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IGN's wishlist for ME 3 Review and discuss


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#76
ajgoesunlucky

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Other than more "RPG" elements from Mass Effect 1 (more armor styles, more loot, & more weapons)

I think that with a normal amount of improvement from Mass Effect 2 to ME3, I'll be happy



Well, it is Bioware, so.....yea

:D

#77
TelexFerra

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What about a system to send operatives (Cerberus? Your own crew? Shadowbroker people?) out on assignments. Assignments could provide new technology, open dialogue options, provide resources and money, or more. Similar to sending your assassins around in Assassins Creed Brotherhood.

#78
LPPrince

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TelexFerra wrote...

What about a system to send operatives (Cerberus? Your own crew? Shadowbroker people?) out on assignments. Assignments could provide new technology, open dialogue options, provide resources and money, or more. Similar to sending your assassins around in Assassins Creed Brotherhood.


Before I finished reading your post, I was like, "you mean like when you send out assassins in ACB?"

Hahahaha

#79
NYG1991

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Not sure about the space combat. maybe a section where shep has the guns while joker flies.



I don't think MP fits with ME3. maybe a series spinoff though.



i think they should keep the transfer system the same where you start over but imports get a wee boost. they don"t need to kill shep off again or have any story reasin for that matter

#80
Guest_Bennyjammin79_*

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I'm not down with the space combat. The mako should stay dead too, just fix the hammerhead. Meh to the loot, items should be scannable and built onboard the ship... I don't want a jillion things to carry around.

#81
KotOREffecT

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Giggles_Manically wrote...

The Mako felt like a TANK, the Hammerhead felt like well a hovercraft.

A tank can take a hit, the hammerhead gets poked and then it explodes.
Add to it, that outside of Overlord, its practically set on rails well it felt boring and was quite pathetic to use.


Yes because driving around a barren empty planet in a slow moving tank is a blasst! With the Hammerhead its atleast more thrilling and chaotic. Even the firewalker dlc was fun in an arcady way. Blasting up ramps and turbo shooting in mid air while firing missles at enemies was way more fun than the Mako. And the way it moves is way more smoove.

Now getting into fights with Geth Collosus with the Mako was actually fun, and the Ilos trench run was damn epic. Other than that, the Mako is pretty overrated by its few fans. It has been bested by the the HH, while not perfect, with a few obvious upgrades that have been mentioned many times, the HH would be flawless.

#82
Fiery Phoenix

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Giggles_Manically wrote...

The Mako felt like a TANK, the Hammerhead felt like well a hovercraft.

A tank can take a hit, the hammerhead gets poked and then it explodes.
Add to it, that outside of Overlord, its practically set on rails well it felt boring and was quite pathetic to use.

The Mako was effectively a tank; it didn't just "feel" like it. And I don't know about you, guys, but I did like the Mako. It just had poor and dull physics.

#83
Hathur

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Space combat is beyond the scope of Shepard's story.. doesn't belong in ME3 other than in cinematics the way it was used in ME1 & 2.



Space combat would be fine in other Mass Effect games... but would be out of place in ME3 - which is Shep's story... Shep isn't a fighter pilot.

#84
Lunatic LK47

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Hathur wrote...

Space combat is beyond the scope of Shepard's story.. doesn't belong in ME3 other than in cinematics the way it was used in ME1 & 2.

Space combat would be fine in other Mass Effect games... but would be out of place in ME3 - which is Shep's story... Shep isn't a fighter pilot.


This. Third person I'm willing to buy drinks for.

#85
Tooneyman

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glacier1701 wrote...

Agree with the list except the loading screens/space combat though not necessarily their suggestions as to what should be done. The loading screens did not necessarily break immersion though it did seem that in some areas a small initial room (which needed a load screen to load) would just lead to another load screen to move into the next room when other areas allowed huge areas to be covered. Space combat would be nice but not actual flying the ship yourself.

Oh and so far even with the Overlord DLC BW have not got vehicles right Tooneyman. The Hammerhead is an Infantry Fighting Vehicle and not a tank. Yet BW forces us to move through both FireWalker and Overlord regarding the HH as a tank. Its tin foil armour and lack of ability of the people inside being able to get out really show that BW just has no concept of what vehicles should be doing within their game. Oh and the 'frogger' part of the Overlord mission was just plain out wrong. How in heck did the researchers build their plant OR get their vehicles there? While they moved somewhat in the right direction they still allowed their own 'rule of cool' to dictate a game design when it made no sense.


I'll agree with the idea of Bioware's cool going way over rated, but the Hammerhead did work out very well in Overlord. I didn't mind the frogger level. Mostly for the sole fact I'm an old school gamer. However, the HH does need a turret gun and better shields. I have a feeling those we will definitely be seeing a type of vehcile in ME 3 wether people like it or not. I've just got this guy feeling. Posted Image Hopefully it will be a smooth ride and finally something balance.

Lets just say if Bioware did put space combat in the game. Well I think they should make it like a first person shooter. This way you are flying around and just shooting things. Let them make it like a roller coaster and you kill enemies. It wouldn't really affect the game play all to much and it would actually be more of a mini game. Nothing like Jade Empires forced mini shooter game. That was horrible. Something like Super smash brother's Melee ending credits game. If any of you have played that.

This is what I'm refering to. Its a crapy example, but if you notice the camera flys for you and all you have to do is choose your targets. This would be one way to incorperate space combat, but with different sections. Although it should be skipable just like the Jade Empire shooting game so players don't get mad. Posted Image
 The mini-shooter


#86
LPPrince

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For the love of God NO. I disagree 100% on the mini-shooter in space idea. Agh.

But God, just give us the Mako back, put us on worlds like Aite for UNC/N7 missions, and I'm in side mission heaven.

Course, the reason Aite was so detailed was because it was a DLC, thus not on the disk. Still.

But that doesn't mean you should exclude barren planets. Or at least night time planets.

I miss being out on the Mako, at the top of a mountain, looking out at the vast expanse of space.

We had WAY too many day time worlds with no space to look at. I miss seeing the bright stars, the beautifully colored planets, or even the beautifully colored atmosphere. The reds, the blues, the greens, they were all so amazing.

Then ME2 came and well, fell flat in the side mission department.

Sure, they were pretty, but since we didn't have Hackett or another NPC to talk to to acquire the N7 misions, we never had a real reason to do them.

For assignments in ME3, I want the story reasons of ME1, the Mako of ME1, and the detail of both ME1 and ME2.

Modifié par LPPrince, 06 décembre 2010 - 12:49 .


#87
aeetos21

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a lot of things i agree with, probably the biggest being "hey BW, go crazy with the storylines - no cheap cameos allowed." especially given this is the final installment and they really can let go of the leash and see where we all end up. it'll be a big investment but with all stuff with the me2 engine most likely carrying over into me3 i think theres a lot of room for specializing the story elements



multiplayer would be cool but not in the main trilogy. this is shepard's story where we get to be a hero and everything. maybe as a spinoff - not an mmo persay but something like counterstrike for half life? that'd be cool



oh man, couldnt agree more on the mako. it was great planet roving and taking out an enemy base from up high on the mountain with my spectre sniper rifle. or deciding to rush in a frontal assault as a soldier spamming immunity. OR using the adepts lift to throw enemies into the atmosphere and watch them disintegrate. still the linear gameplay had its pluses so to get rid of it entirely would be a step backwards imo. maybe a mixture of both?



yeah, for the love of god dont scratch the statistics from the squad page. i must've done seven playthroughs with my main shepard in order to max out his intimidate/charm meters so that i didnt end up putting any combat points into them. then, me2 comes along, and they do away with all of that completely. i say do it like they did with da awakenings. carry over your statistics but if you're making a new character then they start at roughly the same spot as an import would.



as for normandy space combat? itd be a great opportunity to take control of some of the crewmembers for a change. lets say edi is somehow down (too much hanky panky with joker maybe :P ) and so we get to be joker at one point piloting the ship through some big battle with shepard breathing down your neck and shouting orders at you (that'd be a twist!). then next you're some other crewmember thats in the gunners chair and you have to worry about hitting targets so that your projectiles dont keep going and going and going until they hit a planet like eden prime and blow up the tram system or something. that'd be cool



about it

#88
Guest_Bennyjammin79_*

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No Mako. Upgraded HH would be perfect. I hate the Mako, it made me hate the planets I wanted to explore. I hate needing to sit there like a sitting duck while I made repairs. I hate the crappy hover, which I swear was only added in case you get stuck in some hole. Honestly after playing ME2, it's really hard to go back and play ME1.




#89
Tooneyman

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Bennyjammin79 wrote...

No Mako. Upgraded HH would be perfect. I hate the Mako, it made me hate the planets I wanted to explore. I hate needing to sit there like a sitting duck while I made repairs. I hate the crappy hover, which I swear was only added in case you get stuck in some hole. Honestly after playing ME2, it's really hard to go back and play ME1.


I'm saying this from a person who has enjoyed all of the ME experiences. I've enjoyed both games, because each one is different and unique in its own aspects. I would love for ME 3 to have many different elements from both games. This would make all the experimenting bioware did with ME 1 and 2 worth while. Saying your not willing to go back and play ME 1 is kind of sad. It was a great game and I'm not going to lie. A lot of ME 2 when it comes to the mining game is really annoying. Its more annoying then driving around the planets with the mako.  I agree the HH is a good vehicle, but it also has its flaws. Bioware is trying and I'll give them credit where credit is due. But the fact your not willing to go back and play ME 1 again is sad. ME 1 has the best ending in my book. The missions had some serious decisions and the final fights was more epic than the suicide mission. I felt like if my character failed in ME 1 everything in the galaxy was destroyed. In ME 2 the final fight was kind of Ehh. AFter seeing the terminator and thinking. Ok, so this is my enemy I felt kind of let down.

Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's. Posted Image Holla!

#90
Lunatic LK47

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Tooneyman wrote...
Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's. Posted Image Holla!


Uh, Saren was nothing more than an overglorified Geth Hopper with a million hit points.

#91
Yakko77

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-Skorpious- wrote...

Have to disagree with space combat. Shepard is the hero in this war, not Joker (even if he is awesome). I have other reasons for disliking space combat in ME3, I'll add them later if I feel the need to.


Yeah, that was a big one for me too.  My role is as Shepard, not Joker/EDI.  Can they change up the galaxy travel system (get rid of the d@mn rocket fuel) but otherwise, no for space combat for me as well.

#92
Knoll Argonar

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Lunatic LK47 wrote...

Tooneyman wrote...
Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's. Posted Image Holla!


Uh, Saren was nothing more than an overglorified Geth Hopper with a million hit points.

This. And even thought you can now do Stasis over baby Reaper, in ME1 Saren-froggy was biotic-killed in action too easily.

Anyway, for ME3 I want mostly more Team missions like Virmire or Suicide Mission (in fact, I want them more like suicide mission, since you have to choose and make plans). It makes no sense at all to have 10-14 characters with you if you are able to choose 2 of them. I want them doing THINGS during my missions. Scorting hostages, opening doors, taking out guards on the other side of the station, whatever.

In fact, what the hell: what about being able to pick up 3 companions for every mission?
Discuss^_^

#93
glacier1701

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Tooneyman wrote...

I'll agree with the idea of Bioware's cool going way over rated, but the Hammerhead did work out very well in Overlord. I didn't mind the frogger level. Mostly for the sole fact I'm an old school gamer. However, the HH does need a turret gun and better shields. I have a feeling those we will definitely be seeing a type of vehcile in ME 3 wether people like it or not. I've just got this guy feeling. Posted Image Hopefully it will be a smooth ride and finally something balance.



 The MAKO is a fine vehicle PROVIDED the terrain it is asked to cover is reasonably smooth. It was the unfortunate combination of mountains/hills and putting stuff up on them that made the MAKO look and feel bad. And it did become a real PITA to try to do stuff. Yet Bring Down the Sky using the MAKO showed how things could be. The ground was not flat but it was 'smooth' and as such the MAKO really showed how well it could handle under those conditions.

 The HammerHead, as a hovering vehicle, is a concept that is not without precedent within science fiction. Unfortunately it was put into to replace the MAKO but without the MAKO armour/shield and gun. Indeed when it is first presented to us it is called the HammerHead Infantry Fighting Vehicle. So we got tin foil armour and had to fight enemies that could give the MAKO a rough time. More to the point is that the hover ability is inconsistently applied. You can skim over water but across acid you 'sink' in and get destroyed. Lava, which while hot, is for the most part thicker than water yet you sink in that as well.  In a lot of ways FireWalker really disappointed with the vehicle presentation. While Overlord tried to give us a more open 'area' it was still nowhere near what we had in ME1. It was a small step in the right direction but the main 'issues' of tinfoil armour, no save ability and no ability to disembark still marred that DLC.

 Yet as you say, Tooneyman, I expect a vehicle in ME3. Hopefully it will be something that is consistent with its intended purpose. That is if its for exploration then it should be able to move with minimal effort over most terrain (i.e. like the MAKO in BDtS). If its to be used for fighting then it shoudl have the proper gun/armour to do so. If its just to get us from point to point then the ability to dismount would be fine IF something unexpected pops up. If we get an inappropriate vehicle yet again - well you really would wonder if anyone working on ME3 knows what combat vehicles are really for.

#94
Guest_Bennyjammin79_*

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Tooneyman wrote...
I'm saying this from a person who has enjoyed all of the ME experiences. I've enjoyed both games, because each one is different and unique in its own aspects. I would love for ME 3 to have many different elements from both games. This would make all the experimenting bioware did with ME 1 and 2 worth while. Saying your not willing to go back and play ME 1 is kind of sad. It was a great game and I'm not going to lie. A lot of ME 2 when it comes to the mining game is really annoying. Its more annoying then driving around the planets with the mako.  I agree the HH is a good vehicle, but it also has its flaws. Bioware is trying and I'll give them credit where credit is due. But the fact your not willing to go back and play ME 1 again is sad. ME 1 has the best ending in my book. The missions had some serious decisions and the final fights was more epic than the suicide mission. I felt like if my character failed in ME 1 everything in the galaxy was destroyed. In ME 2 the final fight was kind of Ehh. AFter seeing the terminator and thinking. Ok, so this is my enemy I felt kind of let down.

Basically what I'm saying is ME 2's boss's ain't got SHIZZ! on ME 1's. Posted Image Holla!


Never said I wasn't willing to go back and play it, it's just hard to enjoy because of the now inferior gameplay.

#95
Jamin101

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Currently playing through ME1 and my bro says to me why is all you do drive up mountains? Keep the mako over the hammerhead but limit it.



VEHICLE COMBAT

ME3 should have a few main quests like both previous games, there should be a few me2 style missions where you are dropped off directly at your objective. a few uncharted worlds/hidden bases quests where you would use the mako. a fey loyalty quests but not one for every character. This way there is variety so you dont contemplate skipping a side quest just cause you dont wanna mako up a mountain.



INVENTORY

I liked in me2 how you could build a better generator to improve accuracy and things like that. In me1 i like adding heat absorbers or a barrel or twenty different ammos. They need to combine both games so you still loot but instead of a gun being listed 80 times it could be like (5) assualt rifle one. You know the gun and the ammount; however, like ME2 there would only be a few guns but they were all totally different. Then with resources you could add barrels and stuff. It adds the uniqueness of the second games weapons with the customization of the first in a stream lined manner.



COMBAT

Playing ME1 for the first time in years is like going through a time machine, the second game is infinitaly better in every way. The levels though felt too shooterish. Having just done feros clearing the geth from the tunnels you kill like twenty geth. I feel like in ME2 my shepard should be on charge for genocide for how many humans (mercs) he has killed. Its like the one poster said with fallout there should be strategy and better levels. 90% of me2 levels were hallway battle, big room with cover, hallway, big room with different levels, talk, repeat and to tell the truth it became tedious at points. I dont need to kill 80 krogan to get grunt and have it still be a challenge.



DIALOGUE

my favorite part of the game. All i can say is add more of it even if we need like a 4 disc game its a travesty that i get Mordin and Garrus and two missions later Garrus is calibrating for the remaining 30 hours of my file. Maybe a bit more interaction between characters.



LOADING

I hated the elevators and didnt mind the loading screen, having gone back to me1 for the first time in years the elevators are twice as good. Hearing the radio or squad chatter is better then a blue and orange screen showing nothing.



UNclassIFIED

This is something i find i have trouble putting into words. Maybe you could say theme or tone. Something about the first game just feels different. In the first everything is new, this new universe, this technology, species, citadel space, terminus etc.



In a span of two years humanity has now fully populated the terminus systems, infiltrated every merc group. Im not explaining it how i like but maybe the first game was more realistic whereas the second was more sci fi?



Thanks to anyone who read my rant. Lets keep the discussion going