.Lunatic LK47 wrote...
Tooneyman wrote...
Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's.Holla!
Uh, Saren was nothing more than an overglorified Geth Hopper with a million hit points.
Tooneyman wrote...
I'll agree with the idea of Bioware's cool going way over rated, but the Hammerhead did work out very well in Overlord. I didn't mind the frogger level. Mostly for the sole fact I'm an old school gamer. However, the HH does need a turret gun and better shields. I have a feeling those we will definitely be seeing a type of vehcile in ME 3 wether people like it or not. I've just got this guy feeling.Hopefully it will be a smooth ride and finally something balance.
Guest_Bennyjammin79_*
Tooneyman wrote...
I'm saying this from a person who has enjoyed all of the ME experiences. I've enjoyed both games, because each one is different and unique in its own aspects. I would love for ME 3 to have many different elements from both games. This would make all the experimenting bioware did with ME 1 and 2 worth while. Saying your not willing to go back and play ME 1 is kind of sad. It was a great game and I'm not going to lie. A lot of ME 2 when it comes to the mining game is really annoying. Its more annoying then driving around the planets with the mako. I agree the HH is a good vehicle, but it also has its flaws. Bioware is trying and I'll give them credit where credit is due. But the fact your not willing to go back and play ME 1 again is sad. ME 1 has the best ending in my book. The missions had some serious decisions and the final fights was more epic than the suicide mission. I felt like if my character failed in ME 1 everything in the galaxy was destroyed. In ME 2 the final fight was kind of Ehh. AFter seeing the terminator and thinking. Ok, so this is my enemy I felt kind of let down.
Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's.Holla!